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10 NeutralAbout sharx69@gmail.com
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Rank
Woodland Warrior
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Rezzed - June 2013 - Developer Session
sharx69@gmail.com replied to SmashT's topic in Mod Announcements & Info
Just rocket stating that the alpha would be released within a week! So that kinda would be end June... B) -
DayZ Developer Blog 8th March
sharx69@gmail.com replied to mattlightfoot's topic in Mod Announcements & Info
to me it sounds more like 'how do I stop it fucking recording' :D -
DayZ Developer Blog 8th March
sharx69@gmail.com replied to mattlightfoot's topic in Mod Announcements & Info
oooh, btw... any chance of seeing the new stance system implemented? also the polished zoom feature from the Arma3 alpha would be sweet -
DayZ Developer Blog 8th March
sharx69@gmail.com replied to mattlightfoot's topic in Mod Announcements & Info
Love when Rocket says that he isn't putting the syncing through objects in the video :P -
DayZ Devblog 22nd February 2013
sharx69@gmail.com replied to rocket's topic in Mod Announcements & Info
I think the editing is a bit amateurish, the background volume of Arma3 alpha is way to loud. Guessing Smash might work his transcription magic :) -
Arma3 Alpha release potential Impact on Dayz Mod/SA
sharx69@gmail.com replied to OrLoK's topic in DayZ Mod General Discussion
I think the merging of the engines is a natural step. Dayz SA would greatly benifit from the new mechanics in arma3. I really hope they port the mods FAST :D -
Absolutely brilliant :D This is truly great news. Glad that Ivan and Martin can now finally be re-united with friends and loved-ones. A shame the Greek officials didn't release them on bail before christmas... Oh well better late than never!
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Tips for a quality DayZ
sharx69@gmail.com replied to hahahaidiotinha's topic in DayZ Mod General Discussion
I am not sure of what you're trying to say :/ -
Interview with Matthew Lightfoot
sharx69@gmail.com replied to griffinz's topic in Mod Announcements & Info
F yeah -
Devblog update: Where is the Standalone?
sharx69@gmail.com replied to rocket's topic in Mod Announcements & Info
if this game gets ported to the consoles, I at least hope the let us play on the same servers. So they can learn the power of a mouse and a keyboard :D -
A not-announcement announcement for the forums!
sharx69@gmail.com replied to rocket's topic in Mod Announcements & Info
He's alive!!! Good to hear from you Rocket. Hope you have had the time to relax and refuel over the holidays. You have been missed, but everyone on this forum is just looking forward to a quality product from the team. Take your time :) I'll play the mod whenever I get impatient :D -
sharx69@gmail.com started following how is my gameplay still not smooth? and Having MAJOR problems..
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Having MAJOR problems..
sharx69@gmail.com replied to SteamyBeans's topic in DayZ Mod Troubleshooting
use the playwith six utility on the main page :) also, make sure you start both arma2 and OA once before launching dayz -
how is my gameplay still not smooth?
sharx69@gmail.com replied to zzmik3yzz's topic in DayZ Mod Troubleshooting
Last little note. Check your application setting regarding video settings. look at post process level and AA, decreasing these parameters gives a nice performance boost. also object detail adjustment will help... -
how is my gameplay still not smooth?
sharx69@gmail.com replied to zzmik3yzz's topic in DayZ Mod Troubleshooting
Yes, the Intel cpu beats AMD in most tests. However most of these are single-threaded and intel is the king of single threading. however Arma is heavily multithreaded. This gives Amd an advantage, since they sell true quads for a lot less than intel demands :) -
how is my gameplay still not smooth?
sharx69@gmail.com replied to zzmik3yzz's topic in DayZ Mod Troubleshooting
cpu and hdd is your major limitations. arma also loves ram, so 8 gb will increase perfomance. like above stated a proper quad is 'mandatory'. an ssd would resolve issues regarding sudden dips in the frames :)