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Tonyeh

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Everything posted by Tonyeh

  1. Tonyeh

    Stable Update 1.13

    It's certainly not 100%. I got wounded yesterday and stitched it up. No infection happened.
  2. Tonyeh

    DayZ Update 1.13

    What's the % chance of getting an infection? 20%, 50%, higher? Just stitched up a wound with a sewing kit and was waiting for an infection to occur. I kept popping vitamin pills in the hope that would stave off infection just in case. But no infection happened anyway.
  3. Tonyeh

    Why I don't play on official....

    LOL EU servers for EU cheaters.
  4. Tonyeh

    Quality of life changes

    Re: No.1 We can carry waaaay too much stuff in DayZ. It's farcical how much a person can lug around with them in the game. They are people running around with a small arsenal, equipped with two rifles, a side arm or two and an smg in their bag. Plus cans of ammo, food, cooking pots and a whole host of other stuff (car radiators LOL) that in reality with restrict you to a very slow pace and a very small distance, if you were able to move at all. I understand why the devs have such carrying abilities, of course. But it's still silly to see people running around with the equivalent of a squads worth of arms and ammo. Re: No.4 Using duct tape to improv certain things is something I've wanted to see for a long time. The taped flashlight is a good idea. And taped mags would help too . You should be able to tape a lot of things.
  5. Tonyeh

    Stable Update 1.12

    Spaggies and Zero are community servers. I'll give Kamakrew a go.
  6. Tonyeh

    Stable Update 1.12

    EU mostly. Spaggies and Zero.
  7. Tonyeh

    DayZ Wipe Announcement 1.13

    For 1.12 I've favoured the SKS over any other gun in the game. The bolt actions are useless unless you're far away and chicken fighting, so If I see an SKS, the Mosin, CR, Blaze and Winchester will all get ditched in a second. TBH, I've even dropped the M4 now, because it's so good. The only things against it is that it is semi auto and there's a lack of attachments like a decent suppressor. But, sure, good luck finding a suppressor for any of the AK's (good luck finding an AK in the first bloody place).
  8. Tonyeh

    Stable Update 1.12

    Well, I can't say what's going on myself, but something is definitely off. However, I've been killed one shot more times in this patch than ever before irrespective of what I am wearing or not wearing. ¯\_(ツ)_/¯ In previous patches you stood some sort of chance if you got hit while wearing armour of some sort. It would fuck you up, but if lucky you could get to cover or just run. Now it's all just dup -> You Are Dead. At this point I'd rather see things going back to the way they were in 1.11.
  9. Tonyeh

    DayZ Wipe Announcement 1.13

    I think people are just stockpiling them cos they're actually decent now. In lieu of an AKM, it's the best weapon in the game. Not bad at a distance and great up close.
  10. Tonyeh

    DayZ Wipe Announcement 1.13

    ^ That's my absolute pet hate with the game. Those CLE parameters need to be done away with as long as people keep duping and stashing arsenals of weapons. It's beyond ridiculous at this point. It's hard to even find an SKS now cos they're whipped up due to the fact that its ammo got a buff in 1.12.
  11. Tonyeh

    Stable Update 1.12

    ^ So, once again, this has happened. I was wearing an assault helmet with visor and pristine plate armour. One shot -> You are dead. It's practically worthless. My experience with armour in this patch is that all it has added is weight. I'm done bothering with it. It's absolutely pointless. *edit - I respawned close to where I was killed, raced back to my body and everything was still there. The assault helmet and plate carrier were in pristine condition. Something is definitely not right here.
  12. Tonyeh

    DayZ Wipe Announcement 1.13

    PC. Don't like the idea of multiple accounts. Idiots may keep stashing loot in bases, but it happens all the time. Break into a base it will, more than likely, have a stash of goods. I've lost count of the bases I've broken into that has had barrels and crates stuffed with guns and ammo. Bases I've come across already broken into with the same. And I've played on servers from New York to Germany. Walk by a base or someone's lockup and the PC will stutter because there's some much stuff loading in.
  13. Tonyeh

    DayZ Wipe Announcement 1.13

    Even if you managed to carry over your character, it would help. With that, BI could announce a wipe on a given day and players could carry on them their most wanted stuff. With the wipe, the starting over phase wouldn't be as drastic then. You could still load up your character with the stuff you spent the longest time looking for, log out for the wipe, and then log back in. The map would be reset, but at least your character would still have something on them. It's the absolute elimination of everything that's the main problem.
  14. Tonyeh

    Stable Update 1.12

    Except this wasn't unconscious. It was bang -> You Are Dead And it's not the first time that that has happened either. Perhaps there's some sort of RNG going on with regards to armour? Personally speaking, I am having a worse time with armour than I have had in previous patches.
  15. Tonyeh

