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thepoey

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Everything posted by thepoey

  1. thepoey

    Am I the only one not finding ARs?

    This is much bigger problem on consoles, with pretty much every server not spawning higher end loot like ARs. There is a massive problem with duped loot on Chernarus, particularly in the Apartment buildings near Balota which are full of conventionally accessible rooms that can be glitched into using a number of exploits, and are often used to store tents and crates loaded with ARs. Been playing on Xbox for about 3 months now, on multiple servers and military bases only ever spawn AKus, SKS, and SKGs. Wasn't until I started finding the apartments full of duped and glitched gear that I realized why. I don't know if 1.06 addressed any of these exploits, especially the duping one, but it's a HUGE reason why having one character for both Chernarus and Livonia is a bad decision. Scores of players in Chernarus have an unfair advantage because of these glitched out stashes in Chernarus that they can endlessly pull high end gear from. It's destroyed the loot economy of this game.
  2. thepoey

    Alt accounts

    Alts accounts are garbage exploit that completely fucks this game's loot economy, but I don't really know how BI can get around it. It's something built into Xbox Live. As far as the console and Live service is concerned, the "Alt" could be a completely different user.
  3. I've heard chatter that characters and loot existing on Chernarus will transfer over to Livonia when it releases; is this true, or will characters start fresh on Livonia? Personally, I REALLY hope we get fresh characters on the new map and that Chernarus and Livonia are two separate hives. It seems like the fastest way to devolve gameplay on Livonia into a north spawn death match is for characters to start fully geared, rather than starting everyone on equal footing. But curious what the final word is or what's planned. Thanks y'all! @ImpulZ @Greensek @Tom_48_97
  4. thepoey

    DayZ Livonia is OUT NOW

    Easy mode. Bingo. And unless they did some kind of fixes for all of the duped loot, it's going to be even worse.
  5. thepoey

    DayZ Livonia is OUT NOW

    Bringing this comment in from reddit, because I want to make sure @Greensek sees it, but How are players going to worry about "succumbing to the harsh environment of Livonia" when you can just bring your heavily geared character over from Chernarus? How is this in anyway a good decision for the health of this map? What's even the point? Edit: And it probably won't mean a damn thing, but for what it's worth, especially playing primarily on console these days, this has made the DLC an easy pass for me. And I was completely on board with it before this, DayZ warts and all. The loot economy is already completely borked on Xbox; not only does this not fix it, but it exacerbates the problem. Very disappointing.
  6. thepoey

    Dev Question about Livonia; Fresh Characters?

    I got my answer. "Server Situation The Game Update 1.06 won't require any character nor storage (map items) wipes, your gear will remain. On official servers, you will be able to join Chernarus and Livonia servers with the same character. " Sucks, man. The "struggle to survive" on Livonia is going to be completely useless. What's the point? You can just gear up at your base on Chernarus, or anywhere else, and head on over to Livonia, (which isn't even counting the massive duping problems on Consoles where people have tons of gear on them and completely screw up the loot economy) and Livonia is just going to turn into Spawn Deathmatch on Day One. The two maps should be separate hives. Transferring your character over is a bad, bad, bad, decision.
  7. thepoey

    Dev Question about Livonia; Fresh Characters?

    Right, but I was thinking more on official servers, since console players don't have option on official channels
  8. If you aren't aware, players can place either two car tents next to either with the entrances facing each other to create an impenetrable loot stash, unless you have a car apparently, and then you can glitch inside. Or, players can place a car tent backwards against a shed, and it becomes impossible to enter from the outside. There may be other ways to glitch inside, but I have no idea how. These are showing up more and more on the coast, and all it does it make the coast unplayable, as a few players can stock up on endless military gear on the coast, and it completely screws up the loot economy. What's the point of building a base with planks and logs that can just be destroyed in 2 minutes with minimal effort, when players can just create impenetrable fortresses with a single tent and store as much loot as they want? I've made note of this on the feedback tracker, as have many others, so it's not exactly an unknown thing at this point. This HAS to be addressed in 1.06 if not sooner. It is game breaking. @ImpulZ @Greensek @Tom_48_97
  9. Awesome, thank you! I couldn't get a good screen shot loaded up, hope this helps.
  10. There's no way that feature is working as intended. It's an exploit, plain and simple. That said, I don't blame anyone for using it, giving the relative weakness of bases, but it's still an exploit, it still forks up the game's loot tables and economy, and it still needs to be fixed, and don't expect your loot to stay there forever just because you were "clever" enough to take advantage of a well known flaw.
  11. No notice of wipe, no patch notes, no change log. Wipes were understandable and expected in .63. But at 1.05? Complete garbage. Seriously, what is even the point of playing if this is going to be the procedure going forward? Why bother playing, building a base, doing anything in this game that is a serious time investment? Do you want us just to have coastal deathmatch? I can play PUBG for that. What's the deal? @Greensek
  12. thepoey

    Here is how you make DayZ better on console.

