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Everything posted by Goose Springsteen
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I love using the Blaze 95 because I think double rifles are lovely! More than that, as I've seen others say, I think it's nice that we aren't limited to simply having a steady progression of firearms. I like guns with character even if on a utilitarian basis I should drop it when I come across an objectively superior weapon.
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What if we get rid of Zombies?
Goose Springsteen replied to CANUCKinNZ's topic in General Discussion
Which, as you know, was how it was in the mod way back when :P . As I've said several times this isn't really accurate. Wasteland isn't a persistent game (as far as I know?) in the same way DayZ is when you log out you lose your character. More than that the survival elements are far less fleshed out. If you got rid of the infected you would have a very similar experience to what you have now only (as it stands currently) there would be less clunky and frustrating deaths. I quite enjoy the Zeds and really look forward to their improvement but as Dean Hall himself said (I think!) DayZ isn't really about the Zeds, it's about the sort of experiences you have with other humans in a harsh persistent environment filled with threats. The infected are, marketing aside, part of the background of the experiences which make DayZ worth playing and nothing more. Persistence, in my opinion, is the mechanic that is fundamental to a DayZlike experience. -
What if we get rid of Zombies?
Goose Springsteen replied to CANUCKinNZ's topic in General Discussion
As I said in my earlier post I don't think that Wasteland is suitable as a direct comparison to Dayz, the survival elements are far less refined, there is immediate access to firearms, and there isn't (to the best of my knowledge) persistent servers which save gear over more than one session. To say that Wasteland is essentially DayZ without Zeds is to do a disservice to both experiences in my opinion. -
What if we get rid of Zombies?
Goose Springsteen replied to CANUCKinNZ's topic in General Discussion
Honestly, I really take issue with this sort of response to the OP who was very polite and not looking to troll or aggravate others. I don't understand why people feel the need to make snide jokes when, at least to me, it seems perfectly understandable that someone might want to play a persistent survival game a la DayZ without the infected AI who honestly at best were never more than a backdrop from which the real meat of the game, the human element, could build upon. Although I personally have no qualms with them in principle it is my own opinion that removing the Zeds from the game wouldn't drastically detract from the experience in my own opinion. People can say "oh but there is the Wasteland mod for ARMA" and while that is a great mod it seems (at least in my own experiences) that there are no persistent servers where gear or equipment saves and the survival and scarcity elements are far less developed and serious. -
Just to echo the sentiment that, while I understand the frustration, I don't think the response was very nice even though it was clearly meant in jest. It simply makes the OP seem a bit crass and immature because the duper, as dubious as his argument may be, wasn't writing in a particularly infantile way. Tell him to get lost sure but the way you handled it OP was totally inappropriate I think and only makes you yourself seem childish yourself to throw around such wishes to complete strangers. Edit: Just read the OP's last post and, while I stand by what I said, I accept the mitigating circumstances.
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Have to relog every 10 minutes because...
Goose Springsteen replied to t1337dude's topic in General Discussion
You must remember that it's not like the artists are typically also coders so isn't it better for them to keep making content while the appropriate people actually look to tackle the bugs? I understand it is a very frustrating bug (I almost died to it a few times myself!) but this is the reality of early access games—you either play now and endure the bugs (although you don't have to like them!) or you sit on your hands and play something else until the game development has progressed a little further. I'm not criticising the fact you're complaining, only that you cannot really expect more at this stage when the game is plastered with disclaimers telling you it is broken and you probably are going to get frustrated. -
As has already been said it's a confirmed issue that it only fires a single pellet (rather than numerous as it should) per "shell" hence the relatively recent (a few months?) fall in performance. I really hope it's sorted soon, you can't whack a bit of shotgun combat. :P
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Last Saturday the same thing happened to me, I lost the both my first aid kit (pristine) and a ruined protector case + their contents while the rest of my inventory was intact. A very annoying occurrence but then again this is Alpha! :P
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As one of the more long-standing members of the board (aren't I magnificent?! :P ) I think there is a danger to over romanticise the past of DayZ. Certainly there was team play but from starting to play it back in April 2012 I can tell you that most encounters were hostile and indeed I dare say that when you were spawning with a makarov straight off the bat there was even less incentive to seek to forge alliances in game because you were only ever one bullet away from getting late-game gear. This is not to say that the current state of the game doesn't push people towards wanton PVP but as far as I've ever known it (and I did stop playing for over a year) DayZ has harboured a very prevalent shoot on site mentality. This is because for most there is more to lose in risking interaction. The best thing people such as ourselves, who desire a greater sense of community in the game, can do is to be friendly in spite of odds and the frustrating deaths. Don't get me wrong, I enjoy the PVP aspect of the game and have been known to KOS but the most rewarding moments for me in the game by far have been when I've interacting with somebody who I've met as a stranger. Sometimes I'll go out of my way to share loot and advice to new spawns I meet and even if I die to trickery or cunning opportunism I don't feel too down because I know that I have had an exciting experience. Occasionally I'll even make an enduring friendship. Long story short? Keep the faith because it's not as bleak as you think! :)
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I believe that I had this issue also! The game reset my aspect ratio to 4:3 (which I can tell you looks godawful on a 24 inch screen!). Check your aspect ratio is set to the one appropriate for your monitor :) .