    DayZ Wipe Announcement 1.13

    ^ Yeh, we all know this, but that's not really the point is it. Losing your gear to being shot, eaten, starved or just dumb luck is fine and it's what the game is about. But losing everything because someone flips a switch and year zeroes the map isn't the same thing. It's inevitably going to be annoying to the player. What's happening here is that BI are making DayZ into a run and gun game, where it's utterly pointless to try and build anything at all, including a character, because all you have is a three month lifespan. For the pew pew types, that's not a problem, because their only interest in bang bang, until they get killed themselves, and they'll have multiple characters in that 12 weeks. But for others who play the game differently, it's a big deal, and goes against what the game holds for them in terms of its survival aspects. These days I play a mixture of game types with regards to DayZ. Deathmatch on Esseker, cos that's all you can do on that map. Elsewhere, I play the game to see how long a toon can go for. The longest character I had was close to six months on Chernarus. He'd survived through a ton of stuff and was close to death numerous times, from players, disease, wolves, bears and my own stupidity. I made the game a little tougher for myself by only eating what I hunted and I didn't use the water fountains, which meant I needed a steady supply of chlorine tabs to purify water. He was, easily, the best and most enjoyable character I've ever played in the game and on that map and the longevity played a big part. If these 3 month wipes are now a thing, that means no more of that and I can't say that I'm that enamoured with it. Because I like the option of trying for long term survival, where the objective is to go as long as you can. In fairness, the game needs to be tougher in that regard and food needs to be harder to come by. Disease needs to be longer lasting too and something that a player should dread. Getting Cholera should be a really big deal in the world of DayZ. Not the 20 minute inconvenience it is at the moment. And breaking a leg should be an absolute disaster that puts you in a true disadvantage. Problem is the pew pew types would lose their shit if DayZ's environment became any harder than it is at the moment, so all that's probably a pipe dream.
  16. Tonyeh

    Experimental Update 1.13 (Changelog)

    ^ I think they do lose accuracy when damaged? At least that was my impression. They jam more that's for sure.
  17. Tonyeh

    DayZ Wipe Announcement 1.13

    I don't care what you buy.
  18. Tonyeh

    DayZ Wipe Announcement 1.13

    No. They don't. Whether it's sensible in the end or or not, bases are used to stash loot, first and foremost. Pretending that it's anything else is nonsense. The problem is that the loot they stash just sits there and causes serious problems with the CLE and performance. TBH, base building was one of the worst additions to the game when you stop and think about it. It's destroyed the game for a lot of people because you have a group of players that can sweep a map several times and lock up all the top tier loot, denying its use to anyone else. Then they often don't bother logging back in because there's nobody playing on that map cos they can't find any high class loot.
  19. Tonyeh

    DayZ Wipe Announcement 1.13

    If wipes are BI's way of levelling the playing field, it sucks. They need to look into getting rid of the "count_in" flags instead if they want to do that. Make going to a military site for top gear worth the bother. Playing today and have found NOTHING at military sites, because players have hoarded all the good gear away in bases and stashes. There's not even an SKS as a consolation prize. It's making the game deathly dull.
  20. Tonyeh

    HARDER BEARS IDEA

    Bears don't need any buffs. Especially the one in the OP.
  21. Tonyeh

    Stable Update 1.12

    ^ If it was a headshot, it was a truly remarkable headshot cos I was racing along and zigzagging like a maniac. Honestly though, this isn't the first time something like that has happened in the last iteration of the game. My experience with armour in 1.12 has been that it's pretty poor and adds little but weight, which goes against what seems to be the idea that it's somehow overpowered now. Maybe it is a "legs" problem. And BI need to look into that big time, assuming they already haven't in 1.13.
  22. Tonyeh

    Disgusting

    re: dark nights. My wife's family literally lives in a field in the middle of nowhere and at night you'd be surprised at just how much you can see. In reality, nights are rarely pitch black. Even on cloudy nights. Unfortunately with DayZ, we either have a situation where they are too bright and look a little silly or they are too dark and people log out, cos they can't see to play the game.
  23. Tonyeh

    Experimental Update 1.13 (Changelog)

    ^ I've often said that players should start on a fuller stomach, but food sources should be made rarer in the game, so that food becomes a truly necessary thing for the player to worry about throughout the game. At the moment, once you are over that hump at the beginning where starvation is a danger, you never have to worry about even being mildly hungry again. Presently, I'm on Spaggies Deer Isle and it's a tough map in the beginning. But once I'd found a knife and a small gun I was sorted as far as food was concerned. I just killed a few chickens and bish, bash, bosh, hunger was no longer an issue. Once I found a rifle, I killed a deer and now I'm completely full with food to spare. I know from here on in, I'll be able to find food with no bother, because there are so many animals on the map, I'll be spoilt for choice. I'll never even have to pick up that can of peaches or beans. A good 90% of my deaths are from snipers. Someone shooting me from miles away that you can do nothing about. I'll generally be very careful going through any town and check it out first. At military sites I am super cautious and will generally avoid encounters with humans. So, I am curious too about how the infected will act in 1.13. I think the devs are going in the right direction with making them are credible threat. In 1.12, they were ok. But I'd make them harder still. Once you have a silenced pistol, they cease to be a problem. What I'd really like to see regarding the infected is for a large increase in their number. But that isn't going to happen. I'd like to see a situation where you overlook a town and see that there's a huge number of infected and you need to make a choice whether to go and loot or move on. If you're desparate enough, you may have to try and risk it. That's true survival. Not running around until your shot by some twat in a guile suit who's been camping in the one spot shooting new spawns for the last 4 hours.
  24. Tonyeh

    Experimental Update 1.13 (Changelog)

    Unfortunately, I think a lot of players (too many) have only ever seen the game in terms of pew pew, because that's all any game means to them. Now, I've been playing pew pew DayZ on the Zero Esseker server for about a month now, just for a bit of difference, and it has gotten really stale at this point. There's no survival element. You gear up and head to town until you're shot dead...respawn, repeat. No toon lasts more than a few days.
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