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Mostabdel

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  1. Mostabdel

    DayZ Server local dont start

    my dayzServer dont start ? 10:11:54 Hôte dédié créé. 10:11:55 [Inputs] Loading inputs cfg "dz/data/inputsdefault/core.xml" 10:11:55 [Inputs] Exporting inputs cfg "C:\Program\Users\Survivor\Server.core.xml" 10:11:59 [ERROR][Server config] :: instanceId parameter is mandatory and must be valid 32-bit integer.
  2. Mostabdel

    Need Help with this script

    no the server dont start
  3. Mostabdel

    Admin Script ?!!!

    hello here is an admin script, but I have a problem when I write an admin command on the chat in game, I receive a battle eye message like whatever I write on the global channel and it gives me 4 messages like its after it kick me. Isn't that normal? need help please...!!!!! bool freecam_active = false; bool verify_admins = false; // true=verify presence of BI UID in admin list string cmd_prefix = "/"; // Must be special character ref TStringArray admins = {""}; // Add your BI UID or SteamID bool IsPlayerAnAdmin(PlayerBase player) { bool found = false; for ( int i = 0; i < admins.Count(); ++i ) { if(player.GetIdentity().GetId() == admins[i] || player.GetIdentity().GetPlainId() == admins[i]) { found=true; break; } } return found; } void SendMessageToPlayer(PlayerBase player, string message) { Param1<string> param = new Param1<string>( message ); GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, param, true, player.GetIdentity()); } bool IsPlayer(string name) { PlayerBase p; array<Man> players = new array<Man>; GetGame().GetPlayers(players); for ( int i = 0; i < players.Count(); ++i ) { p = players.Get(i); if(p.GetIdentity().GetName() == name) return true; } return false; } PlayerBase GetPlayer(string name) { PlayerBase p; array<Man> players = new array<Man>; GetGame().GetPlayers(players); for ( int i = 0; i < players.Count(); ++i ) { p = players.Get(i); if(p.GetIdentity().GetName() == name) return p; } return NULL; } override void OnEvent(EventType eventTypeId, Param params) { int i; PlayerBase player, temp_player; array<Man> players = new array<Man>; GetGame().GetPlayers(players); if(eventTypeId != ChatMessageEventTypeID) { super.OnEvent(eventTypeId,params); return; } ChatMessageEventParams chat_params = ChatMessageEventParams.Cast( params ); if(chat_params.param1 != 0 || chat_params.param2 == "") { super.OnEvent(eventTypeId,params); return; } player = GetPlayer(chat_params.param2); if(player == NULL) { super.OnEvent(eventTypeId,params); return; } string message = chat_params.param3, prefix, param0, command; TStringArray tokens = new TStringArray; message.Replace("` ", "&SPCESC!"); message.Split(" ", tokens); int count = tokens.Count(); for ( i = 0; i < count; ++i ) { message = tokens[i]; message.Replace("&SPCESC!", " "); tokens[i] = message; } param0 = tokens.Get(0); param0.ParseStringEx(prefix); if(prefix != cmd_prefix) { super.OnEvent(eventTypeId,params); return; }; param0.ParseStringEx(command); if(verify_admins && !IsPlayerAnAdmin(player)) { GetGame().AdminLog("[ADMCMD] (Unauthorized) " + player.GetIdentity().GetName() +" ("+player.GetIdentity().GetPlainId()+", "+player.GetIdentity().GetId()+") tried to execute "+ chat_params.param3); return; } GetGame().AdminLog("[ADMCMD] PLAYER: "+ player.GetIdentity().GetName() +" ("+player.GetIdentity().GetPlainId()+", "+player.GetIdentity().GetId()+") CMD: "+ command); switch(command) { case "spawn": { if(count != 2) { SendMessageToPlayer(player, "/spawn [object]"); return; } GetGame().CreateObject(tokens[1], player.GetPosition(), false, true ); SendMessageToPlayer(player, "[ObjectSpawn] Object spawned: " + tokens[1]); break; } case "inv": { if(count != 2) { SendMessageToPlayer(player, "/inv [object]"); return; } player.GetInventory().CreateInInventory(tokens[1]); SendMessageToPlayer(player, "[ObjectSpawn] Object spawned in inventory: " + tokens[1]); break; } case "weapon": { if(count != 2) { SendMessageToPlayer(player, "/weapon [weapon]"); return; } EntityAI weapon; switch(tokens[1]) { case "ump": { weapon = player.GetHumanInventory().CreateInHands("UMP45"); player.GetInventory().CreateInInventory("Mag_UMP_25Rnd"); break; } case "cz61": { weapon = player.GetHumanInventory().CreateInHands("CZ61"); player.GetInventory().CreateInInventory("Mag_CZ61_20Rnd"); break; } case "mp5": { weapon = player.GetHumanInventory().CreateInHands("MP5K"); weapon.GetInventory().CreateAttachment("MP5k_StockBttstck"); weapon.GetInventory().CreateAttachment("MP5_PRailHndgrd"); player.GetInventory().CreateInInventory("Mag_MP5_30Rnd"); break; } case "svd": { weapon = player.GetHumanInventory().CreateInHands("SVD"); weapon.GetInventory().CreateAttachment("PSO11Optic"); player.GetInventory().CreateInInventory("Mag_SVD_10Rnd"); break; } case "mp133": { weapon = player.GetHumanInventory().CreateInHands("Mp133Shotgun"); player.GetInventory().CreateInInventory("Ammo_12gaPellets"); break; } case "mosin": { weapon = player.GetHumanInventory().CreateInHands("Mosin9130"); weapon.GetInventory().CreateAttachment("PUScopeOptic"); player.GetInventory().CreateInInventory("Ammo_762x54"); break; } case "m4": { weapon = player.GetHumanInventory().CreateInHands("M4A1_Black"); weapon.GetInventory().CreateAttachment("M4_RISHndgrd_Black"); weapon.GetInventory().CreateAttachment("M4_MPBttstck_Black"); weapon.GetInventory().CreateAttachment("BUISOptic"); player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd"); break; } case "akm": { weapon = player.GetHumanInventory().CreateInHands("AKM"); weapon.GetInventory().CreateAttachment("AK_RailHndgrd"); weapon.GetInventory().CreateAttachment("AK_PlasticBttstck"); player.GetInventory().CreateInInventory("Mag_AKM_30Rnd"); break; } case "izh18": { weapon = player.GetHumanInventory().CreateInHands("Izh18"); player.GetInventory().CreateInInventory("Ammo_762x39"); break; } case "fnx": { weapon = player.GetHumanInventory().CreateInHands("FNX45"); player.GetInventory().CreateInInventory("Mag_FNX45_15Rnd"); break; } default: { SendMessageToPlayer(player, "[WeaponSpawner] " + tokens[1] + " not found"); break; } } break; } case "strip": { if(count != 2) { SendMessageToPlayer(player, "/strip [player]"); return; } temp_player = GetPlayer(tokens[1]); if(temp_player == NULL) { SendMessageToPlayer(player, "[Strip] Can't find player called: '"+tokens[1]+"'"); } else { temp_player.RemoveAllItems(); SendMessageToPlayer(player, "[Strip] You stripped " + temp_player.GetIdentity().GetName()); SendMessageToPlayer(temp_player, "You have been stripped by an admin"); } break; } case "slap": { if(count != 2) { SendMessageToPlayer(player, "/slap [player]"); return; } temp_player = GetPlayer(tokens[1]); if(temp_player == NULL) { SendMessageToPlayer(player, "[Slap] Can't find player called: '"+tokens[1]+"'"); } else { temp_player.SetPosition(temp_player.GetPosition() + "0 3 0"); SendMessageToPlayer(player, "[Slap] You stripped " + temp_player.GetIdentity().GetName()); SendMessageToPlayer(temp_player, "You have been slapped by an admin"); } break; } case "topos": { if (count < 3) { SendMessageToPlayer(player, "/topos [x] [y] (player)"); return; } float ATL_Z = GetGame().SurfaceY(tokens[1].ToFloat(), tokens[2].ToFloat()); vector reqpos = Vector(tokens[1].ToFloat(), ATL_Z, tokens[2].ToFloat()); temp_player = player; if (count == 4) { temp_player = GetPlayer(tokens[3]); if (temp_player == NULL) { SendMessageToPlayer(player, "[Teleport] Can't find player called: '"+tokens[3]+"'"); return; } else { SendMessageToPlayer(temp_player, "[Teleport] You've been teleported to " + reqpos + " by admin " + player.GetIdentity().GetName()); } } temp_player.SetPosition(reqpos); SendMessageToPlayer(player, "[Teleport] Target