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Shouldn't zombies also bleed to death eventually?
Goose Springsteen replied to sketch814's topic in General Discussion
Well yes, as I said, on paper with what I said being they case they should. Whether it's feasible for the game to support that when there are hundreds on a server is another matter but in principle assuming they are alive I think it would be desirable for them to need to stay fed and watered. Imagine going to drink or hunt deer at a watering hole only to find a few zombies there drinking! :D -
Shouldn't zombies also bleed to death eventually?
Goose Springsteen replied to sketch814's topic in General Discussion
I think that the zombies we have in DayZ aren't undead, rather they are "infected" and as such on paper they should suffer the same dangers of bleeding out as anybody else in this game. That said it could be a big hog of server resources? Especially when you consider a tenfold increase in Zed population so while (assuming I've not made a mistake!) it may be desirable it many not be feasible. -
DayZ always crashes when I leave a server
Goose Springsteen replied to TheWizard14's topic in General Discussion
While it may be the case that summer can exacerbate ventilation issues in certain cases I too have been experiencing crashing upon exiting DayZ. It doesn't matter when in-game (when the GPU/CPU is working hardest) but 9/10 times leaving from the server menu to the main screen will result in a crash. Clearly, given that I can play for many hours without fearing a crash, it's not a case of overheating. -
I had the resolution problem, I'm not sure why but somehow the game changed the aspect ratio from 16:9 to 4:3. Go to your video settings and ensure you have the appropriate aspect ratio. :)
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DayZ SA still much more laggy than anything else I play
Goose Springsteen replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
That's misleading, the engine we have now IS the Infusion engine, it's simply the case that for the sake of marketing/honest misphrasing Dean repacked it in an interview as being new but it could be more accurately understood as "we have changed so much and have so much more planned from where we started that this essentially is a new engine". -
Can I Run DayZ Retail (POST HERE)
Goose Springsteen replied to OrLoK's topic in New Player Discussion
I think you should certainly keep in mind the fact that DayZ, even by ARMA's standards is, in terms of optimisation, a bit of a turd right now. The performance isn't great for anybody to my knowledge but these issues should start to be mitigated slowly as we lurch towards beta. -
Oh it's reading stories like this that made me wish that melee was a bit more lethal! If you get a half decent hit on somebody with an axe they shouldn't be able to nonchalantly carry on as if they just got struck by a pulled punch. Great story though, I just needed to get it off my chest! Still, it's early days, who knows where the melee combat will be in 3 or 4 months! :)
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DayZ is a paradox game - Random thoughts
Goose Springsteen replied to cuddly_rabbit's topic in General Discussion
Yes this was a totally fantastic post which deserves all the beans that can be massed upon it! -
clearly they do not have pull-ring tins in Russia
Goose Springsteen replied to stryker007's topic in General Discussion
Haha, perhaps it's a case of gameplay (the desperate hunt for a tool to open your tin of food!) but I always have felt that if you needed to get into a tin of food you could manage it even if you had to resort to bashing it against the ground or on a rock. I'd rather like the idea of a "force open" option that is more time consuming and results in 50% or less food remaining when you open the can. I mean, if you're starving it doesn't matter if you lose most of it in your desperate efforts—some food is better than none! :D -
How to change a KOS'er mentality?
