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Wisdom of the Falcon

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About Wisdom of the Falcon

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    On the Coast
  1. Wisdom of the Falcon

    Status Report - 15 Oct 2015

    Brian, since you've joined the project a bit later -- do you think the alpha was launched prematurely? Given your current issues with the RV engine, do you think netcode and engine requirements should have been considered more carefully before going into early access, so as to prevent having to re-do a lot of work (such as code related to animation) you've already put into the game? Or do you think that the only way to make SA truly shine was to go ahead with releasing this really early alpha? Apart from securing funds via sales, what do you consider are the other advantages of this bold approach? Also, I'm interested in how useful gameplay metrics are in this alpha stage. Given that gameplay will obviously change with introduction of new weapons, fatigue mechanics, vehicles and most importantly, things like the new animation system and polished netcode which will allow less clunky gameplay -- are you guys taking into account what occurs now gameplay-wise? Is it even a good idea to spend effort balancing a very incomplete game? And another question if you don't mind -- are you guys at all worried about the community splintering into too many exclusive parts? There are various ARMA 2/3 survival mods, all segragated between public/private and 1pp/3pp. SA right now is already similarly divided and with modding on the horizon, the playerbase will divide even further. Are you at all worried that the total playerbase will be spread too thin? I ask because while the 3pp players have a lot of places they can enjoy themselves, those who prefer 1pp exclusive gameplay have traditionally had (and still have) issue with finding populated servers. Are you worried that the same might happen with SA when the modding community "takes over", so to say?
  2. Wisdom of the Falcon

    DayZ Performance Optimization Guide

    No problem. We realize that the fundamental changes you mentioned could be a problem for some players, but 1) The end result is actually the core DayZ experience. it seems to us that's what the developers have been going for. We realize some will disagree, including the developers, but it's pretty obvious. 2) When modding is eventually introduced, vanilla will be forgotten, people will be playing SA: Epoch, SA: Breaking Point, SA: Life, SA: The Sims, SA: Minecraft and countless other submods which will divide the playerbase into a million and one different interest groups. The party will be over. That's a very problematic health issue. Would you like us to hook you up with some herbal remedies? Other players are not rendered past 1 kilometer so there's no real disadvantage gameplay-wise. As for your wife issues, we can connect you to some people who can resolve that problem. PM us here or on youtube.
  3. Wisdom of the Falcon

    DayZ Performance Optimization Guide

    Greetings fellow DayZ players. We here at Wisdom of the Falcon bring you a guide on optimizing DayZ: SA for optimal performance. We've done our research well and we've turned the game inside-out, so you can expect some solutions you probably didn't see in other guides such as these. The techniques we describe pertain to version 0.55, but we expect they should stay relevant throughout the entire alpha period and perhaps even after 1.0 release. Enjoy:
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