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Everything posted by Tonyeh
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They're seeing you. Stay crouched and behind stuff. Move slowly and plot out where you want to go. You just are falling into the same trap everyone else does. You're doing to do everything quickly, which makes noise and a spectacle. It's bound to attract attention from both the infected and other players. In DayZ, slow and steady really does win the race. In short, stay low and stay observant. And if something looks too risky, don't do it.
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There's your problem, right there. Try moving slowly. Really slowly and you'll get by them fairly easily. The infected are really dumb. They are attracted to two things, noise and visuals. Reduce both and you'll have a more handy time getting around them.
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Save Livonia, it's player count is dwindling
Tonyeh replied to YeedMyLastHaw669's topic in General Discussion
I think the fact that people have to fork over money is what is keeping the player base lower than it could be. -
Didn't see that. Still fierce annoying though. Think I might give DayZ a rest for a while. I'm in no humour to gather everything again. BTW, is it a character wipe or a stash wipe as well?
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Sigh... Did this update wipe characters? Logged in, all my stuff gone.
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Jesus....there aren't enough LOL's in the world for that.
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I had to wait in a queue on the server that my toon is on numerous times over the last couple of months. Annoying as that was, it's certainly no indication of the game dying.
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Yeh, I've noticed that the temp can be very unforgiving outdoors at times. Usually, when I'm freezing and fully clothed I jump into a house until it goes up, or else stick a fire on. But I'm unsure about the temp mechanics in 1.10.
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There's a point where realism gets in the way of fun.
Tonyeh replied to YeedMyLastHaw669's topic in General Discussion
What the hell is the matter with you. Why are you taking this so personally? Yes, it is just a GAME. Thing is, the devs will never win with base building. For some people, it'll always be too easy to break into them and for others they'll cry because it'll be too hard. The facts of the matter are thus: building a base will encourage other players to break into it and it will happen at some point because the map is too limited. So players have to either A. Accept that there's a risk or B. Make them impenetrable to stop other players from breaking into them. Either solution will piss someone off. -
There's a point where realism gets in the way of fun.
Tonyeh replied to YeedMyLastHaw669's topic in General Discussion
Well, I don't entirely think that it doesn't "fit". But Building, defending, storming bases just seems to be the mechanics of a death match military sim, rather than a post apocalyptic zombie survival game. I know DayZ is built upon Arma and understand the desire to build a base. But I don't think that the game is really set up for such a thing. It's bound to lead to frustration as I mentioned earlier, because a balance is going to be next to impossible to find. Make things too hard to penetrate and you'll piss people off. Make things too easy or even just possible to break into and you'll piss people off too. There's going to be no winning here. -
There's a point where realism gets in the way of fun.
Tonyeh replied to YeedMyLastHaw669's topic in General Discussion
Exactly. DayZ offers something that no other game does. It's survival aspect is why I play it. To be honest, people looking for bases, helicopters, missions and whatnot are playing the wrong game. All of that shit just generates frustration and arguments. -
There's a point where realism gets in the way of fun.
Tonyeh replied to YeedMyLastHaw669's topic in General Discussion
None of which were secure or designed to be impenetrable, which is what people are complaining about with regards to base building in DayZ. But I get what you're trying to say. However, with the difficulties of burying loot crates that exist at the moment, building a series of massive underground tunnels is a pipe dream and will remain so. The simple fact is is that if you make bases impossible to break into, you'll have one side squawking about it and if you make them possible to break and enter, you get the other side yapping. Unfortunately, the "realistic" thing is that in a real life situation like the one presented in DayZ, a base would, in fact, be rather useless in all likelihood. It would eventually be broken into in some capacity. Unless it was built into an already existing secure structure and, frankly, that would more than likely end up as somebody's tomb if it was found to be occupied. -
There's a point where realism gets in the way of fun.
Tonyeh replied to YeedMyLastHaw669's topic in General Discussion
Bye so... -
There's a point where realism gets in the way of fun.
Tonyeh replied to YeedMyLastHaw669's topic in General Discussion
The "why" is because the map is too small. There's bound to be a player or players walking by your base at some point. It's unavoidable. The effort required to build a base means nothing and "fairness" doesn't come into it. Frankly, if you're building a base, you're on a fool's errand. -
There's a point where realism gets in the way of fun.
Tonyeh replied to YeedMyLastHaw669's topic in General Discussion
While I agree that tents and bases are pointless, I don't agree that buried loot needs to "just go away". Burying stashes should be the ideal method of keeping a cache of goods. What needs to go is the exploit that allows other players see buried loot. Because that's a serious pain in the arse. Storing anything in tents or buildings in DayZ, though, is a fool's game. Because the map is just too small. Your post apocalyptic home sweet home is simply bound to be encountered by someone. I tried it once. Found a really lonely cabin way off the beaten track and buried a lot of stuff in the garden of the house. I didn't build any structures or farm anything. So, it looked just like any normal house. My stash lasted for a few weeks and then I logged in one day to find everything had been nabbed. So that was the end of that. Now I build a crate and chuck it on the ground. Been doing this for a few months now and still have everything I've collected. You really need to away from the heavy traffic areas though. -
There's a point where realism gets in the way of fun.
Tonyeh replied to YeedMyLastHaw669's topic in General Discussion
Bases are a beacon. They, literally, advertise your stash, whatever it is. It practically entices players to try and nick it or at least fuck your base up. Any base that I have seen in the game has been hacked at at some point and absolutely nowhere is safe. Putting your stuff in a crate and chucking on the ground under a tree (don't even bother burying it) is a much safer way of keeping hold of your gear. Bases are pointless in DayZ, because [A.] the map isn't big enough for them to be truly remote, and [B.] You (or your buddies) aren't living there, so they are impossible to defend at all times, which they need to be. -
Should a DayZ vet make a return AKA are the "flavor features" there already?
Tonyeh replied to p4nnus's topic in General Discussion
I don't care. -
What the fuck is wrong with loot in this game?
Tonyeh replied to DarthGickna123's topic in General Discussion
What? There are more chickens in Chernarus than trees. Are you playing on official, or a super hard community server? -
What the fuck is wrong with loot in this game?
Tonyeh replied to DarthGickna123's topic in General Discussion
You have all you need right there to get food. Kill an animal, gut it and cook it. -
What the fuck is wrong with loot in this game?
Tonyeh replied to DarthGickna123's topic in General Discussion
Get off the coast. You're looking in places that have already been cleared out. -
Why do people play games or watch movies/TV shows they don't enjoy? There's more than enough alternatives out there.
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Exactly. A big structure just says "Hello!!! There's loot in here!!! See if you can break in to get it." Me, I'm still just dumping my stuff in crates and dropping them on the ground. Running the same toon for over two months now and nobody has found my gear yet.
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Is it just me, or have servers been full to the brim over the last few days? I thought this game was dead/dying? 😁
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I dunno. There are rusted out tanks and columns of destroyed military and civvie vehicles which suggests a longer period than a few weeks. I always figured that DayZ took place at least a few months into some apocalypse, maybe even a year. But that there's still an ongong battle between military elements and the infected, hence, still burning choppers. It's difficult to ascertain, but completely unimportant.
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Agreed. I just think that the mechanics right now are absurd and after the first half hour cease to be important, because food is everywhere. If I had my way, eating would work very differently and would be something that the player would have to be aware of throughout the game, not just when the first log in with a new toon. I am not saying that players need to be always on the brink of starvation or be in a state of worry about it, but finding food throughout a toon's life should be a thing to be aware of. I'd also make food sources much more rarer than there are now.