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Everything posted by Tonyeh
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Yeh, this will be me too. I can just see it now....I stumble upon my beloved AKM, with a suppressor, a scope and two full mags of ammo. Then I'll log in the next time and find myself back in a pair of knickers and a T-Shirt because someone hit restart on the server.
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Yeh, the thing about this durability messing is that it's so unnecessary. A few patches ago the durability of shoes and boots was absolutely fine. You got a decent amount of time out of a pair and eventually you had to go seeking new ones. Now it's like a pair of boots won't even last a game day especially if you're on a road. It's prudent to carry a spare pair with you everywhere you go because they're so flimsy. I've bought some cheap shoes in my time, but DayZ's footwear takes the mickey. But the knives durability is beyond a joke. Why anyone thought that they needed "tweaking" is beyond me. They were grand in 1.09. Nobody was complaining. Now every knife (including heavy duty hunter and combat knives) has the lifetime of plastic take away cutlery you get with your Chinese on a Friday night.
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Ummm....well, I don't know if I can explain it any simpler. I spose that, yes, the outcome is the same. But the journey to that outcome is radically different, where one (getting shot, falling off a high building) is a result of playing the game and the other (switching the server off) is getting buggered no matter what you do, if you know what I mean.
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But what it won't mean is that the hoarding eliminates the possibility of other players getting top tier weaponry. The hoarders can hoard all the AK's they want, but the map will still spawn them allowing other players to find them. In other words, hoarding doesn't mean that the map won't spawn the high value loot.
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Well sure, we know that gear "comes and goes". But how it comes and goes is very important. I've died many times in DayZ, as has every player. I've been killed by zeds, by players, by animals, by the environment and by my inability to understand that when you pull a pin on a grenade by accident it's better to chuck the feckin thing as far as you can and as quick as you can. But, those are all things that the game is about and while sometimes getting blown away can be frustrating. It's the actual game's stuff you're competing against. So that frustration of losing your gear through something like that is short lived...and you learn to do better the next time. Whereas the frustration of losing everything because someone wiped the servers will just make people not want to bother even playing in the first place. Or at least not bother playing to the game's fullest potential. And yes, there probably are many players that would go through several toons in the space of a business quarter and will die due to the game's mechanics and basically their number was up. But that's not the same as being eliminated in a server wipe.
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A stray bullet in the face is part of the game though. That's what makes it exciting as you're not sure who is watching you and if or when the firing will start. It makes the player be very careful where they go, especially when they have more to lose. A server wipe is someone turning the entire world off and on again which kills the player no matter what they do.
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Then I would propose getting rid of the IN_CARGO, IN_HOARDER, IN_PLAYER parameters that were introduced a few updates back, because they are WITHOUT DOUBT the absolute worst additions to the loot economy that has ever been implemented in DayZ. If "balance" is what the devs are after, get shot of those limitations because they do nothing for the game. Wiping every player's progress every few months is the nuclear option and, frankly, an appalling idea.
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Have to agree on the...um...discomfort that semi regular server wipes will have. Before 1.11 I had a toon that survived around 5 or 6 months. He was the longest surviving character I ever had and had gone through numerous fights with humans, zeds and animals and came close to death many times, but lived to tell the tale as it were. I had a nice wee stash of gear that I had harvested and even had a few little bases built (and raided). To me that's the ultimate point of the game and it was the most satisfying period of DayZ that I have played since I bought the standalone years ago. But wiping everything makes even bothering with any of that utterly pointless. Why would any player go through building up a toon and their stuff when a wipe will eliminate it all in a second? And you're correct, what will result is just people going for any mid tier weapon (hello SKS) and heading to Cherno for some CoD firefights until they are killed and they do all again in the same session. Because doing anything else would be a fool's errand. On the server I play on mostly, there was a large group who had basically turned Cherno in a fortress. They had a massive structure around almost the entire city. I reconnoitred them several times going about their business and even had unfriendly encounters with them around other areas of the map as we were in competition for resources. But there was a certain amount of excitement about observing what they were doing. Now walling off a city like Cherno is probably a bit extreme, but it was a great example of what some groups can do. But all that is now gone because somebody turned everything off and on again. That must have made that particular group hit the roof. All of that work, and it must have taken some effort indeed, was zapped in an instant. In any case, I had thought that DayZ had reached a point where server wipes (or at least character wipes) were a thing of the past. So the news of them being a thing again isn't very welcome.
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I can't say that I have ever seen anything as bad as that. Whether on my current 7200RPM HDD or my old 5400RPM one.
