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orb917@hotmail.com

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Everything posted by orb917@hotmail.com

  1. FACT 1: ROCKET WORKS AT BOHEMIA INTERACTIVE, AND HAS DONE SO SINCE THE BEGINNING OF THE YEAR. FACT 2: ROCKET HAS THE SUPPORT OF BOHEMIA INTERACTIVE TO DEVELOP THIS MOD. After much internal debate, I've decided to post this. There was a thread of a similar nature before the forum reset, and I found it extremely helpful in determining whether or not I wanted to purchase OA so I could play DayZ. This information is also available via searching the forums, so I don't feel like I'm giving up any secrets or whatever. With continual added attention to the mod, I feel it's useful to have something like this so potential new players have a better idea of what they're getting into, and hopefully cut down on rage reposts, and help prevent Rocket from having to repeat himself. This is a work in progress and will be updated as needed and when I have time. I am working from his oldest posts to his newest posts as I assume his new ones are more visible. Regarding quote organization, if anyone has any thoughts on what the optimal presentation would be, feel free to pm me. Also, if any of the descriptions seem incorrect, things are categorized incorrectly, or the links are to nonrelevant posts, please let me know. Also be aware that the paraphrasing I preface each link with does not necessarily reflect Rocket's opinions (for that, look at his actual post) or main point in said quote, the paraphrasing reflects my own biases and potentially flawed interpretation of what he's said in the post. For best results, please read everything he’s said in the link, and any preceding posts in those threads that may help put his words into better context. Also be aware of the date on which it was posted, as older posts could very well be irrelevant as the project evolves. If I have acted against the wishes of the dev team by posting this, by all means please delete it or modify it as you see fit. To Rocket, if you would like me to remove or emphasize quotes based on any sort of criteria please let me know and i’ll get on it post haste. To the community - please do not make me regret posting this by mincing Rockets words or raging at him if he has changed design goals or anything of a similar nature. There is a unique opportunity with this mod to actually have the developer read and respond to your posts, don't fuck that up. and for the love of god, if you read nothing else read the first post (and if nothing else, read the last paragraph of the quote) EXTREMELY IMPORTANT, READ THIS FIRST, ESPECIALLY THE LAST PARAGRAPH Updated on 7/13 - cleaned up links/text, no new additions, forced majority of videos to be tagged as links not media, having problems forcing first one however. future quote additions will likely not be formatted at first, but cleaned up later. Updated on 7/17 - added quotes, need to clean up added links and hopefully try to categorize them in the future by subject for ease of access. Updated on 7/22 - first attempt at categorization based on paraphrasing of quotes, feedback/suggestions welcome. added another youtube interview link, and some more quotes (may be repeats, let me know if they are). still need to format and categorize the unformatted and uncategorized additions. Updated on 8/8 – added more quotes, proofread and reformatted intro text a bit, reformatted older quotes. to do list includes cleaning up and categorizing recently formatted quotes, eliminating sundry “unimportant” quotes. DayZ Design Philosophy (as best as I can tell at least): Mod will remain his He develops the structure and consistency of the world, players develop the interior of the world itself Has a hard on for BI, emergent gameplay about users not studio, take his thoughts with a grain of salt Games should support the way you want to play and not make any kind of judgment or force you to play a particular way Developed as proof of concept, to prove exec's who told him it wouldn't work wrong, not designed to be fun, didn't eat or sleep The most important thing is to develop framework. Is it possible to make persistent world with players deciding its fate? On what you need to play day z 1 On what you need to play day z 2 The structure of world should support creation of trade hubs, but no coded ironforge rocket's virologist brother helped him develop the infection and setting, beta will have this developed but will have to find things out for ourselves The game's design will remain true to core focus, general day z development stuff players should call the shots with regard to "discouraging wrongdoing" He is not trying to support/remove pvp, we decide how world plays out, don't look to him for balance, there is no balance other than the balance players put in His aim is to have players faced with situations or emotions, infection mechanic about social consequences Meta-gaming (like infiltration and betrayal) is part of dayz, banning for it is unacceptable The initial design ideas change and adapt He will not balance the game, feelings re:dm complaints, advice to those who complain about dm Are we going to do something about dm environment, or just post on forums about it? They are not zombies, they are infected people Your character should reflect you Day z is not a game, it is an antigame for people who want to try something different and feel real emotions in a game The developer belongs on forums The greatest threat comes from the