teleported to " + temp_player.GetPosition()); break; } case "goto": { if(count != 2) { SendMessageToPlayer(player, "/goto [player]"); return; } temp_player = GetPlayer(tokens[1]); if(temp_player == NULL) { SendMessageToPlayer(player, "[Teleport] Can't find player called: '"+tokens[1]+"'"); } else { player.SetPosition(temp_player.GetPosition()); SendMessageToPlayer(player, "[Teleport] You teleported to " + temp_player.GetIdentity().GetName()); } break; } case "allgoto": { PlayerBase allgoto_target; if(count != 2) { SendMessageToPlayer(player, "/allgoto [player]"); return; } allgoto_target = GetPlayer(tokens[1]); if(allgoto_target == NULL) { SendMessageToPlayer(player, "[Teleport] Can't find player called: '"+tokens[1]+"'"); } else { SendMessageToPlayer(player, "[Teleport] You teleported everyone to your location"); for (i = 0; i < players.Count(); i++) { temp_player = players.Get(i); SendMessageToPlayer(temp_player, "[Teleport] You have been teleported to player " + allgoto_target.GetIdentity().GetName()); temp_player.SetPosition(allgoto_target.GetPosition()); } } break; } case "here": { if(count != 2) { SendMessageToPlayer(player, "/here [player]"); return; } temp_player = GetPlayer(tokens[1]); if(temp_player == NULL) { SendMessageToPlayer(player, "[Teleport] Can't find player called: '"+tokens[1]+"'"); } else { temp_player.SetPosition(player.GetPosition()); SendMessageToPlayer(temp_player, "[Teleport] You have been teleported to admin " + player.GetIdentity().GetName()); SendMessageToPlayer(player, "[Teleport] You teleported " + temp_player.GetIdentity().GetName() + " to your location"); } break; } case "allhere": { SendMessageToPlayer(player, "[Teleport] You teleported everyone to your location"); for (i = 0; i < players.Count(); i++) { temp_player = players.Get(i); SendMessageToPlayer(temp_player, "[Teleport] You have been teleported to admin " + player.GetIdentity().GetName()); temp_player.SetPosition(player.GetPosition()); } break; } case "time": { if(count != 3) { SendMessageToPlayer(player, "/time [hour] [minute]"); return; } GetGame().GetWorld().SetDate( 2018, 1, 7, tokens[1].ToInt(), tokens[2].ToInt()); SendMessageToPlayer(player, "[Servertime] You have set the servertime to " + tokens[1] + ":"+tokens[2]); break; } case "day": { GetGame().GetWorld().SetDate( 2018, 1, 7, 12, 0); SendMessageToPlayer(player, "[Servertime] You have set the servertime to daytime"); break; } case "night": { GetGame().GetWorld().SetDate( 2018, 1, 7, 24, 0); SendMessageToPlayer(player, "[Servertime] You have set the servertime to daytime"); break; } case "rain": { if(count != 2) { SendMessageToPlayer(player, "/rain [value 0-100]"); return; } float rain = tokens[1].ToFloat() / 100; GetGame().GetWeather().GetRain().Set(rain, 0, 600); SendMessageToPlayer(player, "[Weather] You have set Rain to " + tokens[1] + "% ["+rain+"]"); break; } case "fog": { if(count != 2) { SendMessageToPlayer(player, "/rain [value 0-100]"); return; } float fog = tokens[1].ToFloat() / 100; GetGame().GetWeather().GetFog().Set(fog, 0, 600); SendMessageToPlayer(player, "[Weather] You have set Fog to " + tokens[1] + "% ["+fog+"]"); break; } case "overcast": { if(count != 2) { SendMessageToPlayer(player, "/rain [value 0-100]"); return; } float overcast = tokens[1].ToFloat() / 100; GetGame().GetWeather().GetOvercast().Set(overcast, 0, 600); SendMessageToPlayer(player, "[Weather] You have set Overcast to " + tokens[1] + "% ["+overcast+"]"); break; } case "kill": { if(count == 2) { temp_player = GetPlayer(tokens[1]); if(temp_player == NULL) { SendMessageToPlayer(player, "[Kill] Can't find player called: '"+tokens[1]+"'"); } else { temp_player.SetHealth(0); SendMessageToPlayer(player, "[Kill] You killed " + temp_player.GetIdentity().GetName()); } } else { player.SetHealth(0); SendMessageToPlayer(player, "[Kill] You killed yourself"); } break; } case "killall": { SendMessageToPlayer(player, "[Kill] You killed everyone"); for (i = 0; i < players.Count(); i++) { temp_player = players.Get(i); if(temp_player.GetIdentity().GetId() == player.GetIdentity().GetId()) continue; temp_player.SetHealth(0); } break; } case "heal": { PlayerBase heal_target; if(count == 2) { heal_target = GetPlayer(tokens[1]); if(heal_target == NULL) { SendMessageToPlayer(player, "[Heal] Can't find player called: '"+tokens[1]+"'"); } else { SendMessageToPlayer(player, "[Heal] You healed " + heal_target.GetIdentity().GetName()); } } else { heal_target = player; SendMessageToPlayer(player, "[Heal] You healed yourself"); } if(heal_target != NULL) { heal_target.SetHealth(heal_target.GetMaxHealth("", "")); heal_target.SetHealth("", "Blood", heal_target.GetMaxHealth("", "Blood")); heal_target.GetStatStamina().Set(1000); heal_target.GetStatEnergy().Set(1000); heal_target.GetStatWater().Set(1000); } break; } case "freecam": { PlayerBase body = player; if(freecam_active) { freecam_active = false; GetGame().SelectPlayer(player.GetIdentity(), body); SendMessageToPlayer(player, "[Freecam] Exited"); } else { freecam_active = true; GetGame().SelectPlayer(player.GetIdentity(), NULL); GetGame().SelectSpectator(player.GetIdentity(), "freedebugcamera", player.GetPosition()); SendMessageToPlayer(player, "[Freecam] Entered"); } break; } case "offroad": { SendMessageToPlayer(player, "[Offroad] Vehicled spawned"); Car v; float playerAngle = MiscGameplayFunctions.GetHeadingAngle(player); vector posModifier = Vector(-(3 * Math.Sin(playerAngle)), 0, 3 * Math.Cos(playerAngle)); v = Car.Cast(GetGame().CreateObject( "OffroadHatchback", player.GetPosition() + posModifier)); v.GetInventory().CreateAttachment("SparkPlug"); v.GetInventory().CreateAttachment("EngineBelt"); v.GetInventory().CreateAttachment("CarRadiator"); v.GetInventory().CreateAttachment("CarBattery"); v.GetInventory().CreateAttachment("HatchbackHood"); v.GetInventory().CreateAttachment("HatchbackTrunk"); v.GetInventory().CreateAttachment("HatchbackDoors_CoDriver"); v.GetInventory().CreateAttachment("HatchbackWheel"); v.GetInventory().CreateAttachment("HatchbackWheel"); v.GetInventory().CreateAttachment("HatchbackWheel"); v.GetInventory().CreateAttachment("HatchbackWheel"); v.GetInventory().CreateAttachment("HatchbackWheel"); // spare break; } case "refuel": { ref array<Object> nearest_objects = new array<Object>; ref array<CargoBase> proxy_cargos = new array<CargoBase>; Car toBeFilled; vector position = player.GetPosition(); GetGame().GetObjectsAtPosition ( position, 10, nearest_objects, proxy_cargos ); for (i = 0; i < nearest_objects.Count(); i++) { if (nearest_objects[i].IsKindOf("CarScript")) { SendMessageToPlayer(player, "[Refuel] Found car: '"+nearest_objects[i]+"'"); toBeFilled = Car.Cast(nearest_objects[i]); float fuelReq = toBeFilled.GetFluidCapacity( CarFluid.FUEL ) - (toBeFilled.GetFluidCapacity( CarFluid.FUEL ) * toBeFilled.GetFluidFraction( CarFluid.FUEL )); float oilReq = toBeFilled.GetFluidCapacity( CarFluid.OIL ) - (toBeFilled.GetFluidCapacity( CarFluid.OIL ) * toBeFilled.GetFluidFraction( CarFluid.OIL )); float coolantReq = toBeFilled.GetFluidCapacity( CarFluid.COOLANT ) - (toBeFilled.GetFluidCapacity( CarFluid.COOLANT ) * toBeFilled.GetFluidFraction( CarFluid.COOLANT )); float brakeReq = toBeFilled.GetFluidCapacity( CarFluid.BRAKE ) - (toBeFilled.GetFluidCapacity( CarFluid.BRAKE ) * toBeFilled.GetFluidFraction( CarFluid.BRAKE )); toBeFilled.Fill( CarFluid.FUEL, fuelReq ); toBeFilled.Fill( CarFluid.OIL, oilReq ); toBeFilled.Fill( CarFluid.COOLANT, coolantReq ); toBeFilled.Fill( CarFluid.BRAKE, brakeReq ); SendMessageToPlayer( } break; } default: { SendMessageToPlayer(player, "Unknown command: " + command); break; } } }
  4. Mostabdel

