xandrew
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Also they should include some minimal level of formatting for the update notes, hard to read.
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Maybe add "NO PERSISTENCE, since you lose your tents and your vehicles -.-" to the known issues.
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I have found a spot that yields Ak-74s and Ak-74U, pistols, vests and a lot of ammo on all servers exactly the same way. I had like a 1000 bullets and bunch of guns, but only 1 Ak-74 mag.. nice.. also I lost everything thanks to storing them in my now disappeared tent. All servers should say "PERSISTENCE OFF" instead of "PERSISTENCE ON", wtf really.. And how long is it going to be turned off? It's pretty much a quintessential feature of this game..
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Why is then all server saying "PERSISTENCE ON"? I had so much precious stuff in my tent, I'm sad..
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Thanks for the answers, now I only don't understand where my tent has gone from yesterday to today..
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I see, plausible, although is it really true that items like hats on the ground are rendered from 500m? Because whatever API they use this could be fixed in a blink. I'll check your solution to view distance changing (why is it not already in the regular settings menu btw?). Edit: By lowering sceneComplexity to 250k from 500k, render frames ahead from 1000 to 1, viewDistance from 1000 to 800, prefObjectViewDist from 800 to 500, I gained 5-10% performance increase, not bad but no way near, and it made objects at even 200 meters away way uglier.
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But why does my GPU usage drop with the fps? It kind of ruins your theory, in terms of what process (rendering) causes the overhead. Also, I think borderless mode and/or no pause work too, because I can alt-tab faster now with these set. Occlusion culling, as others have mentioned the problem in question, should have been implemented at the very start, it is an absolutely necessary element of game engines of this kind, am I not right? And why is there no option to alter view distance of these objects?
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No, you have me as your pal :D Funny thing is, 2 and 3 years ago it was the same.
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Some devs should look into this, I'm really curious about this.
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'Unable to locate running instance of steam' Patch .57 problems.
xandrew replied to xpi_'s topic in Troubleshooting
Since nobody does anything here, except for defending the everlasting alpha stage, here's the simple solution: just verify the integrity of game cache in steam at the properties of the game. After restarting steam it should work, it solved for me. -
xandrew started following Is this the root of all evil?
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In short, I get 40fps drop when I look up by 5 degrees!, and there are many objects, like buildings in front of me, regardless if the line of sight is clear or not. I have included the system load stats. In the first case, I don't even see the objects, as they are hidden by this bungalow wall thing: 60fps, gpu: 22% 45fps, gpu: 21% 24fps, gpu: 13% 21fps, gpu: 12% The next series: (the second stat at RAM is pagefile usage) 60fps, gpu 26% 37fps, gpu 17% 24fps, gpu 13% As you can see my Gpu usage decreases as the fps drops while elevating my line of sight off the ground.. Makes no sense for me... Other stats seem to stagnate. So, can someone tell me what the hell is this? This seems like a very specific problem, seemingly easy to locate, and it causes a drop of 40fps, somethings is really wrong in the object loading department!! Also, in areas where there are no buildings in front of me, only trees and such, I have 60fps+ normally... My rig: windows 8.1 64bitamd fx-8350nvidia gtx-970, 1080p8gigs of ramMy settings: Rendering res: 100%Vsync onObjects/clouds/shadows/terrain normalAA off, Alpha to Coverage off, PP AA SMAA normal,HDR lowambient oc. off, pp quality offvideo memory auto, texture detail and filtering normalI also have these as launch options: -cpuCount=8 -maxMem=8192 -skipintro -nosplash -noPause -noBorder -exThreads=7
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Patch is out for 4 days now and there are still no patch notes? Am I missing something? And btw some great feedback: I have 60 fps in forests and 15 in cities with gtx970 and fx-8350 on low-normal, perfect
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There is SO FEW loot, I have checked hundreds of rooms in all kinds of buildings, on 4 different servers, so so rare
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Why is it so goddamn hard to post the change log? It's been 3 days -.-