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Everything posted by Tonyeh
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And yet...I've just been killed with one shot while wearing plate armour AND an helmet? There's something really fucked up with armour in 1.12
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Radio signal from the tower near Zelenograd
Tonyeh replied to maxon-69's topic in General Discussion
God...I don't know how anyone could play this game on a console. How would you even aim correctly? I cannot imagine trying to get anything out of this game on that platform. As to new maps, the only way you'll see them is if BI release them as official. But seeing as Sumrak is an (ex?) employee, there's a chance that they might licence a vanilla version of it. Bear in mind though that some of the map is very rough and there are low res buildings from another game scattered around it too, which may lead to some crying from dissatisfied punters, especially as it's free on PC. Honestly though, I don't know why BI don't have a team specifically dealing with just new maps. I'd really like to see DayZ expanded to other regions before it dies. -
Radio signal from the tower near Zelenograd
Tonyeh replied to maxon-69's topic in General Discussion
One of the great things about the Namalsk map was the little bits of a story that could be found. I played Namalsk for a few months and just wandered the map. It was, probably, the best DayZ experience I've had. I managed to find some documents here and there that talked about a certain project and how things went to shit shortly afterward. Now, in my head, the story of DayZ begun with a secret science experiment that went tits up and spread a disease around the world resulting in the last days. There's not much of a story there, granted, but immersion-wise it was great and wandering around those spooky facilities was very atmospheric. Something fishy happened on Namalsk during the western invasion of whatever this east European country this is supposed to be and now ordinary people have to try and survive the aftermath. I don't know what the real lore is behind the game and I don't really care. But the stuff on the Namalsk map shows that even a touch of pre-collapse info can add a lot. The problem though, as I see it, is that DayZ appears to just be going in the online deathmatch route and the post apocalypse survival aspects are getting forgotten about. One of the most popular servers I play on is Esseker and that's just run around and kill people until you're killed yourself. While truer survival maps like Chernarus and Livonia are getting left behind. This is because, obviously, survival becomes too easy after a while and the player ends up with nothing to do. This is why Namalsk was great. It gave me something to investigate, even if the investigation came pretty much to naught in the end. Now, running through Esseker has been a bit of fun. But it got dull real fast and that's the main issue with that type of play in DayZ. The thing is Zero Esseker is stuffed to the gills every night of the week, so there are players out there who are solely about playing this game like it was a WWIII sim or something where you gear up a small arsenal and go and snipe some poor sod from 500 yards away. Which is a bit of a shame, because DayZ should have so much more to offer. -
Have to agree. It's tiresome in the extreme to have every update thread descend into "fix the cars", especially by posters who by their own admittance don't even play the bloody game. If vehicles are all you care about in DayZ then, frankly, those players are better off staying gone cos they're playing the wrong game. DayZ isn't about cars. Go play a racing sim or something. As you say, the vast majority of players couldn't give a tinkers cuss about vehicles in DayZ. Even if they worked perfectly, the amount of effort required to get one going and stay going obliterates any positive aspects they may have. They're nice to have, but very far from something essential to the game.
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Why don't the developers try to make money on this game?
Tonyeh replied to maxon-69's topic in General Discussion
Expansions, as in new maps, would be fine even with DayZ in its current state. A new map will always be welcome by me. The larger the better. The Small community maps always just descend into deathmatch and gets old really fast. But, TBH, I don't ever see DayZ being "finished" to the degree that some are expecting. The last patch will probably be a rush job on some stuff people have been whinging about for ages and some loose ends tied up here and there...and then BI will call it a day....z That being said I didn't buy Livonia, precisely, because the game wasn't "finished" and that was pretty dumb, cos I missed out on what some people considered a good map. Others think it's rubbish, of course, but I don't know either way. So, I'm still losing out. -
I've been playing the game since before .62 and I haven't seen any evidence of cheating either on any server that I've been on. And I play mostly on official. That's not to say there aren't any cheaters. I've seen YouTube vids showing them. But for something that's supposed to be so prevalent in the game, I have yet to see an incident where I can say with absolute honesty that cheating has occurred. Now, I've been shot at distances, shot through buildings, one shotted with remarkable accuracy even after apparently dumping mags into the other player, I've had my loot found no matter what I've done with it even on low traffic areas on low pop servers. But none of that is PROOF of cheating. There could have been cheating, but as a dead player or someone who logs in to find their gear gone I can't verify that. So you just move on. I'd wager that a LOT of the claims of cheating are just hot air by people that got whacked in a way they didn't understand. So the first thing to do is claim cheating out of frustration. I've heard people suggest that one way to stop that would be to have the camera zoom to the player that killed you. But the problem there is that you can just respawn and make a beeline to where that player was to get revenge. This would be especially easy to do on small deathmatch maps like Esseker. Although that would put a stop to these sniper dickheads camping in spots and just shooting players all day. At the end of the day there'll probably be no real way to completely eliminate cheating out of any online game, especially DayZ. There will always be exploits that people can employ to get an edge. The bigger question is what do they get out of it themselves? There's only a limited amount of "enjoyment" that can come from cheating in a game like this.
