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skigoggles

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Everything posted by skigoggles

  1. skigoggles

    DayZ Mod 1.8.6.1

    If you want to post DZMSAIConfig.sqf & DZMSWeaponCrateList.sqf I'll take a look.
  2. skigoggles

    DayZ Mod 1.8.6.1

    You have to edit the DZMS config files to update their hardcoded weapons names. DZMS\ExtConfig\DZMSAIConfig.sqf - you need to update the DZMSWeps0, 1, 2, 3 arrays. DZMSWeaponCrateList.sqf - need to update all arrays (not 100% sure if vanilla uses this) What classnames are not still around and are not getting updated?
  3. skigoggles

    DayZ Mod 1.8.6.1

    Did you run Database-Classname-Update-1.8.6.sql ? Incorrect weapons names will cause them to disappear or maybe even get kicked by battleye. Also, I have DZMS running with 1.8.6.1 and all I needed to change was the names of the weapons. I can't tell from your errors, but I suspect a typo or a weapon/item/magazine in an array incorrectly (should be weapon, is an Item). Something like that.
  4. so I'm running a test server locally to help out with a public server. I have it up to 1.8.6.1 and all is well. I'm testing out missions, AI, inventory and the like. I thought I had a good handle on the database. I've been editing inventories and adding items. No problem. I believed I messed up one of the players(there are only 3) so I thought I'd just delete everything from character_data, character_dead, player_data and player_login and start over. Unfortunately this doesn't work. The server starts, but users get stuck on the 'waiting for server to start authentication' and in the arma2aoserver.rpt you get something like 'cannot sync PLAYER1 no characterID' I've recreated what i think are the rows from a saved copy. I have definitely found the correct PlayerUID (confirmed in the game and in the logs). I would think you could wipe those tables and start over. Is there something cached in the file system on the server??
  5. skigoggles

    Wiping out the player database?

    ok, so I'll answer my own post. I needed to delete anything that my character owned in object_data (delete from object_data where characterid=10' [where 10 was my characterid from the character_data table]). Since I was wiping out the player db, I just deleted it all and respawned the vehicles, etc. now I know just a little bit more!
  6. skigoggles

    DayZ Mod 1.8.6.1

    Confusing syntactically to declare InventoryID and then select from vehicle_spawns which has ID and Inventory columns. Anyway, when I did that they seems to spawn with the old defaults, but I haven't traced the procedure to understand why yet. I like the random spawns, but wonder whether or not any vehicle could spawn at any location, not just in their class (of course some can't fit, I know). At this point in the game, a bunch of new spawn points would change it up a bit. It's all good. Can you throw out a few lines of each table you changed, so I can reverse engineer instead of tracing forward? I almost think the vehicle random should be like loot - classes of items that spawn in types of vehicles. I don't suppose there is a writeup of how the random inventory works?
  7. skigoggles

    DayZ Mod 1.8.6.1

    New to the DayzMod. I have setup a private server starting with 1.8.3 and upgrading to 1.8.5. Works well. Now I'm trying to understand the 1.8.6.1 code to help on a public server. I've been looking through the new vehicle spawn code and from what I can tell from reading and running the code, vehicles can spawn in any points of the group, right? Also, looking at randommizeVehicleInventory() I keep seeing vehicles spawn with empty inventory. Looks like there might be a typo. Can someone confirm?? #Original Line: DECLARE InventoryID INT DEFAULT (SELECT Inventory FROM vehicle_spawns WHERE Classname = c LIMIT 1); #Fixed:DECLARE InventoryID INT DEFAULT (SELECT ID FROM vehicle_spawns WHERE Classname = c LIMIT 1);
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