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Your DayZ Team
Slushie
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Everything posted by Slushie
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Yeah, I get that. You're missing the point. I'm wondering if it still counts as exploiting if I'm doing it because a bug is getting me killed.
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No, I mean there's a bug where you get stuck in that view and double tapping alt doesn't fix it. I've had a friend have the same thing happen to him.
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Yeah, server resets sometimes make them disappear, but they generally come back. Look again later.
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Multiple kills in debug forrest recorded on video
Slushie replied to reuter's topic in Mod Servers & Private Hives
If the person banned was exploiting the game, and the people following him in leaving supported them exploiting, then not banning them would have more long term damage than banning them. Reputation is important. Nobody wants to play a game that's perceived as being soft on cheaters and hackers. -
What about disconnecting because of bugs? The other day I was being chased by zombies and got caught in the bug where I was stuck in alt-look, so all I could do to avoid dying was DC.
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Multiple kills in debug forrest recorded on video
Slushie replied to reuter's topic in Mod Servers & Private Hives
The fact is you DID buy another copy of OA with the intention of circumventing your ban. Regardless of you "seeing the light" afterwards, that shows these aren't just momentary lapses of judgement on your part, but rather a pattern. You claim you aren't using it, but nobody really knows that for sure, do they? Your word's a little tarnished at this point. Quit trying to defend yourself, suck it up, and accept your punishment. If you want your reputation to turn around, do it with your actions, not empty words. -
Multiple kills in debug forrest recorded on video
Slushie replied to reuter's topic in Mod Servers & Private Hives
Wouldn't surprise me. He's a massive hypocrite. In one of his streams someone DCs to avoid getting killed by him, and he lays into him with insults... then not 20 minutes later he gets shot and Alt-F4s to get away. I figured he would probably evade his ban. Watching him through the whole thing it was clear he was NOT sincerely remorseful about it one bit, even playing the victim. Hopefully TwitchTV banning him will be the end of the whole thing, though I hope the devs have permabanned him too for ban evasion. -
This is why rocket is my hero
Slushie replied to Shanefromwalkingdead's topic in DayZ Mod General Discussion
So, what's this thread about? Sucking up to rocket and making fun of people whose opinions you disagree with? -
So, no jokes?
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Man, is it 2009 already?
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Multiple kills in debug forrest recorded on video
Slushie replied to reuter's topic in Mod Servers & Private Hives
Tonic I think he's referring to the DayZ dev in Whiskey's chat saying he'll lobby for Whiskey to not get permabanned. Guat, I don't think the official prescribed punishment is necessarily permanent, so there's no obvious special treatment for streamers just yet. Personally I think people who knowingly use exploits should be permabanned, but it's not up to you or me. -
Multiple kills in debug forrest recorded on video
Slushie replied to reuter's topic in Mod Servers & Private Hives
Never liked that guy. Figures he'd go and pull something like this. -
What's exactly the deal with bashurverse's server?
Slushie replied to Lady Kyrah's topic in Mod Servers & Private Hives
Keeping your server private for you and your buddies gives you an unfair advantage. As long as your server connects to the main DayZ database, suck it up and play with everyone else. Personally I'd rather the mod have insufficient servers on which everyone has a level playing field than have a lot of servers but with bought advantages. -
Audio from the goon mumble - Proof of duping after 1.5.8 by goons
Slushie replied to zxcvbn_'s topic in Mod Servers & Private Hives
Uh. So? Are you not denying this, Soapy? -
Audio from the goon mumble - Proof of duping after 1.5.8 by goons
Slushie replied to zxcvbn_'s topic in Mod Servers & Private Hives
Well, yep, there are goons on that list. They really need to clean up their act, though that's probably asking a lot. -
Player Data corruption problem... again
Slushie replied to barcon's topic in DayZ Mod Troubleshooting
Yes, it's an alpha, so problems like these need to be brought up so they can be fixed. What's with the attitude? -
Download page is broken.
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Minutes for murders! Solving the "shoot on site".
Slushie replied to Dylan(Pezix)'s topic in DayZ Mod Suggestions
I like the idea of doing this but tied to humanity. Gives humanity some consequence without affecting gameplay itself. I don't think it would be too punishing to people who've killed in self-defense because it would be cumulative, meaning killing one or two people wouldn't be so bad, whereas killing loads of people would make you considerably more worried about dying. Frankly anyone this would scare off are people we don't need, so I'd consider that a pro, not a con. It's a mod, and an alpha at that; a huge playerbase isn't what we should be concerned with. -
Some servers just seem to disappear. I think it happened to US7 too. I don't know about Dallas 11 but KC1 always seemed to have problems.
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All of you check if your tents are still there. This happened to me, and when I logged back in about a half hour later the tent was gone.
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I had this issue, until I suddenly managed to set one up even though it had just told me it wouldn't work. Only I still had both of my tents in my inventory, so it basically duped one for me. So I logged out, and logged back in, and the tent was gone. Tents definitely seem broken right now.
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Okay, I hadn't really played the last week or so, so I basically missed 1.5.7. I heard the zombie spawns were ridiculous, so that helped keep me away, but then I heard they were "fixed" in this update, so I was psyched for an upped but still reasonable level of zombies. So today I'm in Msta and I aggro a zombie after leaving the barn. I figure okay, whatever, I sprint up the hill to take out whatever's following me, and holy crap they just don't stop coming. After taking out like 15 and losing a lot of blood it's finally over and I figure okay, I should be able to loot the town no problem now. Only the town is still full of zombies. So I figure fine, I'll just use stealth, and I do, managing to loot a house, but on the way out I aggro another one. Fine, I figure, I'll just finish off this goddamnit there's another at least 15 of them. So I finish this wave off, and figure, "well now I must have free reign of the town". Only, fighting off that last wave couldn't have taken more than a minute or two, but there are STILL zombies roaming around where I JUST aggroed the last wave. So basically it's impossible to clear even part of a town, because they spawn just fast as you kill them. Did this update just not fix the zombie spawns from the last one, or were they even harsher in 1.5.7? If so I'm glad I took that break.
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Yep. You aren't paying for you and your buddies to play, you're paying for EVERYONE to play. If you don't like that, get over it or just don't pay.
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Disconnecting while underfire bannable?
Slushie replied to Babaganoush's topic in DayZ Mod General Discussion
If you can prove it happened, I don't see why not. I mean it's practically an exploit. The problem is proving it if the admin didn't see it for himself. -
Major server-side upgrade, performance should increase
Slushie replied to jonaswashe's topic in DayZ Mod General Discussion
Seems like half of DayZ's problems are the fault of Arma II. Shame, really.