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tux (DayZ)

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Everything posted by tux (DayZ)

  1. tux (DayZ)

    Lack of zombies?

    If you were in a town that a player was just in before you, the zeds probably lost sight of the player but were still grouped together. If you were in a town that no players have been in since a restart, there should be a lot of zeds in the town, assuming that they do actually only show up on restart.
  2. tux (DayZ)

    Akm/ak101 not spawning

    I've found a couple AKM at humvee spawns in the middle of random towns. No AK101 yet. Drum mags are pretty easy to come by.
  3. tux (DayZ)

    Q&A

    To answer your specific question: from my experience so far in 0.57, some servers didn't switch persistence off, or properly setup loot respawning on restarts, maybe due to their server provider not giving them the option. Persistence off and loot respawn was expected for this patch, and now more servers are aligning to this expectation. Originally, the devs also said that vehicle persistence should be ON, but that has also proven to not be the case yet this patch, and all of the trucks spawn in the same spot on restart. The reason for persistence OFF and an abundance of loot was so that the devs could make sure the new CLE was spawning loot in the right places. With a ton of loot, the process testing can be done more quickly. As for trucks, we should soon stop seeing ready-to-drive trucks spawning everywhere, and car parts should be showing up. By that time, I assume that vehicle persistence will be fully enabled (maybe after saturating the world with a ton of car parts for more testing). Hopefully we'll see vehicle inventories around that time too :D EDIT: The best way to keep up with all of the changes, aside from playing the experimental patch whenever it's available, is to read the latest stable patch discussion thread (or experimental discussion thread when available), just like kichilron mentioned. Everyone in the experimental discussion thread basically wrote the 0.57 changelog just by exchanging the experiences we had on the exp branch.
  4. tux (DayZ)

    CR527 + Hunting Scope - Worth It?

    Remember, rarity of loot (especially primary weapons and military-grade loot) is not at all in it's final state. Chances are, once they refine the CLE in a few patches, you'll have trouble finding any gun, and if you come across the CR527 while bare handed, my guess is that you'll take it and use it.
  5. tux (DayZ)

    Where am I ? (The Official)

    Are you taking pictures of your monitor with a camera? :D If you press the Print Screen button on your keyboard, you can capture your entire screen to your clipboard, and paste it in MS Paint or any other image manipulation program. In any steam game, the default screencap button is F12, and when you leave the game, a screen will pop up with all of the screenshots that you took during that session; a bit easier than pasting it into an image processing program. Also, you can use the snipping tool (Windows 7+ I believe). Just type it into your search bar under the start menu ("snipping"), which makes it really easy to select just a portion of your screen to take a picture of.
  6. tux (DayZ)

    DayZ SA Modding: A New Map

    I haven't really had much experience with modding anything, but I plan on starting my modding experience with DayZ once it's implemented. Can't wait for this great feature to come into play.
  7. tux (DayZ)

    DayZ Standalone Singleplayer

    I think this is awesome. The whole interview was good information to hear. The steam workshop compatibility, and the new vehicles (with repairs needed) soon I'm really excited about. What about all of those players that just want to get the best tier loot and shoot zombies? Like Hicks said, what if someone doesn't have a good internet connection, or wants to roleplay that they are the last survivor on earth. Plus being able to test your own mods will be nice. I'm sure the single player would be tied into having your own server, but without other clients needing to connect to your box (as in LAN). Also, if they release SP before the game is fully released, we'll be able to test the builds on our own private hive to see what is new without having to worry about people scouring the map for new items as well. I doubt creating a single player will significantly reduce the amount of players in regular servers. In fact, if someone wanted to start by playing the single player, then move onto more PvP based interaction once they had more of an understanding of the game, you could argue that a SP would bring more players to the game.
  8. tux (DayZ)

    Sprained Ankle - what are my options?

    Is that actually a thing? I've never gotten it to work (med tent)
  9. tux (DayZ)

    Compass?

    I thought about this for a bit. I decided it would be like having the compass on a lanyard around your neck or attached via chain to your vest/backpack. The brass compass looks kind of like a pocket watch, which usually came with a chain. I guess it's not too difficult maintaining a direction if you only pull out your compass every once in a while, but I do love how it changes in your hotbar. Especially when I quickly enter a house to loot while on my way to a far destination, I don't have to remember which direction I was heading. Saves some time, and I don't think it really breaks anything enough to revert back to the old method.
  10. tux (DayZ)

    Problems with accuracy on Winchester?

    I was having the same problem with my MP5 + ACOG. Was shooting a stupid goat, and I couldn't hit him, even though I got pretty close to him. He even sat down (mocking me, I'm sure) and I couldn't get a hit. Was also having problems hitting a player who was server hopping at a heli crash that I found. I was out of breath that time, but it still looked like one of the ~15 shots I took (single fire) should've hit him. It is an SMG, maybe the range just falls off really fast. Makes you wonder why you can slap an ACOG on there in the first place.
  11. tux (DayZ)

    Animals since 0.57

    Found two goats in Msta. I had no idea what could be making sounds like that. And boy are they hard as hell to kill (only got one with my MP5 + ACOG, after many missed shots). Chickens, deer, and pigs are all also in the game.
  12. tux (DayZ)

    Character puts weapon on back or ground unintentionally

    I've lost most of my primary rifles while double-carrying two primary weapons, especially when switching between them. I assume this has been posted to the feedback submitter / bug tracker. It's the main headache so far in this patch. Luckily, loot is so plentiful that it's very easy to find more weapons.
  13. tux (DayZ)