breakdown of society and from other people, not zombies The game doesn't decide who's good or bad, doesn't give a fuck if you die, every minute alive is a miracle The bad guys are organized and doing better because good guys keep coming to forums to post about bad guys The game will not be changed to balance things, players need to change to the new environment Gameplay and Mechanics: Barbwire can be removed by toolbox System is modular, takes about 1 hour to have working on another map Tents local to servers ACRE support presents two problems Returning to the lobby is connected as a disconnect by the game Jerry cans are 20L Distance value of sounds used to calculate audibility, sound modifications possible in the future On dead body persistence Devs don't have any in game powers On female models in game and the difficulty associated with them The infected are not dead, apex predators don't walk to their meals 1 The infected are not dead, apex predators don't walk to their meals 2 Zombie/loot counts dependent on server performance On pvp damage timer mechanics Temp meter is unfinished, panic inspired by bashur's video Regarding zombies being able to smell blood Why there is currently no single player version bandit skins, vast majority didn't murder, small number accounted for most murders, types of players surviving Numbers did not support everyone KOS, backstabbing adds tension, bandit skins stand in the way of choosing your own skin Permaday scripts glitch every event in the system (zombie and loot spawns), don't presume to know what does or doesn't affect things Antibiotics found in hospitals and are rare How to raise and lower your temperature in game Accelerated time would require dangerous coding, rewrite to zombie and loot spawn system Temperature is a balance of all in game factors at the time, # is percentage not celcius, fahrenheit, etc Day Z synchronizes between 500 and 8000 objects during the game Players can add wood to fireplaces, each wood pile adds 10 minutes Why objects are local to a server. Tents, bicycles, and dog may spawn with you The current inventory system produced performance increase, other options possible but mouse wheel isn't feasible There is 2 kinds of shakes: pain and cold On removing centralized system Infection makes you cough, lowers max blood by 2000 Infection cough gives away your position, increases chance people around you will pick up infection They are infected people, not zombies. prefers 28 day later style.He has a lifecycle developed for them Wind affects smoke, ballistics, temperature He likes this thread, it's pretty informative re:infection Skin spawns in higher quantities at crashed helicopters Standalone and Pricing: Cautious about donations Can't imagine people paying for day z until it is much much better Traditional MMO model maximizes studios income, his initial concept has a lot of risk around it HATES pay for loot 1 HATES pay for loot 2 He hates paypal, payment structure needs to be sensible and not fuck over development The difference between mod and stand alone, stand alone wouldn't be much different than mod conceptually The pros and cons of mod vs game, at the end of the day we decide where this goes Server Related: Re:Server side private servers disconnected from the rest of the network On some requirements for servers Effectively running at a complexity level similar to MMOs Database bans make it so you are sent garbage, will lock up, and never load Needs to ensure servers are secure, exploits in one can be used in others, must be heavy handed as a result Connection issues were game server side, not database side They’re strict with server owners so project isn't compromised... This one actually seems pretty important, you should just read all of it, there's a lot there Everyone gets equal fair access, players went from 0 to 60k in 4 weeks, why server policies are as they are Reserved server slots in the future, only two reasons to kick a player, anything else is abuse Project is for everyone, if you abuse server ownership he will do exactly what he's said he'll do The results of server admins modifying files and changing scripts On passworded servers, dayz is project for everyone not for private enjoyment on private servers Inverse time, lunar time, etc okay so long as server moves time forward at same rate as earth, ip bans only issued when might compromise database Do not adjust server time to keep it daytime, doing so will result in IP ban Do not kick due to foreign languages on servers Initially all servers will be locked down to best configuration, different server types possible in future 1 Initially all servers will be locked down to best configuration, different server types possible in future 2 Servers should be clone nodes, experience should be standardized, difficulty will be same in future iterations On letting admins make decisions regarding server stuff This is not a typical multiplayer mod, server rules, potential flexibility regarding server rules in the future Rules will be standardized across servers Hacking and Exploit Related: Hackers can make the game into bird simulator 1 Hackers can make the game into bird simulator 2 Hacking is more destructive to the project than piracy Battleye is critical On suicide to get better start position He has a mechanic to prevent server hopping, disabled currently due to technical issues Regarding disconnecting to avoid death Rapid login/logout will punish you with death Forums and Community Related: The system was rendered unsustainable long term due to two