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tux (DayZ)

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Everything posted by tux (DayZ)

  1. tux (DayZ)

    persistance

    If the devs were to give us any more information than they already do, think about what the forums would look like... We would have the usual "WTF game is 2 hard 4 me" posts, and the "WTF game is broke plz fix" posts. We'd also have significantly more people posting shit like "WTF you guys said you would implement features X Y and Z but you only implemented X and Y!!! YOU PROMISED Z!!!" I mean, we already have plenty of posts like this, but I'm sure it's hard enough for the devs to keep up with their internal roadmap, let alone features that they might have mentioned months or years ago that people are still grasping on to for dear life. Granted, there could be more of an official changelog right after each update, but this being alpha, a lot of the time certain features aren't fully implemented, implemented correctly, or have major bugs associated with them, so giving us a set-in-stone changelog with each update might end up backfiring and causing more harm than good. Plus, how much fun is it to start up DayZ after a brand new update and seeing what changes have been made first-hand. This is one of my favorite things about being part of the development of this game; seeing how many new features I can find, then going online and seeing what other people have found and what they think of the most recent update.
  2. Seems like the problem was that servers were acting differently, and they couldn't see that until now because in experimental, there weren't nearly enough servers or players online for them to recognize any of these problems. My guess is that instead of leaving .55 as-is (where some servers were okay and some were not spawning loot correctly), they would just revert back to a working loot system so at least every server was the same. Unfortunately, I doubt using an old system, simply because people wouldn't shut up about how the game was broken (as it should be; see ALPHA), will give the devs the bug data that is needed to quickly provide working a working loot system in further iterations. Granted, they might not alienate as many players with this mindset, but do we really want all of these people complaining about how the game is broken around much longer anyway?
  3. tux (DayZ)

    persistance

    To all the people who bought into this game for the wrong reasons: The Dev Team does not suck. You bought into the fucking alpha version of a game that is clearly still a work in progress. You clearly didn't read the disclaimer in steam, on their website, OR WHEN YOU LOAD THE GAME ITSELF. You aren't fucking entitled to a playable, or even working game, and you deserve to break your legs and ruin your pants on every single staircase you ever encounter for having this mentality. The DayZ SA development team provides a transparent look into they development process, a hell of a lot more than any other game development company is willing to submit themselves to. No wonder there aren't more dev teams like this; especially after this most recent update with the loot and zombie changes, anyone can see why listening to every fucking kid who refuses to understand what the alpha stage of a game means is a total headache and non-stop complaining every time a change is implemented. They even said in this most recent status update that the new central loot system is broken, which is probably why they rolled back to the .54 loot system until the next iteration. They also said that even though the loot in .55 was pretty broken, that they still got very valuable information. They even rolled the loot system back, which I assume is because people wouldn't stop complaining. So please, either leave and come back when the game is in beta (or even fully released, because there's sure as hell gonna be things needing to be fixed up until release), stop buying into alpha games if you don't understand that you aren't entitled to a working game, or shut the fuck up and share the wonderful experience of being a part of the development of a game (because if any other developers see the shitshow that has come from allowing people to play the alpha version of a game, there probably won't ever be something like this in the future). /rant
  4. Just played the new .54 loot rollback for a few hours. Looks like military loot spawns (barracks, camo buildings, airfields) are back to how they were before. Ended up having 4 different encounters on a single private hive; seemed like everyone was fulled decked out in military gear and weapons/ammo. I feel we need a balance between the old loot system (being able to actually find items) and the new loot system (you never really know for sure where things are going to spawn). Personally, I think that the new loot system (.55 pre-rollback) was more in the right direction, but obviously some bug fixes were needed. I'm just glad that the devs are finally addressing the fact that the loot spawns were pretty broken still. Hopefully this means that all of the "elektro deathmatch" kids stop whining now. Above all else, people need to understand that we aren't entitled to a working game (something that I'm glad they addressed in this most recent status report). It's much more important that the alpha development process goes as quickly as possible, which means lots of people playing the game and reporting bugs and suggestions, no matter how broken the game may seem.
  5. tux (DayZ)

    Food Comparison Chart

    I made this exact same spreadsheet, and got the same results. Unfortunately, I made it before the .55 update, so it doesn't really help much anymore, as just about any food you find now is worth eating to keep yourself alive. Thanks for sharing though.
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