Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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UnderGround Base or Living Area Disccusion
[email protected] replied to logan23's topic in DayZ Mod General Discussion
i'm hopeful about this whole idea, however i have some apprehensions... i think i heard rocket mention instances when he was talking about this, which is fine, but i don't want bases to be completely safe and disconnected from the world. i want them to be accessible from the outside world, potentially by hostiles. an interesting thing that popped into my head on hearing about this would be to add some sort of key or padlock combination system to their entrances so you could potentially lose your key to a bandit, or have someone give away your combination, and have security compromised in the future, leading to bandits/hostiles invading bases and intense cqb. -
fun was not one of the initial design goals. frustration however was. as was creating an impossibly cruel, dark, authentic experience that invoked emotions.
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what happened here?
[email protected] replied to [email protected]'s topic in DayZ Mod General Discussion
odd. all buildings in the game are destructible but if you didn't hear any explosions i'd say hacks. i was playing on a server the other evening and pretty much all of elektro, with the exception of the outskirts, was a smoking heap... i assumed it was hacking, as all of the city seemed to be leveled at the same time. -
Zombies or Gun shots in town?
[email protected] replied to shazbot04's topic in DayZ Mod General Discussion
gunshots hands down. zombies are stupid, there's tricks to handling them. ain't no such tricks for handling human beings. -
Global chat server?
[email protected] replied to [email protected]'s topic in DayZ Mod General Discussion
this. -
Did I do the right thing? :c
[email protected] replied to payne's topic in DayZ Mod General Discussion
how do you personally feel about your actions in that situation? there's your answer. -
Do you play with a loot map?
[email protected] replied to DDaron's topic in DayZ Mod General Discussion
if you are referring to the head bob, you can turn that down/off in the settings somewhere. -
How do you change your ingame name....
[email protected] replied to Jasmer's topic in DayZ Mod General Discussion
in the top menus before you go to multiplayer mode, there is an option called player profile, click it and select new. making a new profile should allow you to change your in game face to one of the many available in game as well as your name. -
i have both arma 2 and oa so i don't feel confident answering your first question. as for the second question, make sure you understand exactly what you're going to be getting into. do research and figure out what this mod is, what it's intended to be, and where it's going to go. i've found it to be worth it, but i like impossibly hard, brutal, and complex games. caveat emptor.
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1.7.2 Opinion thread. All your opinions, good and bad, go here.
[email protected] replied to Denuth's topic in DayZ Mod General Discussion
so far i don't have much/any complaints, however i've primarily played on servers in which its night or dusk so that skews my experience. playing at night has a HUGE incentive now though, due to the more visual nature of zombie aggro and the decreased distance at which they can see at night. when i have played during the day time it hasn't been horrible or impossible, and most of the time its the glitches (unless this was ended in the arma 2 engine) like falling one story and breaking a leg and going into shock trying to ditch zombies that's ended me. -
Why the hell no one talks in game?
[email protected] replied to Batuhan87's topic in DayZ Mod General Discussion
this is what was said shortly after it was removed in about fifty different threads, and the number of unique players has grown since then. -
nature of the beast. keep at 'er! you're makin progress!
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Do you play with a loot map?
[email protected] replied to DDaron's topic in DayZ Mod General Discussion
i sometimes play with a map and sometimes don't. if i do, i use maxanders 81 mb map, or the dayzdb map. also, to the people who dislike the FOV of first person view, in case you had not seen it, here's some links that may help you tweak it to your liking: http://www.reddit.com/r/dayz/comments/ug6wu/how_to_adjust_your_fov_aka_how_to_cure_arma2/ http://forums.bistudio.com/showthread.php?100235-Setting-up-your-FOV -
look at the windows of houses before you try to enter them. if they are enterable, the windows will be transparent. make an effort to memorize what buildings you can enter look like for future reference. as people have said, barns and deerstands are good places to look for weapons. as an alternative to spending hours moving slowly and getting frustrated not finding a weapon, you could say fuck it, and be suicidal and run around at top speed investigating buildings and getting an idea of what the ones you can enter look like. after you've got a handle on that, you can start making serious attempts at survival.