things, new approach needs three things Dev email overloaded Try to help everyone learn something and see how things play out when bugs pop instead of jumping to conclusions immediately Arma 2 CO sales are sending message to big studios, long way to go, hopefully people understand its alpha Solving bugs can open up new bugs, and he gets treated as though he just killed people's dogs after updates The need for balls also comes from the fact that this is alpha, not just from zombie apocalypse This is an experiment, let's try shit out! Some stuff on dogs Youtube video got more hits from russia than everywhere else combined. Have had amazing support from their community It's not productive to say the same thing 1000s of times, say it once then move on to next thing Approach this with the spirit of experimentation, find out how mistakes affect gameplay Feedback is good, but if something has been posted about by devs it's damaging to continue posting about it Don't fuck this up with internal politics, sending a message to gaming companies, be patient with the project He can't stand people making wild generalizations about "new people" or people who are different 1 He can't stand people making wild generalizations about "new people" or people who are different 2 let's keep trying new things and not go full-retard was disappointed, heartbroken, by arma community disparaging new players Give ideas and mechanics in the game a chance to grow 1 Give ideas and mechanics in the game a chance to grow 2 Don't hate others for not arranging the legos in the same way you do He supports us stopping suggesting what type of suggestions can be suggested Surveys help focus his efforts This won’t be and isn’t about money, trying to open dialogue with community to ensure he hasn't gone full-retard He is trying to be connected to community, current system is not sustainable due to resource requirements This mod will die if it doesn't recover some costs (see above link for reasons why) "Instead of always posting what is wrong, post proposed solutions also?" How to avoid circular arguments The majority opinion doesn't matter anywhere near as much as serious discussion Apparently people ignored his requests for assistance and instead complained (imagine that!) Possible Future Content: Specializations (talents/skills?) might encourage grouping, don't shit on his doorstep(rocket has shelved talents skills I believe)[/ Mod was about 20% complete on 5/6, mention of faction systems, talent/skills(rocket has shelved talents skills I believe) Future talents/skills develop based on in game actions? not persistent after death(rocket has shelved talents skills I believe)[/ The focus as of 5/7, updates during week only unless critical Changes in spawn locations would be more sadistic if they change, more rp elements planned, selectable player models in future, alpha is to get features working, map issues addressed later Skin selection mechanism in the future Videos (maybe just CHKilroy's?) will be formally recognized in game in some yet to be determined way He feels terrible for excluding the colorblind, plans on fixing this Desalination devices in the future Winchester a placeholder 1 Winchester a placeholder 2 /Killing players will have a consequence, but it won't be a penalty There could be something to mechanic that allows you to remember in game characters based on appearance Medical system potentially expanded in the future Meta game stuff is planned for later alpha stage, but might get pushed up Future generators, light towers, kills destroy gear? don't expect rocket to be perfect Miscellaneous: He does have a fridge, drinks perfectly chilled canned pepsi and eats only the finest pringles Bandit skin system left a bad taste in his mouth Hunger/thirst while offline was removed and replaced with hello kitty backpacks is a kiwi and they like to tease and make jokes To support the mod and its philosophy, gift Arma 2 CO to someone, sales send message to game studios Life expectancy on front page based on character alive longer than 2 minutes, there was precision error long time ago Not anymore He will cry and send gabe empty bean can if Arma 2 goes on sale on steam Rocket wants what we all want He encourages us to get out there and check out other Arma 2 mods Sales hurt devs, studios only notice the bottom line, sustained Arma 2 purchases have sent message, gift it to a friend to support this 1 Sales hurt devs, studios only notice the bottom line, sustained Arma 2 purchases have sent message, gift it to a friend to support this 2 No revenue to BIS from amazon sale On why the game has so many idiots Arma 2 sales rise 1000% since day z brand names will be removed unless company reps contact him he's actually swedish since he's a kiwi working in czech republic Explosion in population has created desperate situations, 0 to 75k active users in under 3 weeks, server policies/technical The best way to support the team is to buy Arma 2 CO from BI store He originally pitched this idea to army (minus zombies) On himself and being a carebear If twinkie authorizes it, Rocket will add twinkie factories to the game On stalling development or addition of features to fix engine dependent or time consuming bugs Despises racism more than anything Purchases have sent a message to gaming media, studios. his responsibility is to stay true to what this is He predicted rage at spawning with only flashlight He applauds us slaughtering each other, feels strongly about not discriminating based on language, culture He feels good