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Everything posted by Herkyl Puuro
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will i regret buying this game ?
Herkyl Puuro replied to trojan42 (DayZ)'s topic in New Player Discussion
Well yeah if you're choosing between making money, dating hot models and at the same time becoming a great personality or playing Dayz then at some point in your life you will regret buying Dayz. Take a break to do those first mentioned three things, and relax by playing Dayz after that, and you will have no regrets whatsoever. -
Okay, just wanted to check, because a buddy of mine had performance issues due to wrong screen settings when he started to play Dayz. Your screenshot/video problem sounds weird though, wish I could help but probably you know more about it than I do.
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Are your screen settings correct? At least in these photos everything looks really wide, I mean your guy looks like a barn door. If you have wrong screen size it will likely slow down your system even in the old ui.
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Oak tree location? Black leather sack?
Herkyl Puuro replied to bozsoki93's topic in General Discussion
Dissoluting nails with vinegar will produce excellent leather dye, especially if you want to dye leather black. -
0.59 is probably near as it's on experimental, but if you play in 0.58 and have hard time finding loot, you might want to watch one or two guide videos about finding loot in 0.58, there are plenty of them and they could save some time for you.
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Well, of course it would be cool if you could first trip the other guy by slashing his feet or head, and then thrust while he's momentarily immobilized. But currently melee is people running around 20 miles per hour and taking 90 or 180 degree turns in full speed, which in reality should make them fall by themselves, but it never happens as in Dayz people have full control of all physics like they were some kind of ninja-jedis. So if slashing gives you larger hit chance it probably works better than thrusting, which is more time taking movement. I'd like to see the devs to work with melee before they go beta, as compared to ranged combat with all kind of shooting angles and bullet penetration capabilities being already considered, melee stays pretty comical. Idk if many here remember Benny Hill Show, but often I can hear it's theme tune in my mind when people are chasing each other in "close combat". And if you raise your fists and walk you enter in this really funny tiptoe dancing mode. My friend cited Muhammed Ali when we we're fist fighting, he said "Dance like a butterfly and sting like a bee!", I started to laugh uncontrollably and he could defeat me so easily. :D What you say about bone tipped spear, that's spot on. Why you should have to kill first to make a very simple and primitive weapon? And adding sharpened piece of bone isn't much of an upgrade to a sharpened stick. Btw I hope we could make a spear from bayonets too when they bring them back, because in real life that would probably be the easiest way to make a good spear.
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0.59- Shout out to a Hero in Chernobyl!
Herkyl Puuro replied to maximumak777 (DayZ)'s topic in General Discussion
There should be two in Novo, but other than that 0.58 looks to be zombieless. OP is talking about 0.59 though, so maybe he's playing experimental? Which brings to mind that I should take a selfie with those famous two in Novo, while it's still possible )) -
Gardening in a town in between NWAF, Myshkino tents, Veresnik military base, helicrash land, with high number of possible police car spawn spots... man, even if it's a low pop server, I'm actually amazed you survived gardening hour in Vybor! :D Yeah why not? It will be good karma to share after such an event. Won't be especially one of those tents as I put them in use, but I have a one tent stash I don't visit at all. And I guess you'll be needing one for your newly found hardware
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I logged in today where I left yesterday, just behind a hilltop next to my camp. Before I had time to move I heard a metallic *thud* exactly like when you close a door of a truck. "Holy crap someone has found my camp!!" was my first thought. Ready to face anything, I carefully moved closer to see what's going on. While crawling I attached the Kashtan back to my AKM and looked through the scope, but couldn't see any movement there, the tents I have seem to be there but my truck lying upside down in front of the car tent. "Oh shit, the guy must have flipped it somehow, maybe thudding sound came when he exited the car?" Next thing I ponder is maybe the guy saw me coming closer, and is now hiding behind the car tent. I'm overlooking the whole area, so maybe I can bluff him to move if I shoot through the tent few times? I remove the silencer and take three shots. No movement, no sounds, nothing. I take two shots more. Just the wind. I shoot once again, now at the truck which is flipped... AND the truck suddenly flies back to it's tent. "Yeah, it just might be a bug." So I move inside my camp, check all tents, barrels and boxes, no one there and nothing is missing. Sigh. Phewww. I returned to the camp later, and the truck was flipped again, but this time I just fixed it again with a .45 bullet.
