Jump to content

eXon-Simon

Members
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

2 Neutral

About eXon-Simon

  • Rank
    On the Coast

Contact Methods

  • Website URL
    http://exonesports.de

Profile Information

  • Gender
    Male
  • Location
    Germany
  1. eXon-Simon

    Akm/ak101 not spawning

    My buddy was wearing a ballistic helmet in pristine condition. 3rd hit made him fall unconscious. Here's a quote from the log... 22:32:45 | "Player [eXon]Sonderbar(id=xxx) has fallen into unconsciousness." 22:32:45 | "[eXon]Sonderbar(uid=xxx) has fallen into unconsciousness. HARD HIT Total S::11857.8" Here comes the funny thing: His helmet just degraded to the status worn. Moreover, he gained consciousness 45 seconds after he passed out. There are several things unclear: Current knowledge does not apply anymore: He should have been way longer unconscious, the rate he was reducing his shock level is just ridiculous... No epipens or CPR was used, he just got bandagedThe stats in the logs cannot be taken serious OR they tremendously modified unconscious mechanics
  2. eXon-Simon

    Akm/ak101 not spawning

    Regarding the "weapon balancing"- discussion, I have noticed that bullet hits may not be registered 100% by the server in this build - intended or not? We tested the sporter with hunting scope on our private hive last week (accuracy and damage wise). It took me 3 headshots until my buddy fell unconscious. Everytime he was heavily bleeding though. We looked at the server log file afterwards and only the last, third shot registered correctly, reporting back a hard hit shock value of roundabout 12.000. You can watch the last sniper gameplay videos of "DannyPlays" - You will see the same thing there - 100% deadly headshots (also with high caliber rifles) not registering correctly. I also watched some random streamer these days. He was trying to kill himself by jumping off the big white silos. It took him like 10 times until it was registered and he was dead. I think what we see here are some "leftovers" of the bug where your status effects were not updated properly in exp 0.57. It could be wrong, though. Those are just my observations. Cheers, Simon
  3. eXon-Simon

    Can someone confirm zombies are gone ATM?

    They were removed in some iterations of 0.57 Experimental. On the build I was playing yesterday, they were in. If you are referring to the upcoming stable build, I'd suggest you read the official status reports. Mr. Hicks was talking about removing zombies in stable 0.57 in last weeks report. From my understanding I think they were not removed because of performance reasons but more likely to find out what else stresses Servers/Clients and to iron out other issues. If you remove a big part like zombies or CLE, you can determine much easier where problems resulting from. This is just my guess though... Cheers, Simon
  4. eXon-Simon

    Exp Update: 0.57128035*

    I found several burlap sack / rope sets in feeding shacks, too. I also found a Magnum with an empty speedloader sitting right next to it in the camo building at Green Mountain . This has to be intentional. I wonder what other combinations you can find.
  5. eXon-Simon

    super bug or what?

    When you are in such a delicate position for spotting or sniping, what I always do is to constantly put my weapon on the back and equip it again (Every minute or so). It also works to put a melee type weapon or a pistol in your hands and then switch back to your primary. Actually we tested this several times by now, and I can confirm this is no guarantee, that someone else cannnot see you glitching. My guess is that this glitch can be randomly seen by someone who enters your network bubble. You got my beans for that because this glitch is in for so long. In the actual experimental build it got even worse and happens like every time you log in.
×