about generating sales and interest in arma 2, 3, but has no time to think about it really The rate of progress of development He has denied money train in the past, wants final cut, asks us to stay focused on the experiment and build dialog "Studio executive tears are the most delicious" On romero zombies You can tell when he's well rested based on grammar and level of professionalism Shhh, no more tears now, 4chan got upset How to choose male vs female character in game Gender selection was/is problematic, we slaughtered a server ADDED 7/17: we're here to find out what this will become, discussion is good it's alpha, a tech demonstration, let's fix bugs, develop the game main focus is survival with player interaction the most serious aspect, we need bandits, they supply tension, however modeling consequence is within scope of project keen to explore drugs and alcohol in game, has to be done carefully on female model mechanic females are every bit as tough as males, striving for authenticity server stuff, 9000 peak for concurrent users on 6/11 alpha is for adding features, beta is for ensuring they work wants it to become a stand alone game, but rushing it is not a good idea has considered making zombies playable, but would take several months of work bothered by cod kiddie talk, it's a good sign that things are broken because this is alpha and most companies are too scared to make changes during this phase "after day 1" content will hopefully diminish dm, but would be bad to rush Hello Kitty sponsoring changes to humanity system, good players will leave a trail of MyLIttlePony sponsored raindbows servers are community run Unicorns are always a part of alphas, teamplay aspects receiving his key attention reserved slots in servers something he wants to do something about, solution is difficult without being engine developed alpha of a mod, not a game, anything requiring change to the engine is outside of the project's scope bodies persisting longer than five seconds on disconnect presents body duplication issues bodies persisting longer than five seconds on disconnect presents body duplication issues thoughts on spawning without a weapon thoughts on spawning without a weapon thoughts on spawning without a weapon don't buy shit because everyone else does, including dayZ/arma on mechanics of heartbeat for very low humanity on mechanics of heartbeat for very low humanity 5 minute timer for disconnecting to avoid pvp death weapon holstering presents technical difficulties side/global disabled because he has "assburgers", and he maintains the illusion of being sorry about that so he can fit in with society. heartbeat is to put some fear into those who murder wantonly private servers outside project's scope, technical wants to use armbands for factions later bandit skin removal did not create substantial rise in banditry ideas are geared towards going through outrageous measures to survive intrigued by idea of different mental states based on things in game anyone with standard infection has a significant chance to transmit it chance of getting standard infection on taking damage kiwis get ripped off on game prices rainbows and pony mounts for high humanity if your character's heart stops, you get an unlimited unconscious timer not designing mechanics to enable/disable certain gameplay styles, not dealing with KOS, the aim is to add fear and tension bandits have between -2000 to -5000 humanity? single player version possible AFTER completion of main project major architectural changes for greater than five second delay on disconnect humanity is raised or lowered depending on humanity of people you kill project will only be successful if he remains connected to players, wants to explore mental states for murder without creative, blunt honesty, direct interaction, project is doomed little things make a big difference, turning beans into empty cans would impact performance additional communication means in 1.8? wants to add psychological tension, perhaps related to being around people/being lonely could be worth trying damaging gear when getting shot intends to have localized to korea, asia be a wise consumer, don't jump on bandwagons, social media is powerful hopes to work with streamer and machinima guys to support video creation on private servers, the stress the mod has put on him/the team, this is a tech demo trying to do something special being a soldier is boring 99% of the time, mod is designed for authenticity to produce emotional responses trying to have structured discussion here, don't make 350 "i want ponies" threads "PLEASE SEARCH BEFORE POSTING AGAIN, AND AGAIN, AND AGAIN" some facts regarding bans some facts regarding bans some facts regarding bans there is an early version of a police car, but it needs a lot of work thinks celery is pretty awesome, check out his chernarus apocalypse mission response to description of how battleye works do not throw money at the screen, throw rainbows on rapid growth of day z, general industry sales how to have two copies of dayz working on one computer via different users (i.e. two brothers who share on computer but want to play different charcters) starting without a weapon hard, bad ass, prediction of butt hurt split/join ammo works for 45ACP, shotgun shells, DMR it's alpha, we're testers, rocket doesn't sleep rocket doesn't sleep if shit performance, try increasing some of the settings isn't (wasn't?) a professional project, only rule is that we're honest people said he was insane when he pitched this basic concept on build