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When can we expect gun shots to be heard reliably
Herkyl Puuro replied to infiltrator's topic in General Discussion
Looking at your avatar I thought you would get violent one-on-one encounters with vengeful natives every now and then )) -
I partially agree with Rags, meaning KoS snipers are just lame and having a big number of them is bad for the game. However, to counter-snipers, that is snipers who hunt & kill KoS snipers, I have nothing else to say but thanks and you can have my beans. :beans: Other kind I like are the ones who shoot zombies and occasionally players who are harassing fresh spawns. And as people here already pointed out there's nothing wrong protecting your team as a sniper.
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I agree that player enforced safe zone would be the natural way, and it would be really cool way to play the game actually, but then again there are limitations, like amount of players. People who play a safe zone server expect relative safety whenever they join the server, obviously otherwise there's no sense to have such a server. In reality it would be really hard and time consuming to have a big enough group online to keep order 24/7. In another online game you can say I organized a similar safe zone, and to keep the operation running I had to spend 4-8 hours a day, and in the end it felt much more like work than fun. I don't play in the Novo server that much, but just to have a different experience I visit it once in a while, so at least personally I can accept kicking players as a substitute for a better system. Maybe there's more room for the player enforced zone when there will be 75 player servers, let's hope so. edit: Btw, if anyone is organizing a player controlled safe zone, I can sign in for guard duty.
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The entire premise of DayZ is players can find different ways and rules to play the game. I don't like strictly PvE servers, but safe zone servers are okay. Many players have the same idea and they try to ambush people outside the limits, but as most people are aware of this so idk if that really works for ambushers. It's cool to sneak in and out, meet people and do some trading etc. In a way it's like an early attempt to bring law to the wild west, a town where you're supposed to leave your guns to sheriff's office.They have purge weekends in the gents of Novo, and in those weekends Novo is actually the center of PvP, and it makes that server all the more interesting.
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I Just Picked Up Arma 2 CC For 7.99
Herkyl Puuro replied to HardCoreGamer44's topic in DayZ Mod General Discussion
Yeah think you're right, I bought it, haven't installed yet. I'm sure Arma 2 will be a lot more fun than a pack of smokes - for what I have to pay the mentioned 5 € anyway -
As I told in another thread a guy survived 4 shots and killed me. First two hit his legs from 20 meters away and second two hit center of his torso from 2 meters, while he was lying prone. I think his leg was at least broken but can't honestly be sure about even that, seeing how it is with these weapons now. This was 3-4 weeks ago and haven't used much shotguns since. Maybe a .22 would work better than shotgun.
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If there are going to be helicopters, then why not to have RPKs and PKMs for shooting those helis down? Though I know many would hate the idea having machine guns added in. Just make them heavy and loud, so if you carry one, especially with ammunition it would slow you down to walking speed and if you shoot with one, the sound will carry a long distance.
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I agree definitely. At least still in 0.55 shotguns were very good at close ranges, my favorites really because I've used guns for defence mainly. Things must have changed in between, because some weeks ago when I started to play again I soon got into a situation while carrying a double barreled. First managed to shoot the other guy's legs off at 20 meters distance, and then took a perfect double shot at 2 meters. I could see the whole spread in blood in his torso - but the guy was still alive and actually killed me few seconds later just because I was confident he couldn't have survived.
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It's a cool gun, but kind of like the Golden Deagle - how would you explain finding one in Chernarus?
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Is the Saiga going to be full or semi auto? Full auto would be cool with say 20 round drum magazine, but it should suffer from occasional missfeed like the real one does. I'd like to see slugs back in too. And rifled barrels added in, why not?
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Correct me if im wrong but..