    Admin Script ?!!!

    THX . J'ai un autre problème que tout joueur voit ce que j'écris comme commande d'admin. je ne peux pas changer ça? aidez-moi merci thx !!!
  5. Mostabdel

    crash server with this init.c

    i work with this init.c but the server crash. i dont understand why help pleas !!! void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits( 0.0 , 1.0 ); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits( 0.0, 0.1 ); weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(30); weather.SetWindFunctionParams(0.1, 1.0, 50); GetGame().GetWorld().SetDate( 2018, 6, 20, 7, 5); Object obj; obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13153.000000 18.914499 3276.913086"); obj.SetOrientation("34.000000 0.000000 0.000000"); obj.SetPosition("13153.000000 18.914499 3276.913086"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13138.000000 18.315378 3286.929443"); obj.SetOrientation("34.000000 0.000000 -4.000014"); obj.SetPosition("13138.000000 18.315378 3286.929443"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13122.000000 16.444500 3297.549805"); obj.SetOrientation("33.000000 -0.000010 -7.000012"); obj.SetPosition("13122.000000 16.444500 3297.549805"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13105.249023 14.138500 3308.370117"); obj.SetOrientation("33.000000 0.000000 -6.000000"); obj.SetPosition("13105.249023 14.138500 3308.370117"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13072.273438 9.930540 3329.108887"); obj.SetOrientation("32.000004 -0.000001 -9.000007"); obj.SetPosition("13072.273438 9.930540 3329.108887"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13055.427734 6.942865 3339.639893"); obj.SetOrientation("32.000004 0.000000 -8.000007"); obj.SetPosition("13055.427734 6.942865 3339.639893"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13038.374023 4.417790 3350.342285"); obj.SetOrientation("32.000004 0.000000 -6.000000"); obj.SetPosition("13038.374023 4.417790 3350.342285"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13021.593750 2.533200 3360.621094"); obj.SetOrientation("31.000004 0.000000 -4.999999"); obj.SetPosition("13021.593750 2.533200 3360.621094"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13005.000000 0.673482 3370.389893"); obj.SetOrientation("29.999998 -0.000000 -5.999998"); obj.SetPosition("13005.000000 0.673482 3370.389893"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12851.191406 -1.959980 3458.041992"); obj.SetOrientation("31.000006 0.000000 -7.000000"); obj.SetPosition("12851.191406 -1.959980 3458.041992"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12988.153320 -0.570049 3380.039063"); obj.SetOrientation("28.999998 0.000000 -1.000000"); obj.SetPosition("12988.153320 -0.570049 3380.039063"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12970.811523 -0.751803 3389.938721"); obj.SetOrientation("30.000006 0.000000 0.000000"); obj.SetPosition("12970.811523 -0.751803 3389.938721"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12953.819336 -0.791400 3399.572754"); obj.SetOrientation("28.999998 0.000000 0.000000"); obj.SetPosition("12953.819336 -0.791400 3399.572754"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12936.460938 -0.763240 3409.207275"); obj.SetOrientation("28.999998 0.000000 0.000000"); obj.SetPosition("12936.460938 -0.763240 3409.207275"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12919.072266 -0.805380 3418.916992"); obj.SetOrientation("28.999998 0.000000 0.000000"); obj.SetPosition("12919.072266 -0.805380 3418.916992"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12901.765625 -0.835760 3428.729492"); obj.SetOrientation("29.999998 0.000000 0.000000"); obj.SetPosition("12901.765625 -0.835760 3428.729492"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12884.500000 -0.842673 3438.728271"); obj.SetOrientation("30.000006 0.000000 0.000000"); obj.SetPosition("12884.500000 -0.842673 3438.728271"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12867.349609 -0.852833 3448.610107"); obj.SetOrientation("29.999989 0.000000 0.000000"); obj.SetPosition("12867.349609 -0.852833 3448.610107"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13088.500000 12.177998 3319.107910"); obj.SetOrientation("32.000004 0.000000 -4.999999"); obj.SetPosition("13088.500000 12.177998 3319.107910"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12833.548828 -3.187357 3468.629883"); obj.SetOrientation("31.000002 0.000000 0.000000"); obj.SetPosition("12833.548828 -3.187357 3468.629883"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12816.884766 -3.192310 3478.658936"); obj.SetOrientation("31.000004 0.000000 0.000000"); obj.SetPosition("12816.884766 -3.192310 3478.658936"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12800.048828 -3.220020 3488.800049"); obj.SetOrientation("31.000006 0.000000 0.000000"); obj.SetPosition("12800.048828 -3.220020 3488.800049"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12783.065430 -3.172760 3498.897461"); obj.SetOrientation("31.000006 0.000000 0.000000"); obj.SetPosition("12783.065430 -3.172760 3498.897461"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12766.394531 -3.176960 3508.920166"); obj.SetOrientation("31.000006 0.000000 0.000000"); obj.SetPosition("12766.394531 -3.176960 3508.920166"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12749.346680 -3.101180 3519.050537"); obj.SetOrientation("31.000006 0.000000 0.000000"); obj.SetPosition("12749.346680 -3.101180 3519.050537"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12732.700195 -3.431210 3529.089111"); obj.SetOrientation("31.000002 -0.000000 -2.000000"); obj.SetPosition("12732.700195 -3.431210 3529.089111"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12715.935547 -4.093610 3539.174805"); obj.SetOrientation("30.999996 0.000000 -2.000000"); obj.SetPosition("12715.935547 -4.093610 3539.174805"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12699.500977 -4.721590 3548.677246"); obj.SetOrientation("29.999989 -1.000000 -2.000000"); obj.SetPosition("12699.500977 -4.721590 3548.677246"); obj = GetGame().CreateObject("Land_Wall_Gate_Camp", "12706.487305 6.013762 3550.859619"); obj.SetOrientation("-59.000004 0.000000 0.000000"); obj.SetPosition("12706.487305 6.013762 3550.859619"); obj = GetGame().CreateObject("Land_Ship_Big_BackB", "12688.839844 8.413790 