releases and bug fixes on build releases and bug fixes Rocket's facts of life people shout doom and gloom after every update, can't handle experimental changes posting same shit a million times makes it harder to find unknown issues game is an experiment, things will be tried out, things will break, don't stress it majority of bugs are found under large scale testing every major release is doom and gloom has made no money at all from dayz stealth tips zombie body persistance to be increased later can gather wood with hatchet if it's equipped for combat or on toolbelt zed animation slowed down, potentially able to run inside, stuff regarding 1.7.2 if you're visible @ 120, there is a chance you will be spotted, this will increase the longer you stay there less emphasis on it being an alpha, more emphasis on it being a mod not a game sound travels faster in fog, SCIENCE! humour is the solution to all problems registering between 10,000 to 12,000 new player keys per day as of july 9th rocket's identities elsewhere silence here means he's busy, but will still read forums even if he doesn't reply where's our sense of adventure? can hopefully learn fast, doesn't think anyone could prepare themselves for this (i.e. blizzard and diablo 3) dayz hit 500k users in under 3 months, its a miracle the mod works, few people could deal with that, they're learning free to play won't work for this project every update is the worst update so far according to the community, have to keep pushing the limits with dayz isn't based on money, in order for experiment to continue there will be mistakes Sprinting at full pace, unarmed, down a road standing up during broad daylight, you will agro 100m visibility and about 65m audibility ADDED 7/22 on zombie sight on time in game mod about art, your story on slow zombies on the infected impossibly cruel, dark, brutal, an antigame not designed to be balanced on the benefits of group play flares counter NVG flares counter NVG flares counter NVG intention is to generate emotions, with frustration high on the list system allows you to play and experiment and will result in cruel, horrifically unbalanced situations, player behavior won't ever be regulated loot spawning mechanics on AI with guns, lingering player characters possible faction development, side missions, end game group oriented things are players too used to structure, tasks, rules and stories being shoved down their throats that they can't handle it when these things aren't? not realistic, authentic "This is the development team's home and I remind you that you are a guest here. If you don't respect that, then you will be shown the door immediately and never welcome back." zombies spawned are per player, more zombies on a fifty person server than 5 or 10 initial intention was multiple characters, needs to be carefully checked before implemented power fuel pumps via generators in the future? why it's easy to get knocked out, wants to incorporate location of hits and blood pressure ADDED 8/8: choice, consequence, tension, humanity: http://dayzmod.com/forum/index.php?/topic/739-dayz-update-154/page__st__60#entry8328 cannibalism would mean banned in australia: http://dayzmod.com/forum/index.php?/topic/778-people-are-food-too-a-case-for-cannibalism/#entry8356 zombie body persistence, present and potential future: http://dayzmod.com/forum/index.php?/topic/14681-feedback-5-minute-zombie-body-deletion/#entry149520 clarification on DC fix comments: http://dayzmod.com/forum/index.php?/topic/28091-build-172-rolling-update/page__st__1360#entry298654 http://dayzmod.com/forum/index.php?/topic/28091-build-172-rolling-update/page__st__1380#entry298759 dayz should be creepier, but not supernatural: http://dayzmod.com/forum/index.php?/topic/38277-do-you-think-dayz-should-be-more-frightening/#entry363766 competition, sum of the whole is what makes dayz: http://dayzmod.com/forum/index.php?/topic/38248-warz-chit-chat/page__st__160#entry364367 competition is good, misplaced loyalty is bad: http://dayzmod.com/forum/index.php?/topic/38248-warz-chit-chat/page__st__180#entry364433 "social media delivered dayz": http://dayzmod.com/forum/index.php?/topic/38248-warz-chit-chat/page__st__200#entry364571 worst case scenario he is lucky to compete, best case he makes a great game, either way, gamers win in the end: http://dayzmod.com/forum/index.php?/topic/38248-warz-chit-chat/page__st__240#entry364972 everything in dayz is custom built except the weather script: http://dayzmod.com/forum/index.php?/topic/38248-warz-chit-chat/page__st__420#entry367430 the only thing that should be judged is results, not statements made by him or anyone else: http://dayzmod.com/forum/index.php?/topic/38248-warz-chit-chat/page__st__640#entry372343 won't tell us anything unless confirmed, worthwhile and backed up by results: http://dayzmod.com/forum/index.php?