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Everything posted by Tonyeh
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Is everyone on the already small community of psn server just toxic people?
Tonyeh replied to LowGhost2020's topic in General Discussion
The vast majority of DayZ players are dicks. Let's be honest about it, most people will kill you just to kill another player. But there are times when you'll meet people who are cool and sometimes they'll run with you for a while (usually until you or them are dead 😁 ). But if your looking for a game where you find instant buddies, DayZ isn't it. Sure the game is full of, so called, "toxic" people. But it also provides moments that you will never experience in any other game, which is why we play. A few days ago, I was involved in a genuine Mexican stand off. None of us wanted to shoot, but neither did we want to lower our weapons. We all had 9mm's, so we realised that shooting wasn't going to be too smart as it's so weak. In the end we backed off laughing and saying "good luck" to each other, while still pointing our guns. I have never seen that in another game and probably will never see it in DayZ again either. Another mad episode was in a town called Kula on the Esseker map. I noticed a crowd of about 6 low geared players and I rocked up to them, telling them they weren't in any danger from me, I just wanted to see what they were doing. Apparently there was a guy on the roof of a tall building who had amassed a load of gear and was chucking it off of the building to players who asked for a specific item. He said he was going to end it all and was giving away all his loot. He then hopped off the roof and ended up with broken legs, pleading to be killed, and we all ran away laughing our heads off. I think someone ran back and put him out of his misery. Absolute crazy town. -
These are infected people, not George Romero zombies. So they are going to be as strong as they were before they got infected. In fact, you could say they're "stronger", because they have no self preservation and are only motivated by killing players. I think the devs are going in the right direction with them, although I'm not too sure that the levelling up in higher tier areas is something I'm that big on. But just as an aside, my current toon hasn't found a pistol silencer yet (I think their spawn number has been reduced?). So, I am still having to knife them. This is making hunting for loot more difficult and, frankly, that's good thing. They are a genuine threat now and I have to plan what I'm doing and where I'm going. Plus looting a mil area takes more time and that adds another level of danger too. This is what DayZ needs. But if I had my way, I'd triple their numbers.
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There doesn't seem to be a lot of folk interested in it. So it could suffer from the same thing that Livonia does, in that most people just think it isn't that good a map and it's doomed to be low pop. Haven't tried it myself, but might give it a lash when my Esseker toon dies... ...which should be any time now. 😄
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Water, knife, chickens, clothes. Jog, don't sprint.
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What's the point in playing any game like that? Sad, sad, fuckers.
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Fuck all runs on Linux properly.
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Where did you hear that duping was "fixed"?
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What's the % chance of getting an infection? 20%, 50%, higher? Just stitched up a wound with a sewing kit and was waiting for an infection to occur. I kept popping vitamin pills in the hope that would stave off infection just in case. But no infection happened anyway.
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LOL EU servers for EU cheaters.
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Re: No.1 We can carry waaaay too much stuff in DayZ. It's farcical how much a person can lug around with them in the game. They are people running around with a small arsenal, equipped with two rifles, a side arm or two and an smg in their bag. Plus cans of ammo, food, cooking pots and a whole host of other stuff (car radiators LOL) that in reality with restrict you to a very slow pace and a very small distance, if you were able to move at all. I understand why the devs have such carrying abilities, of course. But it's still silly to see people running around with the equivalent of a squads worth of arms and ammo. Re: No.4 Using duct tape to improv certain things is something I've wanted to see for a long time. The taped flashlight is a good idea. And taped mags would help too . You should be able to tape a lot of things.
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For 1.12 I've favoured the SKS over any other gun in the game. The bolt actions are useless unless you're far away and chicken fighting, so If I see an SKS, the Mosin, CR, Blaze and Winchester will all get ditched in a second. TBH, I've even dropped the M4 now, because it's so good. The only things against it is that it is semi auto and there's a lack of attachments like a decent suppressor. But, sure, good luck finding a suppressor for any of the AK's (good luck finding an AK in the first bloody place).
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I think people are just stockpiling them cos they're actually decent now. In lieu of an AKM, it's the best weapon in the game. Not bad at a distance and great up close.
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^ That's my absolute pet hate with the game. Those CLE parameters need to be done away with as long as people keep duping and stashing arsenals of weapons. It's beyond ridiculous at this point. It's hard to even find an SKS now cos they're whipped up due to the fact that its ammo got a buff in 1.12.
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PC. Don't like the idea of multiple accounts. Idiots may keep stashing loot in bases, but it happens all the time. Break into a base it will, more than likely, have a stash of goods. I've lost count of the bases I've broken into that has had barrels and crates stuffed with guns and ammo. Bases I've come across already broken into with the same. And I've played on servers from New York to Germany. Walk by a base or someone's lockup and the PC will stutter because there's some much stuff loading in.
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Even if you managed to carry over your character, it would help. With that, BI could announce a wipe on a given day and players could carry on them their most wanted stuff. With the wipe, the starting over phase wouldn't be as drastic then. You could still load up your character with the stuff you spent the longest time looking for, log out for the wipe, and then log back in. The map would be reset, but at least your character would still have something on them. It's the absolute elimination of everything that's the main problem.