3523.059570"); obj.SetOrientation("-145.000000 0.000000 0.000000"); obj.SetPosition("12688.839844 8.413790 3523.059570"); obj = GetGame().CreateObject("Land_Ship_Big_Castle", "12644.978516 19.211998 3507.927246"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12644.978516 19.211998 3507.927246"); obj = GetGame().CreateObject("Land_Ship_Big_BackA", "12586.505859 9.677752 3491.763916"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12586.505859 9.677752 3491.763916"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2665.006104 -6.482840 1400.589966"); obj.SetOrientation("-117.999939 0.000001 0.000000"); obj.SetPosition("2665.006104 -6.482840 1400.589966"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2655.979248 -6.498160 1418.059326"); obj.SetOrientation("-117.000015 0.000001 0.000000"); obj.SetPosition("2655.979248 -6.498160 1418.059326"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2647.350098 -6.502970 1434.969971"); obj.SetOrientation("-116.999977 0.000003 0.000000"); obj.SetPosition("2647.350098 -6.502970 1434.969971"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2638.299805 -6.503530 1452.390015"); obj.SetOrientation("-117.999977 0.000000 0.000000"); obj.SetPosition("2638.299805 -6.503530 1452.390015"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2628.928467 -6.461360 1469.640259"); obj.SetOrientation("-118.999992 0.000000 0.000000"); obj.SetPosition("2628.928467 -6.461360 1469.640259"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2619.302979 -6.454780 1486.979736"); obj.SetOrientation("-118.999962 0.000000 0.000000"); obj.SetPosition("2619.302979 -6.454780 1486.979736"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2609.729980 -6.478460 1504.236816"); obj.SetOrientation("-118.999962 0.000000 0.000000"); obj.SetPosition("2609.729980 -6.478460 1504.236816"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2600.340088 -6.477021 1521.543213"); obj.SetOrientation("-117.999977 0.000000 0.000000"); obj.SetPosition("2600.340088 -6.477021 1521.543213"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2581.899414 -6.462080 1534.130005"); obj.SetOrientation("62.000004 -0.000000 0.000000"); obj.SetPosition("2581.899414 -6.462080 1534.130005"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2572.527588 -6.442750 1551.390015"); obj.SetOrientation("61.000015 -0.000000 0.000000"); obj.SetPosition("2572.527588 -6.442750 1551.390015"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2563.029541 -6.428950 1568.526489"); obj.SetOrientation("60.999981 -0.000000 0.000000"); obj.SetPosition("2563.029541 -6.428950 1568.526489"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2553.472900 -6.432560 1585.769165"); obj.SetOrientation("61.000004 -0.000000 0.000000"); obj.SetPosition("2553.472900 -6.432560 1585.769165"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2543.889893 -6.419690 1603.119629"); obj.SetOrientation("61.000015 -0.000001 0.000000"); obj.SetPosition("2543.889893 -6.419690 1603.119629"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2534.219971 -6.432870 1620.199951"); obj.SetOrientation("59.999992 -0.000000 0.000000"); obj.SetPosition("2534.219971 -6.432870 1620.199951"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2524.667480 -6.420120 1636.834595"); obj.SetOrientation("59.999996 -0.000003 0.000000"); obj.SetPosition("2524.667480 -6.420120 1636.834595"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2514.910156 -6.429950 1653.764893"); obj.SetOrientation("60.000008 -0.000000 0.000000"); obj.SetPosition("2514.910156 -6.429950 1653.764893"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2505.116699 -6.422109 1670.810059"); obj.SetOrientation("59.999996 0.000000 0.000000"); obj.SetPosition("2505.116699 -6.422109 1670.810059"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2504.231201 -6.408660 1693.102173"); obj.SetOrientation("-119.999947 0.000000 0.000000"); obj.SetPosition("2504.231201 -6.408660 1693.102173"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2494.169922 -6.424910 1710.160034"); obj.SetOrientation("-120.999947 0.000000 0.000000"); obj.SetPosition("2494.169922 -6.424910 1710.160034"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2483.851563 -6.427920 1727.020630"); obj.SetOrientation("-122.000000 0.000000 0.000000"); obj.SetPosition("2483.851563 -6.427920 1727.020630"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2473.339600 -6.425820 1743.859985"); obj.SetOrientation("-121.999931 0.000003 0.000000"); obj.SetPosition("2473.339600 -6.425820 1743.859985"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2462.809570 -6.430620 1760.719971"); obj.SetOrientation("-121.999931 0.000000 0.000000"); obj.SetPosition("2462.809570 -6.430620 1760.719971"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2452.312744 -6.453650 1777.505005"); obj.SetOrientation("-121.999931 0.000000 0.000000"); obj.SetPosition("2452.312744 -6.453650 1777.505005"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2441.799561 -6.452640 1794.326172"); obj.SetOrientation("-121.999931 0.000000 0.000000"); obj.SetPosition("2441.799561 -6.452640 1794.326172"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2422.530029 -6.454740 1805.589966"); obj.SetOrientation("57.999996 -0.000000 0.000000"); obj.SetPosition("2422.530029 -6.454740 1805.589966"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2412.080078 -6.454741 1822.390015"); obj.SetOrientation("57.999992 -0.000000 0.000000"); obj.SetPosition("2412.080078 -6.454741 1822.390015"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2401.630127 -6.430430 1839.191040"); obj.SetOrientation("57.999981 -0.000000 0.000000"); obj.SetPosition("2401.630127 -6.430430 1839.191040"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2391.132080 -6.446010 1855.973267"); obj.SetOrientation("57.999996 -0.000000 0.000000"); obj.SetPosition("2391.132080 -6.446010 1855.973267"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2380.819824 -6.430320 1872.841064"); obj.SetOrientation("58.999989 -0.000000 0.000000"); obj.SetPosition("2380.819824 -6.430320 1872.841064"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2370.990234 -6.430320 1889.253906"); obj.SetOrientation("59.000000 -0.000000 0.000000"); obj.SetPosition("2370.990234 -6.430320 1889.253906"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2360.930420 -6.418190 1906.000244"); obj.SetOrientation("59.000000 -0.000000 0.000000"); obj.SetPosition("2360.930420 -6.418190 1906.000244"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2350.794189 -6.418190 1922.880005"); obj.SetOrientation("59.000000 -0.000000 0.000000"); obj.SetPosition("2350.794189 -6.418190 1922.880005"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2349.564453 -6.362230 1945.046509"); obj.SetOrientation("-120.999939 0.000000 0.000000"); obj.SetPosition("2349.564453 -6.362230 1945.046509"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2339.550049 -6.385840 1961.760376"); obj.SetOrientation("-120.999939 0.000000 0.000000"); obj.SetPosition("2339.550049 -6.385840 1961.760376"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2329.720459 -6.403370 1978.170898"); obj.SetOrientation("-120.999969 0.000000 0.000000"); obj.SetPosition("2329.720459 -6.403370 1978.170898"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2319.860840 -6.420010 1994.558838"); obj.SetOrientation("-121.000008 0.000000 0.000000"); obj.SetPosition("2319.860840 -6.420010 1994.558838"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2309.500000 -6.422760 2011.441040"); obj.SetOrientation("-121.999962 0.000000 0.000000"); obj.SetPosition("2309.500000 -6.422760 2011.441040"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2299.222168 -6.417800 2027.909790"); obj.SetOrientation("-121.999962 0.000000 0.000000"); obj.SetPosition("2299.222168 -6.417800 2027.909790"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "2288.853027 -6.430641 2044.497925"); obj.SetOrientation("-121.999962 0.000000 0.000000"); obj.SetPosition("2288.853027 -6.430641 2044.497925"); obj = GetGame().CreateObject("Land_Mil_Guardhouse2", "2287.009521 4.504731 2044.115967"); obj.SetOrientation("-31.000006 0.000000 0.000000"); obj.SetPosition("2287.009521 4.504731 2044.115967"); obj = GetGame().CreateObject("Land_Mil_Tower_Small", "2280.605225 6.371360 2038.340454"); obj.SetOrientation("-21.000008 0.000000 0.000000"); obj.SetPosition("2280.605225 6.371360 2038.340454"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "2384.925293 16.160421 1993.242920"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("2384.925293 16.160421 1993.242920"); obj = GetGame().CreateObject("Land_Ship_Big_FrontB", "2360.853027 9.973032 1997.914063"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("2360.853027 9.973032 1997.914063"); obj = GetGame().CreateObject("Land_Ship_Big_BackA", "2269.009766 9.676602 1998.759155"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("2269.009766 9.676602 1998.759155"); obj = GetGame().CreateObject("Land_Ship_Big_BackB", "2204.281738 5.840928 2019.575684"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("2204.281738 5.840928 2019.575684"); obj = GetGame().CreateObject("Land_Ship_Big_Castle", "2225.506592 19.551493 2030.067871"); obj.SetOrientation("-6.000000 0.000000 0.000000"); obj.SetPosition("2225.506592 19.551493 2030.067871"); obj = GetGame().CreateObject("Land_Train_742_Blue", "2289.360107 8.871900 2069.010254"); obj.SetOrientation("-68.000000 0.000000 0.000000"); obj.SetPosition("2289.360107 8.871900 2069.010254"); } class CustomMission: MissionServer { void SetRandomHealth(EntityAI itemEnt) { int rndHlt = Math.RandomInt(40,100); itemEnt.SetHealth("","",rndHlt); } override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt; playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); return m_player; } override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { /* player.RemoveAllItems(); EntityAI item = player.GetInventory().CreateInInventory(topsArray.GetRandomElement()); EntityAI item2 = player.GetInventory().CreateInInventory(pantsArray.GetRandomElement()); EntityAI item3 = player.GetInventory().CreateInInventory(shoesArray.GetRandomElement()); */ EntityAI itemEnt; ItemBase itemBs; itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(6); itemEnt = player.GetInventory().CreateInInventory("HuntingKnife"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("SodaCan_Cola"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Apple"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Apple"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Plum"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Plum"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Pear"); itemBs = ItemBase.Cast(itemEnt); itemEnt = player.GetInventory().CreateInInventory("Pear"); itemBs = ItemBase.Cast(itemEnt); } bool freecam_active = false; bool verify_admins = false; // true=verify presence of BI UID in admin list string cmd_prefix = "/"; // Must be special character ref TStringArray admins = {"76561198067240060"}; // Add your BI UID or SteamID bool IsPlayerAnAdmin(PlayerBase player) { bool found = false; for ( int i = 0; i < admins.Count(); ++i ) { if(player.GetIdentity().GetId() == admins[i] || player.GetIdentity().GetPlainId() == admins[i]) { found=true; break; } } return found; } void SendMessageToPlayer(PlayerBase player, string message) { Param1<string> param = new Param1<string>( message ); GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, param, true, player.GetIdentity()); } bool IsPlayer(string name) { PlayerBase p; array<Man> players = new array<Man>; GetGame().GetPlayers(players); for ( int i = 0; i < players.Count(); ++i ) { p = players.Get(i); if(p.GetIdentity().GetName() == name) return true; } return false; } PlayerBase GetPlayer(string name) { PlayerBase p; array<Man> players = new array<Man>; GetGame().GetPlayers(players); for ( int i = 0; i < players.Count(); ++i ) { p = players.Get(i); if(p.GetIdentity().GetName() == name) return p; } return NULL; } override void OnEvent(EventType eventTypeId, Param params) { int i; PlayerBase player, temp_player; array<Man> players = new array<Man>; GetGame().GetPlayers(players); if(eventTypeId != ChatMessageEventTypeID) { super.OnEvent(eventTypeId,params); return; } ChatMessageEventParams chat_params = ChatMessageEventParams.Cast( params ); if(chat_params.param1 != 0 || chat_params.param2 == "") { super.OnEvent(eventTypeId,params); return; } player = GetPlayer(chat_params.param2); if(player == NULL) { super.OnEvent(eventTypeId,params); return; } string message = chat_params.param3, prefix, param0, command; TStringArray tokens = new TStringArray; message.Replace("` ", "&SPCESC!"); message.Split(" ", tokens); int count = tokens.Count(); for ( i = 0; i < count; ++i ) { message = tokens[i]; message.Replace("&SPCESC!", " "); tokens[i] = message; } param0 = tokens.Get(0); param0.ParseStringEx(prefix); if(prefix != cmd_prefix) { super.OnEvent(eventTypeId,params); return; }; param0.ParseStringEx(command); if(verify_admins && !IsPlayerAnAdmin(player)) { GetGame().AdminLog("[ADMCMD] (Unauthorized) " + player.GetIdentity().GetName() +" ("+player.GetIdentity().GetPlainId()+", "+player.GetIdentity().GetId()+") tried to execute "+ chat_params.param3); return; } GetGame().AdminLog("[ADMCMD] PLAYER: "+ player.GetIdentity().GetName() +" ("+player.GetIdentity().GetPlainId()+", "+player.GetIdentity().GetId()+") CMD: "+ command); switch(command) { case "spawn": { if(count != 2) { SendMessageToPlayer(player, "/spawn [object]"); return; } GetGame().CreateObject(tokens[1], player.GetPosition(), false, true ); SendMessageToPlayer(player, "[ObjectSpawn] Object spawned: " + tokens[1]); break; } case "inv": { if(count != 2) { SendMessageToPlayer(player, "/inv [object]"); return; } player.GetInventory().CreateInInventory(tokens[1]); SendMessageToPlayer(player, "[ObjectSpawn] Object spawned in inventory: " + tokens[1]); break; } case "weapon": { if(count != 2) { SendMessageToPlayer(player, "/weapon [weapon]"); return; } EntityAI weapon; switch(tokens[1]) { case "ump": { weapon = player.GetHumanInventory().CreateInHands("UMP45"); player.GetInventory().CreateInInventory("Mag_UMP_25Rnd"); break; } case "cz61": { weapon = player.GetHumanInventory().CreateInHands("CZ61"); player.GetInventory().CreateInInventory("Mag_CZ61_20Rnd"); break; } case "mp5": { weapon = player.GetHumanInventory().CreateInHands("MP5K"); weapon.GetInventory().CreateAttachment("MP5k_StockBttstck"); weapon.GetInventory().CreateAttachment("MP5_PRailHndgrd"); player.GetInventory().CreateInInventory("Mag_MP5_30Rnd"); break; } case "svd": { weapon = player.GetHumanInventory().CreateInHands("SVD"); weapon.GetInventory().CreateAttachment("PSO11Optic"); player.GetInventory().CreateInInventory("Mag_SVD_10Rnd"); break; } case "mp133": { weapon = player.GetHumanInventory().CreateInHands("Mp133Shotgun"); player.GetInventory().CreateInInventory("Ammo_12gaPellets"); break; } case "mosin": { weapon = player.GetHumanInventory().CreateInHands("Mosin9130"); weapon.GetInventory().CreateAttachment("PUScopeOptic"); player.GetInventory().CreateInInventory("Ammo_762x54"); break; } case "m4": { weapon = player.GetHumanInventory().CreateInHands("M4A1_Black"); weapon.GetInventory().CreateAttachment("M4_RISHndgrd_Black"); weapon.GetInventory().CreateAttachment("M4_MPBttstck_Black"); weapon.GetInventory().CreateAttachment("BUISOptic"); player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd"); break; } case "akm": { weapon = player.GetHumanInventory().CreateInHands("AKM"); weapon.GetInventory().CreateAttachment("AK_RailHndgrd"); weapon.GetInventory().CreateAttachment("AK_PlasticBttstck"); player.GetInventory().CreateInInventory("Mag_AKM_30Rnd"); break; } case "izh18": { weapon = player.GetHumanInventory().CreateInHands("Izh18"); player.GetInventory().CreateInInventory("Ammo_762x39"); break; } case "fnx": { weapon = player.GetHumanInventory().CreateInHands("FNX45"); player.GetInventory().CreateInInventory("Mag_FNX45_15Rnd"); break; } default: { SendMessageToPlayer(player, "[WeaponSpawner] " + tokens[1] + " not found"); break; } } break; } case "strip": { if(count != 2) { SendMessageToPlayer(player, "/strip [player]"); return; } temp_player = GetPlayer(tokens[1]); if(temp_player == NULL) { SendMessageToPlayer(player, "[Strip] Can't find player called: '"+tokens[1]+"'"); } else { temp_player.RemoveAllItems(); SendMessageToPlayer(player, "[Strip] You stripped " + temp_player.GetIdentity().GetName()); SendMessageToPlayer(temp_player, "You have been stripped by an admin"); } break; } case "slap": { if(count != 2) { SendMessageToPlayer(player, "/slap [player]"); return; } temp_player = GetPlayer(tokens[1]); if(temp_player == NULL) { SendMessageToPlayer(player, "[Slap] Can't find player called: '"+tokens[1]+"'"); } else { temp_player.SetPosition(temp_player.GetPosition() + "0 3 0"); SendMessageToPlayer(player, "[Slap] You stripped " + temp_player.GetIdentity().GetName()); SendMessageToPlayer(temp_player, "You have been slapped by an admin"); } break; } case "topos": { if (count < 3) { SendMessageToPlayer(player, "/topos [x] [y] (player)"); return; } float ATL_Z = GetGame().SurfaceY(tokens[1].ToFloat(), tokens[2].ToFloat()); vector reqpos = Vector(tokens[1].ToFloat(), ATL_Z, tokens[2].ToFloat()); temp_player = player; if (count == 4) { temp_player = GetPlayer(tokens[3]); if (temp_player == NULL) { SendMessageToPlayer(player, "[Teleport] Can't find player called: '"+tokens[3]+"'"); return; } else { SendMessageToPlayer(temp_player, "[Teleport] You've been teleported to " + reqpos + " by admin " + player.GetIdentity().GetName()); } } temp_player.SetPosition(reqpos); SendMessageToPlayer(player, "[Teleport] Target teleported to " + temp_player.GetPosition()); break; } case "goto": { if(count != 2) { SendMessageToPlayer(player, "/goto [player]"); return; } temp_player = GetPlayer(tokens[1]); if(temp_player == NULL) { SendMessageToPlayer(player, "[Teleport] Can't find player called: '"+tokens[1]+"'"); } else { player.SetPosition(temp_player.GetPosition()); SendMessageToPlayer(player, "[Teleport] You teleported to " + temp_player.GetIdentity().GetName()); } break; } case "allgoto": { PlayerBase allgoto_target; if(count != 2) { SendMessageToPlayer(player, "/allgoto [player]"); return; } allgoto_target = GetPlayer(tokens[1]); if(allgoto_target == NULL) { SendMessageToPlayer(player, "[Teleport] Can't find player called: '"+tokens[1]+"'"); } else { SendMessageToPlayer(player, "[Teleport] You teleported everyone to your location"); for (i = 0; i < players.Count(); i++) { temp_player = players.Get(i); SendMessageToPlayer(temp_player, "[Teleport] You have been teleported to player " + allgoto_target.GetIdentity().GetName()); temp_player.SetPosition(allgoto_target.GetPosition()); } } break; } case "here": { if(count != 2) { SendMessageToPlayer(player, "/here [player]"); return; } temp_player = GetPlayer(tokens[1]); if(temp_player == NULL) { SendMessageToPlayer(player, "[Teleport] Can't find player called: '"+tokens[1]+"'"); } else { temp_player.SetPosition(player.GetPosition()); SendMessageToPlayer(temp_player, "[Teleport] You have been teleported to admin " + player.GetIdentity().GetName()); SendMessageToPlayer(player, "[Teleport] You teleported " + temp_player.GetIdentity().GetName() + " to your location"); } break; } case "allhere": { SendMessageToPlayer(player, "[Teleport] You teleported everyone to your location"); for (i = 0; i < players.Count(); i++) { temp_player = players.Get(i); SendMessageToPlayer(temp_player, "[Teleport] You have been teleported to admin " + player.GetIdentity().GetName()); temp_player.SetPosition(player.GetPosition()); } break; } case "time": { if(count != 3) { SendMessageToPlayer(player, "/time [hour] [minute]"); return; } GetGame().GetWorld().SetDate( 2018, 1, 7, tokens[1].ToInt(), tokens[2].ToInt()); SendMessageToPlayer(player, "[Servertime] You have set the servertime to " + tokens[1] + ":"+tokens[2]); break; } case "day": { GetGame().GetWorld().SetDate( 2018, 1, 7, 12, 0); SendMessageToPlayer(player, "[Servertime] You have set the servertime to daytime"); break; } case "night": { GetGame().GetWorld().SetDate( 2018, 1, 7, 24, 0); SendMessageToPlayer(player, "[Servertime] You have set the servertime to daytime"); break; } case "rain": { if(count != 2) { SendMessageToPlayer(player, "/rain [value 0-100]"); return; } float rain = tokens[1].ToFloat() / 100; GetGame().GetWeather().GetRain().Set(rain, 0, 600); SendMessageToPlayer(player, "[Weather] You have set Rain to " + tokens[1] + "% ["+rain+"]"); break; } case "fog": { if(count != 2) { SendMessageToPlayer(player, "/rain [value 0-100]"); return; } float fog = tokens[1].ToFloat() / 100; GetGame().GetWeather().GetFog().Set(fog, 0, 600); SendMessageToPlayer(player, "[Weather] You have set Fog to " + tokens[1] + "% ["+fog+"]"); break; } case "overcast": { if(count != 2) { SendMessageToPlayer(player, "/rain [value 0-100]"); return; } float overcast = tokens[1].ToFloat() / 100; GetGame().GetWeather().GetOvercast().Set(overcast, 0, 600); SendMessageToPlayer(player, "[Weather] You have set Overcast to " + tokens[1] + "% ["+overcast+"]"); break; } case "kill": { if(count == 2) { temp_player = GetPlayer(tokens[1]); if(temp_player == NULL) { SendMessageToPlayer(player, "[Kill] Can't find player called: '"+tokens[1]+"'"); } else { temp_player.SetHealth(0); SendMessageToPlayer(player, "[Kill] You killed " + temp_player.GetIdentity().GetName()); } } else { player.SetHealth(0); SendMessageToPlayer(player, "[Kill] You killed yourself"); } break; } case "killall": { SendMessageToPlayer(player, "[Kill] You killed everyone"); for (i = 0; i < players.Count(); i++) { temp_player = players.Get(i); if(temp_player.GetIdentity().GetId() == player.GetIdentity().GetId()) continue; temp_player.SetHealth(0); } break; } case "heal": { PlayerBase heal_target; if(count == 2) { heal_target = GetPlayer(tokens[1]); if(heal_target == NULL) { SendMessageToPlayer(player, "[Heal] Can't find player called: '"+tokens[1]+"'"); } else { SendMessageToPlayer(player, "[Heal] You healed " + heal_target.GetIdentity().GetName()); } } else { heal_target = player; SendMessageToPlayer(player, "[Heal] You healed yourself"); } if(heal_target != NULL) { heal_target.SetHealth(heal_target.GetMaxHealth("", "")); heal_target.SetHealth("", "Blood", heal_target.GetMaxHealth("", "Blood")); heal_target.GetStatStamina().Set(1000); heal_target.GetStatEnergy().Set(1000); heal_target.GetStatWater().Set(1000); } break; } case "freecam": { PlayerBase body = player; if(freecam_active) { freecam_active = false; GetGame().SelectPlayer(player.GetIdentity(), body); SendMessageToPlayer(player, "[Freecam] Exited"); } else { freecam_active = true; GetGame().SelectPlayer(player.GetIdentity(), NULL); GetGame().SelectSpectator(player.GetIdentity(), "freedebugcamera", player.GetPosition()); SendMessageToPlayer(player, "[Freecam] Entered"); } break; } case "offroad": { SendMessageToPlayer(player, "[Offroad] Vehicled spawned"); Car v; float playerAngle = MiscGameplayFunctions.GetHeadingAngle(player); vector posModifier = Vector(-(3 * Math.Sin(playerAngle)), 0, 3 * Math.Cos(playerAngle)); v = Car.Cast(GetGame().CreateObject( "OffroadHatchback", player.GetPosition() + posModifier)); v.GetInventory().CreateAttachment("SparkPlug"); v.GetInventory().CreateAttachment("EngineBelt"); v.GetInventory().CreateAttachment("CarBattery"); v.GetInventory().CreateAttachment("HatchbackHood"); v.GetInventory().CreateAttachment("HatchbackTrunk"); v.GetInventory().CreateAttachment("HatchbackDoors_CoDriver"); v.GetInventory().CreateAttachment("HatchbackWheel"); v.GetInventory().CreateAttachment("HatchbackWheel"); v.GetInventory().CreateAttachment("HatchbackWheel"); v.GetInventory().CreateAttachment("HatchbackWheel"); v.GetInventory().CreateAttachment("HatchbackWheel"); // spare break; } case "refuel": { ref array<Object> nearest_objects = new array<Object>; ref array<CargoBase> proxy_cargos = new array<CargoBase>; Car toBeFilled; vector position = player.GetPosition(); GetGame().GetObjectsAtPosition ( position, 10, nearest_objects, proxy_cargos ); for (i = 0; i < nearest_objects.Count(); i++) { if (nearest_objects[i].IsKindOf("CarScript")) { SendMessageToPlayer(player, "[Refuel] Found car: '"+nearest_objects[i]+"'"); toBeFilled = Car.Cast(nearest_objects[i]); float fuelReq = toBeFilled.GetFluidCapacity( CarFluid.FUEL ) - (toBeFilled.GetFluidCapacity( CarFluid.FUEL ) * toBeFilled.GetFluidFraction( CarFluid.FUEL )); float oilReq = toBeFilled.GetFluidCapacity( CarFluid.OIL ) - (toBeFilled.GetFluidCapacity( CarFluid.OIL ) * toBeFilled.GetFluidFraction( CarFluid.OIL )); float coolantReq = toBeFilled.GetFluidCapacity( CarFluid.COOLANT ) - (toBeFilled.GetFluidCapacity( CarFluid.COOLANT ) * toBeFilled.GetFluidFraction( CarFluid.COOLANT )); float brakeReq = toBeFilled.GetFluidCapacity( CarFluid.BRAKE ) - (toBeFilled.GetFluidCapacity( CarFluid.BRAKE ) * toBeFilled.GetFluidFraction( CarFluid.BRAKE )); toBeFilled.Fill( CarFluid.FUEL, fuelReq ); toBeFilled.Fill( CarFluid.OIL, oilReq ); toBeFilled.Fill( CarFluid.COOLANT, coolantReq ); toBeFilled.Fill( CarFluid.BRAKE, brakeReq ); SendMessageToPlayer(player, "[Refuel] "+fuelReq+"L added, all fluids maxed"); } } break; } default: { SendMessageToPlayer(player, "Unknown command: " + command); break; } } } }; Mission CreateCustomMission(string path) { return new CustomMission(); }
  6. Mostabdel