/topic/42501-is-rocket-trolling-us/#entry405358 on pending alt-f4/server hopping stuff for current build (1.7.2.4), keep the first posts in mind while reading the later ones: http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__960#entry419110 http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__500#entry410468 http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__100#entry406511 http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__120#entry406572 http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/#entry406001 http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__20#entry406040 http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__20#entry406075 http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__20#entry406091 http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__20#entry406142 http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__40#entry406209 http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__80#entry406438 http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__120#entry406551 on possible spawn area selection: http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__40#entry406242 standalone is a certainty, timing is a question however: http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__80#entry406406 "mod will continue on, unless there was a compelling reason not too": http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__100#entry406460 lack of respawn button will make dying more significant: http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__100#entry406482 hacking is mainly dealt with by BI and BattlEye, both are working on it: http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__140#entry406666 Words to the community: http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__380#entry409133 "quoting me like the bible without putting my words into context is a bit meaningless... You guys need to stop overreacting", on community arguments about what dayz is: http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__420#entry409599 reason for lack of comments on security issues should be obvious: http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__520#entry410637 20 second log out timer causes performance issues: http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__520#entry410703 hacking needs to be solved at the base level: http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__940#entry418736 singleplayer disabled because of dayz's antihacking mechanisms: http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__1040#entry420251 http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__920#entry418372 gets pained by many replies, but some perspectives are so valuable they make the pain worth it: http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__880#entry417902 respawn was being used in a way never intended, removal is a test: http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/page__st__940#entry418701 duping can only be solved in the engine source: http://dayzmod.com/forum/index.php?/topic/52196-pending-update-build-1725/page__st__60#entry501289 the forum is the dev team's home, we are guests here: http://dayzmod.com/forum/index.php?/topic/38248-warz-chit-chat/page__st__940#entry422960 story time, will do whatever it takes to protect this project: http://dayzmod.com/forum/index.php?/topic/38248-warz-chit-chat/page__st__960#entry423495 rapid growth, the unforeseen problems it created, the reason for lack of comment on security issues by dayz, bis, and battleye should by obvious: http://dayzmod.com/forum/index.php?/topic/45609-bohemia-and-dayz-devs-fail-to-protect-their-community/#entry434623 you will not be banned for having hacked items on you: http://dayzmod.com/forum/index.php?/topic/46844-hackers/#entry446536 articles: PC Gamer interview, 6/22 Armchair General interview, 6/8 Rock, Paper, Shotgun inteview, 5/16 PC Gamer interview, 5/16 videos: Bashurverse interview part 1 Bashurverse interview part 2 ONRPG E3 interview PC Gamer approx 2 hour gameplay/interview added 7/13: Gamebreaker interview, 7/13 Eurogamer Rezzed presentation added 7/20: FPS guru interview added 7/22: added 8/7 courtesy of Disgraced (see below) http://arstechnica.com/gaming/2012/08/from-mod-to-game-how-dayz-will-evolve-as-a-standalone-release/
  2. there's 16 pages here, i don't really have the time to read everything and i'm just copying/pasting this from another similar thread from a while ago, so forgive me if i suggest anything that's already been suggested: being able to physically disarm and restrain (joint locks, headlocks, maybe pistol to the head) other survivors. unless we get nonlethal options to render other survivors safe, there's little alternative but to kos if you're trying to stay alive. plus it'd be awesome to see the kind of situations this would lead to... disarm someone then hold them at gunpoint and rob them, or take a member of a group hostage by restraining them and moving out of the area. bulletin boards, letters, spray paint etc. anything that lets you leave messages for others. covered essentially by pen + paper. more complex hunting and wildlife. pretty sure rocket's on this already. occasional footprints, tire tracks, broken vegetation (maybe slight texture coloration changes) so you can potentially track others. would also clue you in to high traffic areas (more movement in the area, more tracks) which adds another consideration to group travel... do you travel in a line to hide numbers or spread out? many large maps of varied environments (deserts, tundra, jungle, coastal, mountainous), perhaps contiguous so you could travel in a manner similar to eve online across the world sunburns if you play in the daytime a lot, pale skin if you play more at night. this is also probably way outside the abilities of arma 2 but facial expressions based on situations and play style, like bandits smiling when in firefights, nervous ticks when not, worried expressions on survivors or new characters faces when in firefights. smile lines on friendlies. perhaps something involving people's eyes... windows to the soul and all that. other things like that to communicate personalities instead of magic scarves.
  3. orb917@hotmail.com