    Multi-Person Mechanics to discourage KOS

    Having zeds that were stronger, faster, and plentiful would ultimately discourage KOS. Aren't they supposed to be infected, rather than "undead"? If I had to save all of my shots carefully just to stave off the zeds, I'd be recruiting everyone that I saw to shoot at zeds instead of at me.
  14. tux (DayZ)

    Multi-Person Mechanics to discourage KOS

    When I think of "finite lifespan" my mind immediately goes to the controversial bone condition stat (it has many other names attributed to it as well). Basically, it meant you could be 1-shot by a zombie at any time, and the more you got hit by zombies or bullets, the better chance you had of taking a critical hit. Wobo did a great video about the bone condition stat. Although this is probably more realistic, that your character couldn't magically heal with virtually no medical treatment, it really hindered the core ideas behind this game, being a survival game. Almost everyone I saw who commented on the "bone condition stat" thought it should be removed. No way should I be easier to kill the longer I stayed alive. Luckily, it was recently addressed by a developer that this bone condition stat would regenerate over time whilst your character was in a "healthy" condition. I feel that this is the right direction to go in, but I don't think that lifespan conditions should be completely avoided. However, adding something similar to the "bone condition stat" would be counterproductive, however realistic it might be. Once zeds and zed spawning is further refined, I'm sure that shooting a weapon in town will cause a large group of them to swarm to your position. I remember a year ago or maybe longer, zeds being attracted to gunshots was a real hassle when trying to firefight in town. However, with the current state of zeds (in these past few patches), they are changing a lot, and we really can't expect such mechanics to be working correctly yet. Just as every other important core mechanic that we're starting to see implemented (i.e. CLE, character controllers, inventory matrix), it will take time for these features to be working as intended for release. We're definitely on the right track though.
  15. tux (DayZ)

    Mega desync and lags on all testet servers!

    I'm starting to realize my network connectivity is almost 100% server based. Some servers will give me huge delays, some will make me rubberband when near other players, and some I've had virtually 0 problems at all. I don't know why different servers are having different issues, as I thought that the devs were forcing every server provider to use the same configs for now. Maybe it's just the hardware or my connection to the server. I tend to stick with the servers that I connect the best to. If you find a server that seems to work really well, I'd suggest you primarily play on that one to improve your experience.
  16. tux (DayZ)

    World containers?

    Yep. With the new inventory matrix, which we're experiencing (struggling with) currently in 0.57, will come the ability for all of these things. It's exciting to be following how these baseline features are being reworked (also, the character controllers, among other features), and what will come next once those are polished and ready for release. Glad we have a great dev team that shares as much as they can about the process. :beans: EDIT: Thanks for sharing the video though. I hadn't seen it before.
  17. I'd assume that once more iterations of the CLE have been implemented, and all items have been saturated into the item pool for widespread testing, that we'll start to see more of a balance of item spawning, based on rarity (see: this week's status report).
  18. tux (DayZ)

    Multi-Person Mechanics to discourage KOS

    Love the ideas. Anything that facilitates cooperative interaction among two or more players really captures the essence of how this game should be played. A trading screen would be essential, especially while dropping things on the ground proves quite dangerous at this time. Maybe just something similar to the "vicinity" or "view contents" on the left side of your inventory, where you interact with another player, and if accepted, you can see items from their inventory. Barricading is also a great idea. Obviously someone wouldn't easily be able to move a very heavy object on their own, especially if injured (which is likely in this case). Maybe Pushing a truck / car if it was out of gas or broken down would require multiple people, one to steer, a couple more (I'm thinking party bus) to push. That or carrying a large object, like construction materials or vehicle parts. I'm really hoping that with the new character controllers, more features like what you've outlined will be possible. Thanks for the thought out post. I really hope the devs take note of your suggestions and work towards implementing something like this. :beans:
  19. tux (DayZ)

    Found a Smersh Vest... At Stary Sober's Tents

    I can't wait to find a winchester and hunting scope to try out. I see the importance of spawning newly introduced items more frequently, but at what point do we get too many unique items, some potentially necessary, and new items aren't found as often. Hopefully once the CLE is more refined, it'll fix this type of problem.
  20. 3PP is a feature, not an exploit. There are ways to exploit 3PP, but they are even working on changing the 3PP mechanics to further prevent exploitations in an over-the-shoulder camera perspective. Why do you choose to ignore the fact that combat logging is an exploit, thus breaking one of only a few rules that are globally accepted in this game.
  21. I think we've got a future politician on our hands...
  22. tux (DayZ)

    Dead children confirmed

    This is horrible. Have my beans.
  23. Gameplay is a lot smoother. FPS are a lot higher. There are a ton of new and awesome features. That being said, I don't know why you "left" in the first place. Until full release, there will always be flaws. Big issues that might stop you from fully enjoying the game: Persistence isn't working as intended, but it should be working again very soon.The CLE (central loot economy) is in early iterations, so there are some quirks to it, and is certainly not working as intended.Zeds are still pretty buggy, again, not working as intended, nor are they currently in abundance.I've heard a lot of people say this is the best patch in a while, so if you want to check out how things are going, now is probably a good time. However, I expect we're on an upswing in terms of working mechanics and features, so it should only be getting better from here on out. At least until a new feature is introduced and breaks everything completely.
  24. I'm afraid FlimFlamm's gonna go into cardiac arrest once he finally finds a barrel. Best of luck. You'll be the first person I notify if I ever find one.
  25. tux (DayZ)

    Netting location?

    Just hearsay, but people have told me that netting is not being found at any boats. Someone told me the only thing they've been finding are oars at the boats. Personally, every rowboat (netting spawn) that I've encountered has been completely empty. I would love to try out the new craftable fishing net, and who doesn't love a ghillie wrap / suit. Guess we'll just have to wait for CLE to be properly configured.
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