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You might see a better load time, but that's about it. I have Dayz running on an SSD and an HDD and the difference isn't anything to write home about.
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An SSD won't make the game run any better.
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LOL. I don't think I have ever been relaxed playing DayZ.
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After the 1.11 Update My Character Deleted!
Tonyeh replied to mackumbelov's topic in General Discussion
Neither. -
After the 1.11 Update My Character Deleted!
Tonyeh replied to mackumbelov's topic in General Discussion
There was complete wipe. Can't say I was too happy about it myself. I had the same toon for about 4 or 5 months. All zapped. TBH, I am in no hurry to go and do it all again. -
Stop doing this [crouch run] and this [throw objects] because you're only making yourself a target. Crouch running makes noise and attracts the infected and throwing things riles them up and puts them on high alert.
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They're seeing you. Stay crouched and behind stuff. Move slowly and plot out where you want to go. You just are falling into the same trap everyone else does. You're doing to do everything quickly, which makes noise and a spectacle. It's bound to attract attention from both the infected and other players. In DayZ, slow and steady really does win the race. In short, stay low and stay observant. And if something looks too risky, don't do it.
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There's your problem, right there. Try moving slowly. Really slowly and you'll get by them fairly easily. The infected are really dumb. They are attracted to two things, noise and visuals. Reduce both and you'll have a more handy time getting around them.
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Save Livonia, it's player count is dwindling
Tonyeh replied to YeedMyLastHaw669's topic in General Discussion
I think the fact that people have to fork over money is what is keeping the player base lower than it could be. -
Yeh, I've noticed that the temp can be very unforgiving outdoors at times. Usually, when I'm freezing and fully clothed I jump into a house until it goes up, or else stick a fire on. But I'm unsure about the temp mechanics in 1.10.
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There's a point where realism gets in the way of fun.
Tonyeh replied to YeedMyLastHaw669's topic in General Discussion
What the hell is the matter with you. Why are you taking this so personally? Yes, it is just a GAME. Thing is, the devs will never win with base building. For some people, it'll always be too easy to break into them and for others they'll cry because it'll be too hard. The facts of the matter are thus: building a base will encourage other players to break into it and it will happen at some point because the map is too limited. So players have to either A. Accept that there's a risk or B. Make them impenetrable to stop other players from breaking into them. Either solution will piss someone off. -
There's a point where realism gets in the way of fun.
Tonyeh replied to YeedMyLastHaw669's topic in General Discussion
Well, I don't entirely think that it doesn't "fit". But Building, defending, storming bases just seems to be the mechanics of a death match military sim, rather than a post apocalyptic zombie survival game. I know DayZ is built upon Arma and understand the desire to build a base. But I don't think that the game is really set up for such a thing. It's bound to lead to frustration as I mentioned earlier, because a balance is going to be next to impossible to find. Make things too hard to penetrate and you'll piss people off. Make things too easy or even just possible to break into and you'll piss people off too. There's going to be no winning here. -
There's a point where realism gets in the way of fun.
Tonyeh replied to YeedMyLastHaw669's topic in General Discussion
Exactly. DayZ offers something that no other game does. It's survival aspect is why I play it. To be honest, people looking for bases, helicopters, missions and whatnot are playing the wrong game. All of that shit just generates frustration and arguments. -
There's a point where realism gets in the way of fun.
Tonyeh replied to YeedMyLastHaw669's topic in General Discussion
None of which were secure or designed to be impenetrable, which is what people are complaining about with regards to base building in DayZ. But I get what you're trying to say. However, with the difficulties of burying loot crates that exist at the moment, building a series of massive underground tunnels is a pipe dream and will remain so. The simple fact is is that if you make bases impossible to break into, you'll have one side squawking about it and if you make them possible to break and enter, you get the other side yapping. Unfortunately, the "realistic" thing is that in a real life situation like the one presented in DayZ, a base would, in fact, be rather useless in all likelihood. It would eventually be broken into in some capacity. Unless it was built into an already existing secure structure and, frankly, that would more than likely end up as somebody's tomb if it was found to be occupied. -
There's a point where realism gets in the way of fun.
Tonyeh replied to YeedMyLastHaw669's topic in General Discussion
Bye so... -
There's a point where realism gets in the way of fun.
Tonyeh replied to YeedMyLastHaw669's topic in General Discussion
The "why" is because the map is too small. There's bound to be a player or players walking by your base at some point. It's unavoidable. The effort required to build a base means nothing and "fairness" doesn't come into it. Frankly, if you're building a base, you're on a fool's errand.