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FFS, I hope not. The game is bad enough as it is, with people running around like tanks and holding a small arsenal of weapons. It's supposed to be a zombie apocalypse survival game. Not a WWIII sim.
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People would like to have the bow back, sure. It's a novelty for a while, until you get a decent gun you can silence. But it was and never will be a top tier item that would make players who quit come back in their droves.
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how does someone find my well hidden tent whithin 24 hours?
Tonyeh replied to Buddagee's topic in General Discussion
Nothing is "hidden". The maps, yes even Chernarus, are too small. Somebody will eventually find your shit, even without looking. I've stumbled on tents and boxes loads of times and I never even bothered trying to find other player's gear. I've had buried crates in the middle of nowhere found and dug up. I just don't really bother stashing anything these days. If I want to keep a particular item. I'll build a crate and leave it in a remote area under a tree...and even then, there's a rick that it'll eventually be found. -
If that's true, it's most definitely not a good sign.
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No is the answer to that. I'd wager the vast majority of players couldn't give a toss about the bow and probably even less would care now that suppressors do a quiet job against infected.
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I think this is the reason for a lot of the dumbing down of DayZ. And gaming in general.
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I think this is correct. The chicken house is already in the game and that's not an M4. As for putting another rare AR in...pfft...great 😒 . Another gun that will be hoarded out of existence due to that stupid "count_in" flag.
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You said it better than I did.
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I don't think you are fully understanding the point I'm making. It's not all sniping that gets my ire. It's the camping shitbags, who's only interest is in killing other players. They aren't interested in their gear or even protecting their own gear. They're not even interested in moving to any other part of the map. They're simply there to shoot at other players. It's the likes of these gillie suited pricks who'll sit on top of a hill for hours on end waiting to knock off players who are trying to get some loot together that I'm talking about. What you're describing is avoiding contact and shooting first, even if that is at a distance. That's something all players will do once they get a gun capable of doing it.
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I'm well aware of what's involved and I understand why people like it. I just don't agree that it's that difficult. And I will never be on the side of that kind of playing style. To me, it's just really cheap game play. Camping in a position and picking off a player who's probably spent hours, days, even weeks or more playing the game will never come across as an agreeable thing to me. It'll always just be a wankerish thing to do. Doubly so when it's the coastal pricks who just fire on new spawns. But at least as a new spawn, the player can just hit the respawn button. And I can't agree that it isn't the cowards way to play the game. Shooting at someone from a distanced vantage point vastly reduces the danger to the shooter. All of the danger of the more common type of shootout simply isn't there. As for other posters blathering about other games, let them blather. It takes nothing from the point.
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Well it doesn't help against them either. 😋
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To continue with this... Today I was wearing the press vest AND a tactical helmet and still got killed by someone with a silenced pistol and it could only have been, at best, two rounds that hit me. There's something seriously wrong going on with armour in this patch. It's really useless.
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Sit down and be quiet, Mr One post. I've been playing the game for over 8 years. 😆
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I don't think I could ever go back to 1PP now. Funny though, when I first started playing the game I'd always be in 1PP and everyone else was in 3PP. Sniping isn't really that difficult though. A simple understanding of leading and knowing how to roughly judge your range and Bob's your uncle. Plus, with the high powered rifles on offer in the game all you need is one shot. My problem with that type of player extends beyond that however. In a close quarters fight, it's you against the other guy. With these camper/sniper twats it's just the other guy doing the shooting which makes everything easier for him. Fuck those types.
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There are LOADS of campers in DayZ.
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Nope. Not going that way.
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^ The flipside to that is that two players are also easier to spot...and hear.
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Camping and waiting around for someone to wander into your field of view then clicking a mouse over them isn't a skill.
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Psychic Wolves miles away that Aggro me & ignore the infected.
Tonyeh replied to Raphael_RJ2's topic in General Discussion
It's supposed to simulating scent I reckon. IRL a wolf can pick up the scent of prey from a couple of miles away and they'll make a straight line toward it. But you can get away from them. Once you hear that first arrooo, run in the opposite direction.