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^ Yeh, we all know this, but that's not really the point is it. Losing your gear to being shot, eaten, starved or just dumb luck is fine and it's what the game is about. But losing everything because someone flips a switch and year zeroes the map isn't the same thing. It's inevitably going to be annoying to the player. What's happening here is that BI are making DayZ into a run and gun game, where it's utterly pointless to try and build anything at all, including a character, because all you have is a three month lifespan. For the pew pew types, that's not a problem, because their only interest in bang bang, until they get killed themselves, and they'll have multiple characters in that 12 weeks. But for others who play the game differently, it's a big deal, and goes against what the game holds for them in terms of its survival aspects. These days I play a mixture of game types with regards to DayZ. Deathmatch on Esseker, cos that's all you can do on that map. Elsewhere, I play the game to see how long a toon can go for. The longest character I had was close to six months on Chernarus. He'd survived through a ton of stuff and was close to death numerous times, from players, disease, wolves, bears and my own stupidity. I made the game a little tougher for myself by only eating what I hunted and I didn't use the water fountains, which meant I needed a steady supply of chlorine tabs to purify water. He was, easily, the best and most enjoyable character I've ever played in the game and on that map and the longevity played a big part. If these 3 month wipes are now a thing, that means no more of that and I can't say that I'm that enamoured with it. Because I like the option of trying for long term survival, where the objective is to go as long as you can. In fairness, the game needs to be tougher in that regard and food needs to be harder to come by. Disease needs to be longer lasting too and something that a player should dread. Getting Cholera should be a really big deal in the world of DayZ. Not the 20 minute inconvenience it is at the moment. And breaking a leg should be an absolute disaster that puts you in a true disadvantage. Problem is the pew pew types would lose their shit if DayZ's environment became any harder than it is at the moment, so all that's probably a pipe dream.
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Agreed.
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I don't care what you buy.
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No. They don't. Whether it's sensible in the end or or not, bases are used to stash loot, first and foremost. Pretending that it's anything else is nonsense. The problem is that the loot they stash just sits there and causes serious problems with the CLE and performance. TBH, base building was one of the worst additions to the game when you stop and think about it. It's destroyed the game for a lot of people because you have a group of players that can sweep a map several times and lock up all the top tier loot, denying its use to anyone else. Then they often don't bother logging back in because there's nobody playing on that map cos they can't find any high class loot.
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If wipes are BI's way of levelling the playing field, it sucks. They need to look into getting rid of the "count_in" flags instead if they want to do that. Make going to a military site for top gear worth the bother. Playing today and have found NOTHING at military sites, because players have hoarded all the good gear away in bases and stashes. There's not even an SKS as a consolation prize. It's making the game deathly dull.
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Bears don't need any buffs. Especially the one in the OP.
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re: dark nights. My wife's family literally lives in a field in the middle of nowhere and at night you'd be surprised at just how much you can see. In reality, nights are rarely pitch black. Even on cloudy nights. Unfortunately with DayZ, we either have a situation where they are too bright and look a little silly or they are too dark and people log out, cos they can't see to play the game.
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Radio signal from the tower near Zelenograd
Tonyeh replied to maxon-69's topic in General Discussion
God...I don't know how anyone could play this game on a console. How would you even aim correctly? I cannot imagine trying to get anything out of this game on that platform. As to new maps, the only way you'll see them is if BI release them as official. But seeing as Sumrak is an (ex?) employee, there's a chance that they might licence a vanilla version of it. Bear in mind though that some of the map is very rough and there are low res buildings from another game scattered around it too, which may lead to some crying from dissatisfied punters, especially as it's free on PC. Honestly though, I don't know why BI don't have a team specifically dealing with just new maps. I'd really like to see DayZ expanded to other regions before it dies. -
Radio signal from the tower near Zelenograd
Tonyeh replied to maxon-69's topic in General Discussion
One of the great things about the Namalsk map was the little bits of a story that could be found. I played Namalsk for a few months and just wandered the map. It was, probably, the best DayZ experience I've had. I managed to find some documents here and there that talked about a certain project and how things went to shit shortly afterward. Now, in my head, the story of DayZ begun with a secret science experiment that went tits up and spread a disease around the world resulting in the last days. There's not much of a story there, granted, but immersion-wise it was great and wandering around those spooky facilities was very atmospheric. Something fishy happened on Namalsk during the western invasion of whatever this east European country this is supposed to be and now ordinary people have to try and survive the aftermath. I don't know what the real lore is behind the game and I don't really care. But the stuff on the Namalsk map shows that even a touch of pre-collapse info can add a lot. The problem though, as I see it, is that DayZ appears to just be going in the online deathmatch route and the post apocalypse survival aspects are getting forgotten about. One of the most popular servers I play on is Esseker and that's just run around and kill people until you're killed yourself. While truer survival maps like Chernarus and Livonia are getting left behind. This is because, obviously, survival becomes too easy after a while and the player ends up with nothing to do. This is why Namalsk was great. It gave me something to investigate, even if the investigation came pretty much to naught in the end. Now, running through Esseker has been a bit of fun. But it got dull real fast and that's the main issue with that type of play in DayZ. The thing is Zero Esseker is stuffed to the gills every night of the week, so there are players out there who are solely about playing this game like it was a WWIII sim or something where you gear up a small arsenal and go and snipe some poor sod from 500 yards away. Which is a bit of a shame, because DayZ should have so much more to offer. -
Why don't the developers try to make money on this game?
Tonyeh replied to maxon-69's topic in General Discussion
Expansions, as in new maps, would be fine even with DayZ in its current state. A new map will always be welcome by me. The larger the better. The Small community maps always just descend into deathmatch and gets old really fast. But, TBH, I don't ever see DayZ being "finished" to the degree that some are expecting. The last patch will probably be a rush job on some stuff people have been whinging about for ages and some loose ends tied up here and there...and then BI will call it a day....z That being said I didn't buy Livonia, precisely, because the game wasn't "finished" and that was pretty dumb, cos I missed out on what some people considered a good map. Others think it's rubbish, of course, but I don't know either way. So, I'm still losing out.