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[UPDATED] Weekly Stats, PvP Trends
[email protected] replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
*edit, realized i was wrong bout that quote being relevant great thread zdb, good to see some number crunching. hope you keep doing this. -
half hour max to get firearm if i'm not taken out by players or glitches before that. advice: check windows of houses from a distance before you get close to them or try to enter them. if you can enter them, the windows will be transparent. try to remember what these buildings look like for the future. refine your zombie ditching techniques, it's often more useful to ditch them than shoot them. have patience, once you learn what building types are and aren't enterable, it'll get easier. shit, you could even spend a night just running around suicidally and admiring and learning architecture of enterable buildings.
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So Ladies and Gentlemen, regarding this:
[email protected] replied to DoshDosh's topic in DayZ Mod General Discussion
i don't think he ever anticipated this being a big project honestly. the player growth for this mod has been outright insane. probably adds to the shock/terror quite a bit. as i said before though, is it really so hard for the community to have a little patience and be less reactionary when new things are added or old things are taken away? -
Gamebreaker TV Exclusive Video Interview with Rocket!
[email protected] replied to 5hizzle's topic in DayZ Mod General Discussion
definitely a lotta info, added it to sticky, thanks for pointing this one out! -
everything you ever wanted to know about server tags: http://dayzmod.com/forum/index.php?/topic/15359-server-tags-demystified-how-to-find-the-right-server/
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So Ladies and Gentlemen, regarding this:
[email protected] replied to DoshDosh's topic in DayZ Mod General Discussion
i think the point is that rocket shouldn't be terrorized by the hostility of the community to the point that he can't move the experiment forward. one of the core philosophies behind this whole thing that's made it different is that he wants to have a dialogue with the community about the game. but everytime he tries something, everyone instead just hates on him instead of trying to be helpful or patient(are those two things really so hard?) with the whole thing. it's probably pretty demoralizing i'd imagine. -
So Ladies and Gentlemen, regarding this:
[email protected] replied to DoshDosh's topic in DayZ Mod General Discussion
i want to agree with this, but it's good for people to hear different points of view. i do think he should ignore the unconstructive abusive bitch posts though. ultimately there's no way to please everyone, and the denizens of the internet tend to have terrible social skills. it's a hell of a lot easier to be reactionary and impatient than it is to be calm and patient. also, as zdb has pointed out, the rabid nature of people here is an indicator of how awesome day z is in practice and concept, and how dependent they are on it. -
i think, in this context, "end game" means finished sandbox features. not molten core, blackwing lair, nightmare mode etc.
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i agree 100%. the wilderness is pretty much just scenery right now. and to add to your real life wilderness experience, it's also pretty disconcerting to be hiking up the side of a mountain in the middle of nowhere in the dark and hearing something bear-sized or greater crashing around nearby. i've thankfully not had your camp invasion experience however, but i can imagine how intense that'd be.
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interesting. i was thinking widening it due to population density and having horde size and spawn rates reflect said population density. meaning you'd have the most zombies and densest spawns at the outset and then have it dwindle outward, with zombies wandering in from the outskirts afterwards under the assumption that you'd have made a lot of noise taking out, say 500 zombies. adding your randomization to this would be fantastic too, would make it so you could suddenly have huge hordes coming at you from the woods.
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along the lines of this thought (maybe) i've been wondering how an ever increasing spawn radius mechanic might work... like say for example you go to cherno, the game sets a limit to the number of zombies it will spawn within a 50 meter radius once you cross a predefined border then begins spawning those zombies say for example 20 at a time, then once all those spawns have been killed it moves to a wider circle and then spawns a lesser amount that wander towards the town until that max is spent, and then the circle widens again and so on until you have a manageable trickle of zombies wandering towards the town. randomizing it occasionally would be pretty awesome.