    What the actual fuck?

    should be this. at least that's what's happened to me in the past.
  4. orb917@hotmail.com

    Standalone: Why be excited about Arma 3 engine?

    "Rebuilding from the ground up with the latest version of Bohemia's Real Virtuality engine (which was shown to great effect powering ArmA III at this year's E3) will also allow the standalone DayZ to have more diffuse nighttime lighting, rather than the practically unplayable near-pitch-blackness of the current mod." http://arstechnica.com/gaming/2012/08/from-mod-to-game-how-dayz-will-evolve-as-a-standalone-release/
  5. orb917@hotmail.com

    Standalone: Why be excited about Arma 3 engine?

    well based on what i've seen in videos, we can look forward to: larger towns (approximately 100 buildings per village, 50 cities on the default map). larger maps. weapons with removable upgrades like silencers, flash light attachments, etc. there's a fatigue system built in for shit you're carrying. there's the ability to swim underwater. then there's the graphical shinies. go look at some of the e3 2012 arma 3 demos to get an idea of what the engine is capable of without any modifications. as far as bugs and technical stuff, who knows, could be better, could be worse. i'd expect it to be unpolished at first cause that's the story of pretty much every pc game at release ever. with all the different hardware combinations and makes out there, it's pretty hard to have everything running perfectly right out the gate.
  6. orb917@hotmail.com

    Girls

    this.
  7. orb917@hotmail.com

    "Rocket Said..." post resurrected *updated 8/8*

    yeah it's changed quite a bit over time, i tried to cover that in the bold and italic disclaimer text but it's prolly tl;dr for most people. i wanted to get up to date on quotes first. formatting and tidying are next. any help, such as the examples you provided are much appreciated. post updated with obsolete quote deleted, thanks for the feedback!
  8. orb917@hotmail.com

    Full release - Map discussion

    i'd like to see several maps, with several different ecosystems, with varying levels of civilization, all with realistic geomorphology. real world locations would be great, as they'd satisfy most of my desires. i'd love to see one set in the white mountains in new hampshire specifically, but i'm biased on that one.
  9. orb917@hotmail.com

    What would you like to see in the stand alone?

    being able to physically disarm and restrain other survivors. unless we get nonlethal options to render other survivors safe, there's little alternative but to kos if you're trying to stay alive. plus it'd be awesome to see the kind of situations this would lead to... disarm someone then hold them at gunpoint and rob them, or take a member of a group hostage by restraining them and moving out of the area. bulletin boards, letters, etc. anything that lets you leave messages for others. more complex hunting and wildlife. occasional footprints, tire tracks, broken vegetation so you can potentially track others. would also clue you in to high traffic areas which adds another consideration to group travel... many large maps of varied environments (deserts, tundra, jungle, coastal, mountainous), perhaps contiguous so you could travel in a manner similar to eve online across the world. edit oh yeah, i forgot about cosmetic stuff like the beard thing. sunburns if you play in the daytime a lot, pale skin if you play more at night. this is also probably way outside the abilities of arma 2 but facial expressions based on situations and play style, like bandits smiling when in firefights, nervous ticks when not, worried expressions on survivors or new characters faces when in firefights. smile lines on friendlies. other things like that to communicate personalities instead of magic scarves.
  10. orb917@hotmail.com

    Why is Rocket launcher...

