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jefc_uk
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Everything posted by jefc_uk
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Another Hive Wipe for 0.59...? If so why?
jefc_uk replied to 97ADU Doug's topic in General Discussion
How many more ways to say it? -
Try heading to Severograd. I always seem to run into a decent supply of infected persons there in 0.59. Hardly see them elsewhere (though I avoid coastal cities).
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First vs Third Person Discussion (Dslyecxi video)
jefc_uk replied to DemonGroover's topic in DayZ Mod General Discussion
I played 3PP servers up until last night when they did the whole 1PP only thing, so I had a crack at pure 1PP and I have to say - it was way better (in my opinion). Put as simply as possible: it's more realistic (immersive, if you will). So why did I play 3PP before? Well, I'm a casual player and there are way more 3PP servers, in general (especially public ones on stable). So I just gravitated that way so I could get in to a well populated server easily. At first, I hardly used 3PP as 1PP just felt right and 3PP felt... silly / superfluous. As time went on I got more into the game and read on forums about peeking over walls etc, also watched Youtube videos and so started using 3PP to try to get killed less (I'm not normally a KOS guy, but happy to get into a ruckus). Basically - I followed the crowd. Many of the best experiences in life are borne of constraints (music production before digital, free-running, certain low budget films, certain art created under oppressive regimes, etc etc). In the context of computer games - part of the developers job is to artifically create and enforce those constraints (same with other software in some ways I guess) for the benefit of their customers. Lots of people would have M4s spawn all over the place, doesn't mean it's a good idea. I'm losing my train of thought. Maybe mods are the place for 3PP. TL:DR; would have been best if 3PP never existed then we'd all never have tasted the forbidden fruit. -
You could always try my method: Check about 30 hunting stands, even try a little loot cycling in the north and then feel soulless and regreftul. Find a nice pristine PU scope though, so head to NWAF to find an SKS but get shot at nearby and chased a long way. Then get caught up with and have two nice guys (German, I think) apologise profusely (they thought I had my weapon unhosltered - I didn't) and offer food and water, to which I said "How about a hunting scope", and they gave me a hunting scope! My Blaze is complete. I actually saw one of the two guys before they saw me (I think) but I thought they were a 'standing up dead person'. They were really friendly and said I should be more watchful and there was someone shooting at them at the NWAF and did I want to help. I was too worried about losing my new hunting scope (want to practise first - never had one) so off I went. Such a nice change not to be KOS'd (even if they did try). Thanks for the scope! This was on UK exp 05 I think.
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This one? http://dayzdb.com/map/chernarusplus They're the green dots, I think.
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I tried a bunch of them too (assuming a feed shack is the little hut with the little ladder at 45 degree angle going up to it). I will continue to try both when I need to.
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omg
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Uniinstalling Avast Antivirus worked for me. Windows 7.
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It's quite common to only play a given game for a certain amount of time I think. You can call it 'burning out' or 'getting bored of it' etc. I think alpha (and beta) testers have to accept that they may 'burn out' before the game is finished. If they don't accept this then they will end up resenting the game for failing to achieve it's potential during the time that they were enjoying playing it. As previously mentioned - I bought GTA V and 'burnt out' in 2 weeks (although partly because I wanted to get back to DayZ to be fair). Half-life was a revelation to me (and many others of course). But I doubt I ever played thousands of hours in it - I moved on to other things. I think that the fact a game is in alpha or beta or whatever is irrelevant in some discussions. Think of other forms of entertainment; you don't get to the end of a film or a gig and be all like 'I want more from this' (well you might, but you get the point I expect). Any game has limited content (arguably untrue in multiplayer games, though then the infinite 'content' is up to the players to generate) and once a player has consumed that content to their own limits then that's that - they have finished the game, just like when a film ends. There's a small part of me that thinks "I could have waited until DayZ was finished and then it would all be fresh and new all at once and wouldn;t that be sweet" but now is now and now is when I want to play DayZ. I accept that I will lack that excitement factor when it is released because it was my choice to give it up. Also it's interesting being a (tiny) part of the development process.
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That's 22.83% of your time, or nearly 6 hours a day, every day. Basically a full working week. Is it so surprising you have no desire to play anymore? Maybe your fault for burning out?
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Ok so the alpha playerbase is dwindling. But how many people out there are there that thought to themselves - "Hey that sounds like a cool game but it says it's still going to be incomplete and full of bugs so I'm not going to buy into it because I don't fancy that as it sounds like it could be frustrating for me. I'll wait until it comes out, read reviews etc and then maybe buy it.". That would be pretty rational and intelligent unlike just complaining all the [expletive] time. Threads like this really put me off the game development sector. The guys making this game are real people, with, you know, feelings, and a sense of pride etc etc. To build this for people and then have so many of them throw it back in your face must be pretty rubbish, though I'm sure it's to be expected (sadly).
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Is Fallout 4 really that good? I got a bit tired of DayZ 3 or 4 months ago (mostly because all the KOS and lack of stuff to do) and bought GTA V but just couldn't stick to it. I was back in DayZ and trying harder a couple of weeks later. I left Elite: Dangerous for DayZ and will give the new expansion a go in a few days. But nothing beats the tension of DayZ. I mean, Fallout 4 isn't even multiplayer. GTA V just felt so silly, comparatively. Maybe I should give ARMA 3 a go...