Herkyl Puuro replied to thefriendlydutchman's topic in General Discussion
I think both charred buses and military vehicles, and broken fences in military sites are explained when you consider there was a military crisis in Chernarus before the outbreak. That would be the crisis which was in Arma 2. Another thing is that vegetation is pretty much the same as it would be in normal Chernarus. I've visited both Chernobyl and Pripyat in Ukraine, and Chernobyl looks like Chernarus in the game, as there is still some activity there and it's thus maintained, while Pripyat is overtaken by rampant vegetation. There are trees growing inside 5-6 houses in Chernarus, but I believe these are accidental and don't have anything to do with the background story. -
I Just Picked Up Arma 2 CC For 7.99
Herkyl Puuro replied to HardCoreGamer44's topic in DayZ Mod General Discussion
Hmm Steam has Arma 2 CC 5.99 €. A whopping discount of 80%. Worth it? -
My day didn't start so well. Decided to do some helicopter hunting and pick a v3s from my camp for it. Had to run a long way to get the truck. When I was finally driving towards where the heli crash sites are I was using 1st person view and there was a big but cleverly hidden boulder near the road. Kaboom. So there goes the plan. Feeling like a kid who's candy was stolen I spent next 10 minutes to move the truck away from the rock it was lying on and hide it in nearby bushes, it was difficult to steer with both front wheels completely busted. The car crash happened close to one of the bigger cities. While making new plans what to do next, I'm thinking to check tenements, maybe I can find another tent or something. So, to the tenements I go and climb on top of one of the buildings. Sure enough, using binoculars I can spot two tents on rooftops of different buildings and start to rush down the stairs. Then an idea crosses my mind, "why not to check the building where I'm in already?" That wasn't a bad call, because there's a Big M Tent in one of the flats on the third floor. "Well hello there motherf...!" After a minute of inventory juggling I can drop my backpack and pick the tent up. Surprisingly, as soon as it's on my shoulder a car tent spawns to the very same room. i Can't believe my eyes! "Guess I just have to take it too!". :D Next hour is just running, first to my camp and then back to the city. While on my way back I'm thinking what to do with those normal tents I saw earlier. First I plan to find a place to hide the tents, but there's a server restart, and I realize I can even pick them up and drive back to my camp. I check the number of players, and there's about a dozen in the server. Meaning there could be one to hear the car engine. I decide to take the risk, but act quick and decisive, so I drive fast and park the v3s in on a street between the buildings. Of course I get greedy and want to have a look if I can find more tents from the flats. And I do, there's one more on a balcony. So I carry two tents back to the truck and go to the building with remaining on top. And from those flats I find two tents more. More inventory juggling and I have space for two tents in my backpack as truck can take three. I leave the city and while driving I spot a guy running towards me on my right, with a rifle on his back. With just a truck I could have risked it to offer him a ride or something, but with this cargo... no chance! A big M tent, a car tent, and five normal tents... guess the day wasn't a complete waste.
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Good point lol, maybe there should be a thread pinned, where people explain their playstyles, so maybe some could come up with new ideas?
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A good post, the game is at it's best when players get creative. :beans:
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Dayz Mentioned in Extra Credits.
Herkyl Puuro replied to leviathanapsu's topic in General Discussion
Would be interesting to hear what kind of suggestions you have for motivators or demotivators in Dayz. I also believe making survival harder doesn't disencourage killers, because basically killer gets a more rewarding experience after being able to survive and to kill. Compared to most PvP games combat is extremely exciting and rewarding experience in Dayz, just because the effort you have invest to be able to kill. It's cool even if you loose. I don't think making weapons and ammunition scarce will have any real effect on killing, because if a player plays to kill, he will find the tools for it first - because it's what he wants to do and works for it. Most likely it's the players who are trying to find other ways to play just end up defenseless. In one massive open world multiplayer game I became the head of security of my community, which was growing and expanding, and in that my role I put a lot of thought into the subject, as there was no law in that world. The devs had created a rich world, so many of my friends were peaceful types developing their character, trading and getting rich or questing, but as they were sometimes targeted, so to protect them I had to find out ways how to get killers to not kill my people. By the time I quit playing even the most notorious stricly killer communities left us in peace. I accomplished this by turning my character to be one of the most skilled killers in that world, by creating an army of hitmen, basically a secret police and some macchiavellian deal making. As a result, hurting one of us so bad an idea for the personal experience of the killer, and for that player's own community, that killers rather chose to find victims elsewhere. So, in that world and in my community it was only punishment which kept people from killing. The problem in Dayz is, that even it's a big and in some ways a rich world, it's still just basically a PvP game, as some features which would make the experience richer in other ways are just missing. And as characters don't stay, there's no reputation, so no one knows who they are dealing with when they are meeting new people. Exciting sure, and realistic maybe, but reality is there are plenty of killers using old and new ideas to trick and kill you. In Dayz, I've liked to explore, and develope, enjoy the little things and make my own missions, and even socialize, but after hundreds of hours of gameplay it feels like I've done most things except killing. I have a base, and a couple of stashes filled with weapons with attachments, and an itching trigger finger. I mean it would be cool to go to a quest or something, but as they aren't there it feels like I could do some killing, and become very good in it.