    I only play on FP servers, and I love base building. It just needs a lot of balance tweaks. Removing it completely is not the answer. Tweaking these things to make them more rewarding in the long term and for end game purposes, is the answer. Finding a balance between this, and the central loot economy, is the answer. DayZ without long term goals like base building or cars is not DayZ. It's pubg with a hunger meter. That's not what I signed up to play.
  13. thepoey

    Here is how you make DayZ better on console.

    yikes, nope.
  14. thepoey

    1.06 update

    It's been confirmed multiple times that all of the gameplay elements Livonia is getting will come to Chernarus.
  15. thepoey

    DayZ Livonia PC Open Beta

    Is this general item durability, or in any way related to base building?
  16. thepoey

    NEW DAYZ LIVONIA GAMEPLAY AND NEWS

    Everything Livonia is getting, Chernarus will be getting as well, aside from specific buildings. But any new content hitting the DLC map will also hit the base game; this includes bears, guns, and any gameplay tweaks like fishing.
  17. thepoey

    1.06 Suggestions | 34 QoL Improvements

    Have a video of that right here! They were in game very briefly and removed for some reason. Would love to see them come back. Zombie Eating Animation
  18. Been playing DayZ since 2013, I know the deal, thanks. Well aware of the gameplay loop. Obviously, this turned out to not be a "wipe" but the gap in communication that we were even getting an update, what said update entailed, coupled with the initial lack of communication about what happened, was pretty ridiculous. I'm not a "hater"; I'm critical of what is still an unpolished mess after almost 7 years of development time, with increasingly poor communication from the developers to the community. Being frustrated that by, and expressing that frustration, on the official forums, which, by the way, are designed for the community to discuss the game, and pass feedback along to said developers, is not unreasonable. Communicating that frustration to the developers and expecting some kind of explanation, (which, we got by the way, after enough outcry) is normal. They have a public feedback tracker for a reason, after all. I wouldn't be expressing frustration if I ultimately didn't love this game and want what's best for it, and I think that constant bugs and frustrating gameplay hiccups is ultimately bad for retaining a long-term player base and keeping the game healthy. Yeah, this game has made some pretty impressive strides since then, and I still enjoy many core aspects of it, but a lot of it is still frustrating as hell, none of which is acceptable for what is purportedly a finished game. If you want to be delusional about all of that and shoot down any and all feedback because your favorite video game in the whole wide widdle world gets some very valid complaints about it, feel free. I did that kind of thing when I was an 11 year old too. Act like an adult, and accept that some people aren't going to have the same opinions as you regarding the state of this game, and deal with it.
  19. There definitely has been a huge lack in communication this year, and while this probably can be attributed to a lot of former team members leaving, bringing back bi-weekly, or even monthly status reports would go a long way. Edit: As it stands, the lack of clear communication and progress on some of the more troubling aspects of the game's issues really make this game and community feel like kind of an afterthought. There's been a lot of heavy speculation from the community that DayZ is no longer a priority for BI, and development is pretty much petering out to make way for Arma 4, and huge gaps in communication and consistent problems with core performance in the game, (like cars), don't do much to dissuade that idea.
  20. thepoey

    Addressing Current Game Issues

    This is all well and good, but what about cars being literal death traps? This feels like one of the biggest issues in the game right now, and there's been absolutely no communication on solving this problem in 2019.
  21. thepoey

    .

    There's a bug with the new update. Characters are somehow being swapped with other characters. As of now, there's been no word from any of The Devs about this, however. So who knows if it can be reversed. @Greensek @ImpulZ
  22. thepoey

    Console Update 1.05

    @Greensek I lost hours of progress last night because a car decided to Harry Potter out of control when I hit the gas pedal. This is seriously absurd. Seriously, why the hell is this still happening? If cars can't consistently perform the way they should, they need to be taken out of the game. I know cars are a problem, and driving them is a gamble, but it really shouldn't be, and it's not crazy for me to expect basic features of the game to just fucking work. My patience with this game's development cycle is pretty much gone. I've been playing this game since pretty much the launch of Early Access, and I've defended and supported it in every possible way, but, there's simply no palatable reason for performance to be this bad. It's almost a year into "release" and desync and cars are STILL this game breaking? You've made some incredible strides with this game over the course of development, with frame rate, inventory, enhanced survival features, the new player controller, the overall map design, but there's still SO MUCH lacking in terms of performance, and basic interactivity with vehicles should not be this broken at this stage in the game's life. There's no excuse for it. Whatever is causing cars to be this much of a gamble should be the only issue worked on right now. Do you realize that this stuff is killing this game's already dwindling playerbase? I've been a long time player and supporter, and if my tolerance for this crap is pretty much gone, how do you think someone that just picks up the game on Xbox Live or PS4 is going to react? If some new player spends hours getting a car to work, only to have it wreck and destroy all of their progress because of some weird lag, why would they ever pick this game up again? I just want this game to work. I know the Dev Team is "aware" of these issues, but that doesn't mean a damn thing if the issues aren't actually resolved. @Greensek, @ImpulZ are you at least able to provide the community with some kind of insight as to what The Dev team thinks is causing cars to behave like this, and what possible solutions are being taken to fix it? This has been an issue with this game since cars first hit Early Access, so I am honestly very doubtful that it's going to be rectified any time soon, if at all, but maybe there's stuff going on you can illuminate for us?
  23. thepoey

    Console Update 1.05

    What's the deal vehicles? It seems like it's clearly a server related issue, but it's been plaguing this game on PC for years, and those problems seem to have transferred over to console. I'm sure the Dev Team is well aware of the issues, but it's 2019. How is this STILL a problem? There's seriously no excuse for it anymore. If vehicles can't perform as they should, why are they in the game? Given the massive time investment it takes to find a vehicle and get it working, it is beyond unacceptable that in all likelihood, driving one will cause you to die. What's being done about it?
  24. thepoey

    Status Report - 15 Oct 2015

    I genuinely don't understand how you can interpret any of what he said as "belittling infected and their role." Understanding that a human player is ALWAYS going to be more unpredictable than any kind of AI, is not the same as nerfing zombies or making them easier. They have made their intentions clear multiple times over the course of development. Zombies will be a threat, they will be dangerous, but they won't be unstoppable, and they won't ever be a replacement for the unpredictability of a human player.
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