    crash server with this init.c

    yes i have many messages for this to tel me to rename folder programe on programe1 or 2 but i delete all this folders and stil dont work
  7. Mostabdel

    crash server with this init.c

    now i have this message whene a lanch dayzserver 17:17:12 Dedicated host created. 17:17:12 [Inputs] Loading inputs cfg "dz/data/inputsdefault/core.xml" 17:17:12 !!! [Inputs] Cannot open file for output ""C:\Program\Users\Survivor\Server.core.xml" 17:17:12 !!! [Inputs] Cannot open file for output ""C:\Program\Users\Survivor\Server.dayz_preset_User.xml" 17:17:15 BattlEye initialization failed
  8. Mostabdel

    Admin Script ?!!!

    and how i can disable this restriction ?
  9. Mostabdel

    crash server with this init.c

    yes start DayZServer_x64 -insatnceid=1 -config=serverDZ.cfg -profiles=C:\Program Files (x86)\Steam\steamapps\common\DayZServer -port=2302 -BEpath=C:\Program Files (x86)\Steam\steamapps\common\DayZServer\battleye -cpuCount=2 -noFilePatching -mod=simplekilllogger -mod=@HypothermiaAndHyperthermiaMod -mod=@StatusIndicatorsMod -mod=@New wolves -mod=@TUNED wheels -mod=@Sandbox -mod=@BuilderItems
  10. Mostabdel

    crash server with this init.c

    this is my instance ID instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files
  11. Mostabdel

    crash server with this init.c

    this is the message whene i start dayzserver 12:26:46 Hôte dédié créé. 12:26:46 [Inputs] Loading inputs cfg "C:\Users\Mostabdel\Documents\DayZ Other Profiles\Server\Server.core.xml" 12:26:49 [ERROR][Server config] :: instanceId parameter is mandatory and must be valid 32-bit integer.
  12. Mostabdel

    crash server with this init.c

    thx i will try that tomorrow and i give you the result
  13. Mostabdel

    crash server with this init.c

    stil crash and customShiza(); and void custom() dont work . i dont see building where i make it
  14. Mostabdel

    Help With Names Of Buldings

    qui peut m'aider à obtenir un nom exact ou des noms corrects du bâtiment maintenant avec ses images thx comme un pont ou des murs ou des bâtiments
  15. Mostabdel

    Mods in vilayer

    who have try a mod in vilayer and the mod work. for me all mods who i try not work in vilayer why i dont know
  16. Mostabdel

    Aide à la persistance

    I want to know if all the servers are suffering from this persistent problem. because our crash server almost rains almost every day and it crashes damages the persistence of objects such as tents, barrels and base buildings. is how I can make sure that the server is persistent. as I need to adjust the Economy file? my economy file : <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <economy> <dynamic init="1" load="1" respawn="1" save="1"/> <animals init="1" load="0" respawn="1" save="0"/> <zombies init="1" load="0" respawn="1" save="0"/> <vehicles init="1" load="1" respawn="1" save="1"/> <randoms init="0" load="0" respawn="1" save="0"/> <custom init="0" load="0" respawn="0" save="0"/> <building init="0" load="0" respawn="0" save="0"/> <player init="1" load="1" respawn="0" save="1"/> </economy>
  17. Mostabdel

    disable damaged on CAR

    so i delete all in { } ?!!!
  18. Mostabdel

    disable damaged on CAR

    Must delet all this ? void OnContact( string zoneName, vector localPos, IEntity other, Contact data ) { //Print(zoneName); if ( zoneName == "" ) { Print("CarScript >> ERROR >> OnContact dmg zone not defined!"); return; } switch( zoneName ) { /* case "dmgZone_lightsLF": //Print("dmgZone_lightsLF"); break; case "dmgZone_lightsRF": //Print("dmgZone_lightsRF"); break; */ default: if ( GetGame().IsServer() && zoneName != "") { float dmgMin = 150.0; float dmgThreshold = 750.0; float dmgKillCrew = 3000.0; float dmg = data.Impulse * m_dmgContactCoef; if ( dmg < dmgThreshold ) { if ( dmg > dmgMin ) { //Print( GetType() + " >>> " + " SmallHit " + zoneName + " >>> " + dmg.ToString() + " >>> " + localPos); AddHealth( zoneName, "Health", -dmg); } } else { //Print( GetType() + " >>> " + " BIGHit " + zoneName + " >>> " + dmg.ToString() + " >>> " + localPos ); //Print( dmg ); for( int i =0; i < CrewSize(); i++ ) { Human crew = CrewMember( i ); if ( !crew ) continue; PlayerBase player; if ( Class.CastTo(player, crew ) ) { if ( dmg > dmgKillCrew ) { player.SetHealth(0.0); } else { //deal shock to player float shockTemp = Math.InverseLerp(dmgThreshold, dmgKillCrew, dmg); float shock = Math.Lerp( 50, 100, shockTemp ); player.AddHealth("", "Shock", -shock ); //Print( "SHOCK..........." + shock ); } } } ProcessDirectDamage( 3, null, zoneName, "EnviroDmg", "0 0 0", dmg ); } } break; } }
  19. Mostabdel

    disable damaged on CAR

    what do I have to do?
  20. Mostabdel

    disable damaged on CAR

    show me i delete what ?
  21. Mostabdel

    Persistense beug

    I want to know if all the servers are suffering from this persistent problem. because our crash server almost rains almost every day and it crashes damages the persistence of objects such as tents, barrels and base buildings. is how I can make sure that the server is persistent. as I need to adjust the Economy file? my economy file : <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <economy> <dynamic init="1" load="1" respawn="1" save="1"/> <animals init="1" load="0" respawn="1" save="0"/> <zombies init="1" load="0" respawn="1" save="0"/> <vehicles init="1" load="1" respawn="1" save="1"/> <randoms init="0" load="0" respawn="1" save="0"/> <custom init="0" load="0" respawn="0" save="0"/> <building init="0" load="0" respawn="0" save="0"/> <player init="1" load="1" respawn="0" save="1"/> </economy>
  22. Mostabdel

    Persistense beug

    what it has to do with what I posted nothing. ?!!!! I'm talking about the persistence of items no time !!!!
  23. Mostabdel

    Safe Zone

    How can I Make Safe Zone In My Server Online ? Need Script and Where i can Make it thx
  24. Mostabdel

    Safe Zone

    so its not safe zone if land mines and headshots works pffffff thx man i will serch but dont foud yet
  25. Mostabdel

    Colors on HUD

    so you make it or not ?
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