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Sixteen18

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Everything posted by Sixteen18

  1. Sixteen18

    Anyone else feel that .50 cals....

    Sniper rifles have no place in this game to begin with. I highly doubt they'll make it into te final version.
  2. In my experience many of these issues are caused by different versions of ARMA Beta patches, I don't understand why they don't just select an official one for the DayZ patches. In past week it has been worse than ever, servers with same Beta as me always load up quickly, but both earlier and later versions often freeze permanently.
  3. Three times I died to it say otherwise.
  4. Intresting, I've never followed those steps. I just download the patch that I need and install it, if it's a previous version it just downgrades on its own. Never had a problem so far.
  5. I also generally don't get mad when I get killed by players, 90% of the time it just means that I made a mistake and didn't properly check my surroundings.
  6. Sixteen18

    Storming The NW Airfield

    Most people are too scared to go to NW airfield these days, the last 10+ times I've been there I've only ran into 3 people all of which were terrible server hoppers.
  7. Not a lot, although lately I've had some people ALT F4 after I kill them causing their bodies to go away. I don't usually care about people doing it, their laziness doesn't do me much harm.
  8. Used camo today, after logging out I logged back in unconscious in the middle of the ocean. Real classic.
  9. I had one zombie following me at Balota airfield and I didn't want to shoot him, so I ran to the medical tents and opened the gate. The gate threw me into a wall, broke my leg, took 6000 blood and made me go unconscious for the zombie to finish me off.
  10. Go zerg people in Electro. You'll die soon enough and then can have fun gearing up again.
  11. Sixteen18

    Female characters = No ghillie suit = mad

    I have 2 camo and 2 ghillie suits in my female character's bag. Someone will get a jackpot if they kill me.
  12. Sixteen18

    Levels?

    NO /thread
  13. Sixteen18

    Playing with friends = good for the community?

    And here I thought it was impossible to suggest something worse than PVP and PVE servers. This game is meant to be played with a group, if you want to be a solo hero and get shot in the back all the time it's your call.
  14. PVP is good, snipers should fuck off though. They ruin the gameplay of every FPS to date and in DayZ it's the ultimate bullshit.
  15. Sixteen18

    Your highest Zombie body count.

    Around 800 was my max. On my current character I have 12 murders and no zombie kills. I am a zombie's best friend.
  16. Sixteen18

    Fun Fact About Stary and Novy

    Sobor does mean a certain type of church, though it also literally means "meeting or assembly". Though I have never heard it used in that way, I assume that the word "Sobranye" is the more modern version. Most of the city names in arma mean something, many of them rather random. I remember seeing Empty, Old, Valley, Field, Shovel, Bitter, Swamp, Stony, Mosquito and Hope.
  17. Sixteen18

    Don't you wish you were as badass as me?

    Nice paintball gun you got there.
  18. Sixteen18

    Best sniping spot in Cherno?

    This. Being on top of any building you are making yourself a primary target for other snipers and you can be sure they'll find you before you find them.
  19. Major changes in society have always faced resistance from people, but ultimately the ones that adapt to the new system will win. When Soviet revolution happened in 1917 and communists took control of the country there were still thousands if not millions of people who supported the old monarchy. To avoid another revolution the communists systemically executed and permanently imprisoned these supporters until their movement completely died out in the 30s. The change of society in DayZ would be that now the people with combat and survival skills would be the most powerful, rather than the ones with money. These people (Hunters, soldiers, experienced criminals) will not suddenly decide to be heroes and save humanity by assuming leadership roles (although a few might). As I've mentioned before, this would turn into survival of the fittest. If a group scavenged a city and didn't find anything useful and then see a guy running through a forest with a rifle and a huge backpack I doubt they would ask him nicely to share with them. While it is debatable, I believe for many killing people to take their gear would become a straight forward survival mechanism. Just like today criminals rob houses and sometimes kill the inhabitants because they think crime is their only option to get decent money. While some would try to maintain their humanity by going with the old ways, they would be at a disadvantage compared to groups who adapt to new extremist ways. If we are going to be realistic, bandits WILL have advantage over survivors. They don't play by anyone's rules and now there is no law enforcement to stop them from doing whatever they want. Bandits are also very likely to be people who have had experience with fighting and/or killing people before the apocalypse and they are less traumatized by it than regular people are. What I do think needs changing is to somehow encourage people to form groups rather than go on solo suicide runs. While I don't have a magic solution to fix it, I think rocket should invest time into testing various ideas. No doubt that some or many of them will fail and forums will be bombarded by complaints, but that's the only reliable way to make progress. A few things that I personally think should be tested: - Make sniper rifles much more rare or remove them completely. Yes, Dayz is supposed to be realistic but it still has to be kept reasonably balanced. We don't have tanks spawning for a reason. Sniper rifles are just too game breaking and encourage solo bandits. - Make zombies more dangerous, improve the use of distractions. Like have zombies spawn inside some buildings and the only way to loot them is to either kill them or have one person distract the zombies while others loot. Also increase the range from which zombies hear gunshots, firing a gun in Cherno should be more dangerous not just because of other bandits hearing it. - Increase direct communication range to ~300 meters. Takes away some realism, but it is too difficult to properly communicate with people in close quarters in a game. - Make food and water more rare. Allow people to share food and water, ie 1 soda can be used by two people at the same time. - Make a "Morality" attribute. By consistently spending time close to other survivors you gain a boost to stats, such as increased endurance (longer sprint time), increased maximum blood, decreased hindrance during low blood, reduced chance to pass out, break bones or bleed and increased hold breath duration for scope aiming.
  20. That is the major point in this whole argument imo. People will always create groups that will inevitably be in conflict, even if their reasons are superficial. This is why we have so many countries in the world, even though most of them are unable to properly sustain their populations and are full of poverty, corruption and insecurity. In DayZ control of resources would be the central priority of every group and sharing them with others is in no way an option. In today's world countries can't just openly start wars due to international political pressure (although it obviously still has happened very recently). In a world with no government shoot first would be the only law.
  21. Sixteen18

    Crying

    Happened to me once, but I only took 100 blood damage from falling.
  22. Sixteen18

    How to fight campers?

    Play on servers with third person on, problem solved.
  23. As a sociology grad student I try to stay away from these threads not to spend 6 hours writing a wall of text, but I would like to mention something that makes the OP argument flawed. Human minds today are very fragile, most people have grown complacent and any kind of change has detrimental psychological effects. If we were suddenly placed in a situation like DayZ most people would be in a cynical, depressed and even suicidal behavior. It would not be like Resident Evil where randoms pick up a gun and go shooting zombies. In fact shooting a zombie would be just about as difficult as shooting a human, our natural impulse would tell us not to do it. The reality would just be too difficult to comprehend, the most likely outcome is that humans would either go completely insane or go more towards animal behavior than what we have in our current society. Survival of the fittest, those that are stronger and more skilled at survival will have no interest of joining up with people who will slow them down or increase the chance of them getting killed. So yes, people would form groups with those that are similar to one another in skill, but these groups would shoot each other on site because they are literally competing for survival via scavenging. Killing humans would not have any realistic impact on their psychological well being with how screwed up everyone would be already be from killing zombies and seeing society collapse. Conclusion: It's not the game's fault that people always shoot each other on site, its the people's. Face it, it's the internet and most people will not group with random others. Look at any MMO today for proof.
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