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Wandering around Novo, miding my own business, on a server with 4 other people, none of whom I have seen. They might have seen me, but I'd only been on for maybe 10 minutes so it's fairly unlikely. Just healthily walking along a flat bit of pavement in front of a building looking for an interesting building to loot and then 'You are dead'. Didn't go unconscious first at all. Definitely a bug? Have never had similar experience before.
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Could be something like that yeah. I had a glowplug and some nice guns. Never even got to shoot or drive...
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Changelog Stable - 0.58129488 - 4.2MB Patch Notes
jefc_uk replied to yimmasabi's topic in General Discussion
I have read so many threads where people whinge about wipes and bugs causing gear loss and I can't believe I'm now saying it too: It's an alpha build. I mean - EVERY TIME the game starts up there is a comprehensive and polite message explaining the situation. The devs already make more allowance for players than they have are obliged to. Some people will never be happy though. If they gave warning of a wipe, it wouldn't be enough warning, or it would be unnecessary blah blah. Yes - you paid for it. But nobody held a gun to your head and forced you too. In fact - the terms were clearly explained. And people want them to apologise for a wipe? If i were a dev reading this thread I don't know if I'd be laughing or crying. Just grow up and gear up!!! And then kill me because I've lost my three barrels of guns and stuff. -
I spent ages looking for a glowplug and then found one and then found another one really soon afterwards. Goodnight.
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I'm a software developer, but not a very experienced one really, and I do web stuff. Anyway, I think it's worth remembering that they (the coders) are writing software that is destined to run on myriad different combinations of software and hardware. Therefore it is almost literally impossible to test every possible scenario. Web developers think cross browser testing is a pain, but when you have different OSs and all sorts of different hardware going on, well, it must be tough. ...and kind of annoying knowing that there will almost certainly always be someone out there with a computer that will provoke a bug of some sort. I imagine game development for consoles must be far easier. Test driven development (and also behaviour driven development) is pretty big in web dev and makes a lot of practical sense, especially in a team environment. Not sure if game developers are in to that kind of thing.
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how are helicopter crash sites working in 0.58 stable
jefc_uk replied to claws4life's topic in General Discussion
You need wheels! -
Veteran walked Cherno to Kamensk. Low loot in .58 - The Good and Bad
jefc_uk replied to venkman302's topic in General Discussion
I've been thinking a lot about moving to a private server (probably not the same one as you though!). I think I will after my next death. I can see lots of advantages. -
Veteran walked Cherno to Kamensk. Low loot in .58 - The Good and Bad
jefc_uk replied to venkman302's topic in General Discussion
Doesn't persistence take away some of the buzz though? I'm a fairly casual player and already have three barrels stashed with gear for when I get killed. This has lowered my fear of death considerably as, in a sense, it's not permadeath anymore... -
Veteran walked Cherno to Kamensk. Low loot in .58 - The Good and Bad
jefc_uk replied to venkman302's topic in General Discussion
Well, perhaps nonsense for you, but I take more risks and have no patience after a few and almost inevitably end up dead. -
3 Deaths, 3 Bugs, 1 Tired Player: A Story of 0.59
jefc_uk replied to DickCheney's topic in General Discussion
Not only using an alpha build, but using the experimental branch. You're just like my boss! -
Veteran walked Cherno to Kamensk. Low loot in .58 - The Good and Bad
jefc_uk replied to venkman302's topic in General Discussion
I too have little time to play due to work and family stuff. More like mid-30s for me though ;) Funnily enough, one of the reasons I am enjoying DayZ so much (especially .58) is because of the way I can achieve something valuable in just 10 or 15 minutes of play. Could be loads of things: get to water fountain, find a barrel, do a spot of helicopter searching, check out a location I've not been to before, go cross country between two towns (found someone's tent yesterday!), camp tent city while writing an email or two, go looting, check up on & top up my stashes etc etc. When you say you'd like things to move a bit faster, that implies some sort of end goal. What is that goal? I came to DayZ from Elite: Dangerous where many people asked the same sort of question. The difference there was that it could take ages to do just one small and tedious action so I got bored of that as I don;t have time to 'waste'. The only other game I play is Battlefield 4 for a quick fix and often after a couple of beers. DayZ and booze don't really mix! The only thing I struggle to do in DayZ is team up with anyone because I've got so little control over when I can play. Normally when I see people I end up dead, which gets annoying sometimes. -
I found a barrel up north and put it amongst some rocks and logged off and back on and it was gone. I did this twice with different barrels each time. Each time I was on public servers with names which indicated that persistence was on. Then I got K'dOS while climbing down from a deer stand north of NWAF (on a server with 5 other people!!). Sad because I had an AUG and a truck battery and was happy. Ah well. As my killer said to me as I expired: "This is DayZ. Little bitch". And we could have been friends. Spawned and found another barrel in the middle of the road. This time i put some stuff in it before I logged off. Logged back on and it were gone. 0.58 is great; being forced to travel to find stuff (though still not found a glowplug, despite all the travelling). Would love to be able to keep a modest stash in a barrel though, for the many, many times I get killed to death.
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Am I really thick? Does persistence work across servers on the public hive? Or do I have to log back on to the same public server? Oh dear.