Goose Springsteen replied to blurhitz's topic in DayZ Mod General Discussion
I think this is a complicated issue. I was lucky enough to be a DayZ player way way back in the very early days (less than 10 servers) in April/May 2012. I was introduced to the game by a friend and as I entered Cherno for the first time I found a sniper rifle. I went on to take out a number of survivors with said rifle during the night (it was very early days and people were clustering around flares inside the urban areas). I enjoyed this a great deal at the time—the feeling of superiority over the apparently helpless others who lacked the gear to return fire in the night/at range. I think part of the thrill of kill on sighting is that you are in a position of "ultimate" power, particularly if you haven't been spotted. You have an appreciation for the effort that goes into getting a decent loadout and consequently when you kill another player with good loot you (at least I did) get the excitement of depriving someone of their hard earned kit. However, mindless killing on sight soon became quite tedious and by far the most rewarding experiences I had in DayZ was functioning as part of a team striving towards common goals. I still fondly recall the very real tension of encountering another group with my own squad for the first time. This was one of the most intense gaming experiences I've ever had. Why? Well both groups were well kitted out and equally sized (5 people a peice). We both rather frantically tried to avoid causing a point blank shootout and happily succedded. Indeed, we managed to exchange some useful information and then left on our way in opposite directions. That was brilliant experience precisely because of the fear factor that life is so cheap in DayZ (or at least it was way back when!). That tension was only present because the world of DayZ is a dangerous place and, excepting the Zeds who casually saunter through walls, your biggest foe is the other people who make their home on the server you're playing on. Players like your friend OP, who indescriminantly kill, are part of this. However, I think most long term players will at least retire from being entirely without restraint just because I think it eventually gets tiresome to play a psychopath—it's much more rewarding to play a character (at least in my opinion) with allies or at least a set of principles (e.g. don't shoot people with low value gear/who seem decent people). Phew, first post in a long long time! Hopefully something of value was shared! :P -
Hey Guys, I was wondering if I could have some questions addressed! First of all my current car has a damaged fuel tank - is this manifesting in the absurdly low mileage I seem to be getting out of it at the moment or is that just ARMA 2? If it's moddable would increasing the MPG ever be considered? Also is it possible to refill jerry cans at petrol stations - I tried but could not see an option? Cheers guys! Goose :D
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Hey once again guys! Personally speaking my biggest problems with the game are as follows: the ease of exploiting both the saving system and the various timezone servers. As it stands right now it is quite possible (accepting lag) to play pretty much in daylight 24 hours a day no matter where you are. I don't know if there is a good solution to this beyond making character persistent on a single server only (which itself raises issues when it comes to the popularity of servers and the prospect of not being able to play your character). Of course the issue here is that you are quite easily able to avoid what is by most accounts the most challenging aspect of the mod - surviving at night. However the most serious issue with the game at present is that you can quite easily and effectively exploit the save system implemented at the moment to get second chances and incredibly silly outcomes. I myself am guilty of this - after getting PVP'd in Chern I quickly alt-tabbed, end processed and by beating the save system was able to resume playing without the inconvenience of losing all my stuff. If the mood had taken me I would have probably been able to take out my assailant too something which would have no doubt been hugely frustrating. As far as I can tell the only way to mitigate this issue is to tighten up the save times to much closer intervals (sub 10 seconds) so that you never get the chance to do such gamey things. This itself I imagine would present problems in regards to lag and server strain but as it stands I think it would be fair to say that the saving system is the biggest flaw. Anyway I think I'm done for the night thanks for reading! Goose
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Hey Guys, I'm not new to the idea that ARMA due to relatively poor optimization/design decisions chugs more than it might otherwise have done. But in this mod I seem to be experiencing pretty bad fps (dropping to the mid 20's occasionally) on normal settings with low AA/AF. My rig is a pretty respectable gaming machine (6970 2gb/i5 2500k @ 4.2Ghz and 8gb of ram). On a tangent I'm also experiencing the occasional frame hang for around half a second to a second now and then with tens of minutes between the occurrences is this just a result of this mods scripts or is there something I can look at doing to resolve the issue? I've already tried flushing the cache. Thanks in advance! :D Edit: I'm running the 3D resolution at 1920 x 1080 is this not advisable - it's just the game looks like ass when it upscales :P!
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Hey All, Personally speaking I think it would greatly enhance the PVE aspect of the game if all/most zombies were of the slow but hard to kill variety rather than the super fast monstrosities we are currently being treated to who more often than not succumb to 1 shot. We've all had the unfortunate experience I'm sure of being spotted by a Zed and then subsequently be stuck in an endless roadrunner chase of the zombies running super fast stopping 5 feet behind you and continuing to run as you sprint away fruitlessly. If we had the classic Zeds where aiming for the head mattered much more and shots to the body simply slowed/knocked them back the zombies would be just as deadly but much less frustrating. What do you good forum goers think of this?
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People Are Food Too: A Case for Cannibalism!
Goose Springsteen posted a topic in DayZ Mod Suggestions
Hey Guys, As I was starving to death today I had the novel thought that much like in the fallout series it would be amusing if you had the option of cannibalizing someones corpse for food with the negative effect of a considerable hit to your humanity. Also I think it might be interesting if we were able to harvest vegetables from the cabbage patches etc that you see scattered around the map as we all know that meat is murder ;)! It's just an idea what do you fellas think?