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4 NeutralAbout BathSalts
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Should we remove barbed wire in the next update
BathSalts replied to mattlightfoot's topic in Mod Announcements & Info
Yes, please remove player barbwire cuz griefing is really it's only use; and please remove the barbwire coded into the map which cause the graphics glitches! -
The ultimate fix for everything
BathSalts replied to ironman Tetsuo's topic in DayZ Mod General Discussion
Excellent post! BEANS! -
What about some zombie´s skills? and a way to "punish" banditry
BathSalts replied to esteban_haas@hotmail.com's topic in DayZ Mod Suggestions
Here we go again with the friggin hallucinations..... -
Hi guys, I see everyone is as cheerful as ever! My issues are the same; artifacts at all military sites, spawning on the beach-which is the worst, constantly worried about hackers.. Q6600, hd5770, win 7 64 bit, latest updates
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Yeah nice try perpetuating a failed gag that has already been done over and over again. You must be trolling for views on your channel. Look at the other bigfoot videos from Arma, the ones that are just like the one you posted, which show absolutely nothing. By the way, you never saw a bigfoot. And you didn't seen him either.
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Looking to join or form a small squad.
BathSalts replied to CyberTyrant's topic in DayZ Mod General Discussion
Skype request sent, let's talk! -
Combat Go-to tent? New DayZ tactic? Read to find out more.
BathSalts replied to jamiewilkinson2012@gmail.com's topic in DayZ Mod General Discussion
Close to the barracks? One of them may have hoped to pick up a Coyote then fill it with whatever else was left in there that they needed, then decide what was expendable back at the Czeck backpack. Plus dropping your backpack makes you less of a target. I've thought about it as a tactic but have always been too sketchy on dropping any of my gear so I've never bothered to try. -
Mature group (30+) lookin for a few new recruits. EU
BathSalts replied to Sargonator's topic in DayZ Mod General Discussion
Absolutely I'm interested sounds just like what I'm looking for! Been hoping to link up with some players of the same age, too. Playing with the younger ones is like herding cats. -
ooooh that makes me wonder if it's possible to attach a satchel charge to a player and send him on a jihad mission lol
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Yuuuuuup me too. Stuck at Balota. Win 7 64bit, q6600, hd5770
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Same. Can't move from balota cuz I can't see! Win 7 64bit, q6600, hd5770, newest drivers, newest updates
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Consequences of player killing - a new direction!
BathSalts replied to heretic (DayZ)'s topic in DayZ Mod Suggestions
Lol BS -
Consequences of player killing - a new direction!
BathSalts replied to heretic (DayZ)'s topic in DayZ Mod Suggestions
The Playstyle is punishment though, really if you think about it. "Survival Simulator" - Bandits are played by a type of person that exist IRL, not crazy insane murder type necessarily - but there are a lot of lazy, stupid, ignorant, hateful people play this game and love to grief and usually end up playing in dumb groups you'll see running around at the airfield. And there are a bunch of other lazy types who just want the game itself to punish players who don't play the game the way they want it played. Rocket is going to make it harder and harder for bandit types to not succeed; and he's going to do it by introducing more tools, not game mechanics or sanity meters - so that it's up to you and me to combat those types in-game ourselves. This game became popular because of the freedom it allows in the open world, and because it leaves SO much to your own imagination! And you guys are asking for that freedom to be restricted with a mechanic that would probably only cause every one to bug out and lose their gear if it ever actually made it into an update????? Just so that, what, you feel like 'something' is done to get even with those assholes? Those assholes EXIST! Now that's REALISM! -
Consequences of player killing - a new direction!
BathSalts replied to heretic (DayZ)'s topic in DayZ Mod Suggestions
Is everyone considering that as the game is now, it reflects pretty well how things would go IRL. If it hits the fan tomorrow, and there are people running around your city, there will be PLENTY of people without the conscience, or rather; with the twisted conscience enough to justify to themselves to shoot first and ask questions later. There are PLENTY of people who are ready to shoot you in the back IRL. But if you're smart and good and trustworthy and useful and not a politician type :) there will be plenty of people who will want/give you help. And if it hit the fan tomorrow, it would be like the game - there would be a bunch of people wandering around like zombies, complaining that it's unfair; there will be a bunch of military grade weapons aimed at you, there will be Survivors and Bandits and more, in fact Rocket should add a Rape option to the scroll menu, cuz there'll be plenty of that, too! What there won't be is hallucinations from murder, audio hallucinations from murder, etc. because that doesn't happen in real life - it sometimes goes the other way around with the hallucinations and such coming first but as far as realism is concerned; I'm totally with Rocket that primarily this is a survival simulator, and in this game just like in real life it will eventually sort itself out because murderers who band together end up murdering each other somehow too, directly or indirectly through negligence, stupidity, selfishness and percieved invulnerability, or fucking with the wrong group of Survivors. Survivors that just deal with what comes, including what is percieved as unfair to other, weaker characters- will ultimately triumph even with their losses. As this game evolves, so will the gameplay - we'll bash it out in the forums until we get it right. And maybe we learn something in the process. A few months from now we will have figured out a way to do it, and it will happen naturally. -
Consequences of player killing - a new direction!
BathSalts replied to heretic (DayZ)'s topic in DayZ Mod Suggestions
lol your 'response' only proves my point that you hold a dismissive attitude toward those who disagree. You mock yourself and do not know it.