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MinxinG
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Everything posted by MinxinG
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I don't have any doubt that if Rocket doesn't do a DayZ on CryEngine, some will appear, I don't any doubt about it, since it's suggested here, I think some players that know coding will get this idea and build it. But I would really like if that person is Rocket :c
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Ohh jeez, I can't wait for DayZ on CryEngine 3, Imagine how it would be to have a 'New York' kind of city in the game, where there are TONS of ZOMBIES where you actually needs to be stealth or you will be overrun by zombies. Imagine getting into a city like this one... Just amazing
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Yes, pretty much everything that killashrub 'suggested' is already in the game.
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NEIN! That would be too easy, you have to accept the challenge to find your friend and survive.
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Yes, that's another good point of moving to CryEngine 3 But I don't know if It's possible to make DayZ on CryEngine 3, let's hope it is, it seems pretty good.
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I heard that CryEngine 3 supports Google Sketch Up, that would be amazing to develop more environment to DayZ
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Yep, I know, there are sh*t tons of Military Weapons, and Civilian Weapons are hard to find (more than Military), DEV Team should drastically reduce the amount of military Firearms in DayZ, and drastically rise the amount of civilian firearms, and also implement more Civilian Weapons if possible.
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Jesus, Good to know that Rocket isn't associated with BIStudio, I would really LOVE to see DayZ on CryEngine 3, theen I would actually say Good Bye Social Life :c
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It would be amazing to start work on Cry Engine 3 SDK, but Rocket is already associated with Bohemia Interactive Studio, so I think it just wont happen :/
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Man I get terrible deja vu on these forums...[2] Man I get terrible deja vu on these forums...[2]
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The main objective of the game is NW AirField because it's really easy to find military guna in the game nowadays, it should make more CIVILIAN guns, like double barrel, lee enfield, makarov, crossbows, cz550, Winchester and add more of em. Im tired of seeing people with M107, AK47(M), M4A1 etc Military guns are more rare to find than civilian, it should be the opposite
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Bandit/Survivor Class Mechanics Changes
MinxinG replied to frostWaffles's topic in DayZ Mod Suggestions
As Evan858 said, there can't be penalties for who wants to kill, it's a Free Game to do whatever you want to do, the way you want to do and don't get punish for it. In my opinion the solution of this problem is already being suggested and it's pretty much what it needs: http://dayzmod.com/forum/index.php?/topic/20112-the-only-realistic-way-to-prevent-deathmatching-make-dayz-a-living-hell/ -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
MinxinG replied to Time Glitch's topic in DayZ Mod Suggestions
I totally support this, now that my group has about 4 people and 2 cars, we are trying to group up with more people, sometimes we go to Elektro and one of our team members go to the hills with a sniper and then we go searching for players without Guns to team up and gain their trust, but some times we find some douche bags happy trigger with AKM or AK74, or even a Makarov that shoots on sight, then our Sniper takes him out, thats a sad point, because even us that use High Gear (Usually we go down with M16A2 ACOG, M24, Mk48, AKM) and want to team up, and these new guys that actually needs help just shoot on sight. Your suggestion would really decrease the Shoot On Sight chance, because they will think before deciding to go Lone Wolf or Team Up and survive the easy way. Another Suggestion -Zombies has the chance of grabbing you and you will need to kill him to leave the grab. -
I've got an idea while I was watching The Walking Dead series. In an episode, a random horde of zombies came walking to the Highway when the survivors were there looting the cars and stuff. I was wondering if it would be a great idea if it put some X random horde of 20-40 zombies walking around the map, that would be nice so the forest wouldn't be so much safer than the cities and would prevent camping too much in one place and needing to defense their camp/group and move.
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So I think it would be good if you can't disconnect while Zombies/Players within range of 100 Meters from you I don't know if that would work tho because it would need a warning sign of Zombies in Range, and that would include to meta-gaming and would ruin Stealth Kills
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+Support I'm tired of people's log out during PVP, It's one of the worst cons of DayZ Mod
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The L85A2 AWS that I've found, after a bit, when I entered a car, or something like that, it dissapeared. I got mad, but at least I had a M16A2 ACOG :3 Good Luck, and it might be legit.
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US 729 Hosted by HFB, owned by Clan Faith Admin Abuse
MinxinG replied to [email protected]'s topic in Mod Servers & Private Hives
Post the coordinates! I'll reveenge youu bro! And by the way, admins are not allowed to do that, In-game things are solved in-game, not by kicking players -
As the title says, I see no point of having a toolbox since you can repair vehicles without it. Am I wrong?
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How old are you?
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Heart beat needs a fix, my mate, that didnt kill anyone, his heart beat goes like if he was going to explode.
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Great. All my vehicles after Update its gone. Good job guys, every update shit happens, Really nice job!
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I'm all in for this suggestion, it is really needed, I'm always playing with friends and its hard to realize in a city that we are looting (normally we loot in 5-10 players) who is who in there, because we spread to cover more ground and be quick as possible, and that system should be like the squad in ArmA 2 Vanilla e.g http://www.maximumpc.com/files/u90693/arma2_squad_full.jpg with that little squares to recognize who is friendly.
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Hello, I've been seen a lot of server hops these dayZ(hehe), one day, I decided to camp at a certain distance of Stary Sobor Military Barracks, with not the intention to kill anyone, I stayed there for about 3 hours just see some hoppers, I got about 6 guys there, 2 of em hopped on the same time got killed, and the others just left as soon as they realized that someone hopped first. Server Hop ruins the game because if you play fair, you wont find anything because someone already vanished that area by hopping, so it's kinda force us to Hop, that's the sad part. We should start to think seriously in this problem, people is starting to think that is common to do it. Suggestions(not very thought tho): *Items gets removed for 10-30 minutes when a player in a range of 75m, and then spawn the EXACT same weapons/gadgets that were there. *Player isn't able to pick up anything during 10 minutes after joining a server. Please, give suggestions below. Many thanks DayZ Community
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My fears regarding the future of DayZ
MinxinG replied to kumiiyo's topic in DayZ Mod General Discussion
I know how it is today kumiiyo, in 1.7.1.5 is more balanced, in 1.7.1.4 it was kind of unbalanced but playable, I aggro zeds when I'm running like a retard as I said, I knew crouching wasn't helping anymore, so I switched to prone, you need to learn a thing called : Patience