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Everything posted by Tonyeh
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I've asked a number of times before, but is food/energy really that difficult to implement in a game? Surely, it's quite simple no? If I kill a chicken and eat two chicken breasts, I should be ok, hunger wise, for a few hours or at least an hour of game time. I shouldn't immediately have to wander off and kill a slaughterhouse worth of cows to not starve. Food and nutrition in DayZ is a truly weird thing. I understand that the Devs want to make DayZ difficult and that a toon needs to eat SUBSTANTIALLY way more than anyone in real life. But at the moment it's mental. Plus, this "near starvation" period is only limited to the first couple of hours gameplay. Because once you're out of that danger zone, getting food is simple because it is so plentiful on the map. So, for many players, it just reduced things down to an irritation when they have to "reboot" their character after being killed. The only time players have to worry about food, or even just be mildly concerned is at the beginning of the game.
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Should a DayZ vet make a return AKA are the "flavor features" there already?
Tonyeh replied to p4nnus's topic in General Discussion
Horses would be eaten. 😁 If bicycles get in, I'd be grand with that. -
Should a DayZ vet make a return AKA are the "flavor features" there already?
Tonyeh replied to p4nnus's topic in General Discussion
He means legs, as opposed to bones elsewhere on the body. The devs have only made leg bones breakable in other words. Personally, I hope helicopters are never put into the game. It would be just silly. Having cars is bad enough. Having choppers zipping all over the map will turn it into the absurd. -
Oh yeh, I killed one once just for that very reason.
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Not an issue in DayZ. Sneak up to a deer, bang with a deagle...result. I've one shot several stags now. I don't know if being upwind or anything like that matters in the game. I'm sure something like that isn't modelled. But you can get very close to animals before they leg it. As for you seeing me in your scope, you'll never find me. 😄
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All of the ammo in this game needs to be up'ed in terms of damage. You can, literally, riddle someone/something with .380 and they'll run away. 9x19 isn't much better. There really is absolutely no point whatsoever in even picking up the lower calibre weapons in DayZ.
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This has happened to me a couple of times. Even when lighting a fire from a safe distance, the player can still burn to death. Running away from the fire does no good either.
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I'm not a sniper. I find that a cowardly way to play the game. In any case, the deagle does well beyond that range quite easily.
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The only issue is finding ammo for it. 357 seems scarce enough. Well, compared to 7.62x39. 😉
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My character went from full white in 1.09 to yellow (nearly red) 1.10. He had to stuff a slaughterhouse's worth of meat into him to get back to full white. Anyway, it doesn't matter now. He'll be stuffing his face all bleedin day, so it's neither here nor there and going hungry isn't an issue cos there's an endless amount of food sources around. But the food mechanics are still buggered at the moment.
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I can tell you that this is not the case. Certainly not when I first fired up 1.10 ten days ago. I was stuffing my face with steak and no stomach symbol showed up. I've been topping up my toon's food each session with a bite here and there (cos there's no way I'm letting a fully geared character die from starvation), so I don't know if the above was due to some server issue or whatever. But he was definitely wolfing down the grub like he was a bottomless pit.
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We know this. But still, the player eating 9 steaks in a row is still silly, even if it's about getting your energy up.
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I don't know about that. I don't think players should have to eat 9 steaks to feel full. Something is definitely off about the amount of food a toon needs at the moment. I've asked before, but is it really that difficult to implement a system whereby the toon can eat two or three meals in a game day? Maybe having to eat twice during the day and twice at night? I can't imagine that would be that hard to do. Killing a cow, cooking a steak and eating it should fill up the player's character for a few game hours. So, maybe having to eat something substantial at least twice in a game daytime should be all the player has to do to be full for the daylight hours. They shouldn't have to kill and process half a slaughterhouse's worth of animals just to get their little apple to go from yellow to white.
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Too loud for me and if you miss, you're buggered. Desert Eagle, silenced, with a scope. It's my absolute go to now. I really hope the Dev's don't nerf it. It's a one bullet bitch at the moment. Killed a stag with one shot the other day. Can't even do that with .308.
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Get a Deagle. The only gun you'll ever need. I feckin love it.
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I think eating too much fat will make you hurl. Probably like real life, it has to be said.
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I don't know why this can't be roughly implemented the way it used to be a few years ago. You get a break and you have to use a splint for x amount of time, forcing the player to get out of the way of other players and allow the break to heal. What's so hard about this? In .59 or whatever, I remember it being essential to have a splint in your kit bag.
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It did. But your toon eats an insane amount of food. I wonder, is it that hard to make a mechanic whereby he needs to eat a decent meal twice (or even three square meals) in a game day? A couple of chicken breasts or a steak? I'm liking the new cold weather mechanic, but I've been dressed in Hunter gear anyway for the year, so this mechanic hasn't really been too much of a learning curve for me. And I've always avoided the rain, so there's nothing new to my playstyle with this patch with regards to that. Plus, I'll often just pick a secluded house to spend the night in, as boring as that sounds, so colder nights haven't been a factor. I think this patch has been harder on the crowd that run around at night in the pissing rain and newspawns the emerge on a desolate coastal area that go around in a panicked state and are now not only looking at their food meter going from yellow to red in the space of 20 minutes, but the temp icon constantly turning blue cos they're only dressed in a pair of torn knickers.
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So, of course, Dayz makes a liar out of me. The last session, I found a VSS and an AKM with a silencer attached. I have been half a year searching for the normalised suppressor.
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Heli crashes have been rubbish. Best thing I've got from hours of heli hunting has been a gillie wrap from my gun and a 40 rnd mag. 😕
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^ This type of answer to the question being posed is never helpful.
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5 Venison Steaks (above 90%) and 1 small portion of fat (around 25%) first all cooked on an open camp fire. Then about 15 minutes later, 4 beef steaks (all around 95%), 5 portions of baked fat (varying % levels) cooked in an oven in a house. Plus 2 (50% level) dried chicken breasts. I would imagine that this would have my character well stuffed by now and the little stomach icon showing. The Apple icon is full white. I dunno, maybe I'm just another bite away from it appearing. But it seems to be an awful lot of food in a short space of time to be having to eat. I think I would have puked half of it up in 1.09.
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OK. But my toon has eaten a lot of food and I still haven't seen the wee stomach icon. The "I'm stuffed" symbol. Has that been done away with? That's the benchmark I use to let me know that I can play for a few hours without having to worry about eating.
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An update on the food situation... So far my toon has devoured 5 venison steaks, 4 beef steaks, 5 portions of baked fat... and still I don't see the stomach full symbol. Is this right? Or was food seriously nerfed in this patch?
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LOL, I can see a lot of fat being eaten in my Toon's future.