    please see transcript of rocket quote from interview that anton17 posted in rocket said thread.
  11. i'd bet you could also put dates for various articles and sales on there and you'd see an association with the various spikes.
  12. orb917@hotmail.com

    Temperature gauge not working

    had the internal color indicator part of my gauge disappear the other night. it was flashing, then we made a couple fires to warm us up and it was gone, just disappeared on me.
  13. not arguing for or against that, nor have i seen the source code or specific world design plan for the dayz standalone. no idea if it's gonna be instanced and multiple maps, use the current system, procedurally generated, etc. just providing information/clarification regarding how long it supposedly takes to make arma 2 terrain and apply the dayz mission info since you were stating that the apb map took years and years and was smaller than chernarus.
  14. orb917@hotmail.com

    Infections and Colds

    PSA on infections How to raise and lower your temperature in game Temperature is a balance of all in game factors at the time, # is percentage not celcius, fahrenheit, etc
  15. the tools for map making already exist in the arma toolkit, and i am by no means any sort of expert here, but i did look into it a bit and it takes "several months" to edit terrain, not years and years. from what i saw when looking into it, you can also snag satellite data and import that and then polish it off. would be better if an experienced mapper addressed this but that's the input i can give on this topic. source: http://community.bistudio.com/wiki/Terrain_Editing edit: below quote says that it takes about an hour to get dayz up and running on what i assume is any arma 2 map: http://dayzmod.com/forum/index.php?/topic/739-dayz-update-154/page__st__80#entry9184 so several months + about an hour.
  16. not a problem! glad you find it useful. and yeah, it's hard to keep that information current as dayz is (or was?) an experiment and things are subject to change. i'm gonna dump some more time into it tomorrow and try to get things a bit more cleaned up as well as add some more quotes.
  17. there's also the rocket said thread that got stickied in this forum. i made it in the hopes of making his posts easier for the community to sift through. try ctrl-f in it and searching for any relevant topics. also, any suggestions anyone has for easier presentation are welcome.
  18. orb917@hotmail.com

    "Rocket Said..." post resurrected *updated 8/8*

    yeah seems he's reconfigured his stance on private servers. probably a good thing what with all the hacking issues recently. if it switches over to that format i'm curious to see what happens to things like the medics and traders. i'm less concerned with stalking rocket, and more concerned with making information about the game and its potential future more easily accessible to the community, and thanks!
  19. orb917@hotmail.com

    B.I. doesn't give a shit about you...

    oh. is that why there's been so many recent patches for their game that was released in 2009 commercially when they have a new commercial release due out in the fourth quarter of this year? makes sense to me.
  20. orb917@hotmail.com

    Night time doesn't serve a purpose

    also, the following thread talks about the effects of light pollution in the united states, and how in reality it gets even darker than in dayz: http://dayzmod.com/forum/index.php?/topic/39659-the-reason-why-people-are-so-divided-on-the-issue-of-night-time-darkness-on-dayz/
  21. orb917@hotmail.com

    Night time doesn't serve a purpose

    night time is fine. it's not harder to play at all, and is in fact much easier. insanely low population density. highly visual zombies unable to see you increasing chances of survival. north star for non compass navigation. all you have to do is stop occasionally and use your flashlight, toss flares nearby which provides you with ambient light and draws zombies towards it, etc. beans given for knowing why accelerated time won't happen technically. however, i disagree that arma 2 is worst engine ever.
  22. orb917@hotmail.com

    Is this Mod worth 30$

    research what it is, what its flaws are, where it's going, then decide. there are wildly different opinions and expectations on the forums. caveat emptor.
  23. orb917@hotmail.com

    Standalone by September? No chance

    i dunno, i think it depends on the kind of support he gets. if it's on the arma 2 engine, he's already about three months deep into development. if he's got a team of BI vets on it, it'll go faster since they made the engine. alternatively if he's got arma 2 mod vets on it, that'd make things go faster too. plus if he's using the minecraft model, it doesn't have to be a completely finalized super polished version, just the first release with more polished ones to follow. i'd say it's possible, but only time will tell.
  24. orb917@hotmail.com

    Why this mod is failing

    unfortunately, i don't think dayz is for you. player behavior shouldn't ever be punished and, unless rocket's changed his mind on this point, i don't think it ever will thankfully.
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