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Everything posted by Herkyl Puuro
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Did I do something wrong? Sniping in the Airfield
Herkyl Puuro replied to FrigginTommyNoble's topic in General Discussion
Really a good read, thanks! Cool thing in Dayz you tend to think about this stuff more than in other strictly PvP games. You value what you have more, and because of this you can be sympathetic to the other guy, if you relate to his position. In Clint Eastwood's excellent western film Unforgiven the main character says "It's a hell of a thing, killing a man. Take away all he's got and all he's ever gonna have." That sums up the general idea really well. With experience you can develop different ways to resolve problematic situations, but there's really no need to feel guilty in any case, if you don't shoot anyone every now then you won't have that experience. The goal is to stay alive and when meeting other survivors it's often hesitation that gets you killed. You can easily freeze for a second wondering should I shoot, try to talk, find cover or move away, and a lot of things can happen in that time. And as you said, it's the NWAF. People are often extremely jumpy in military loot zone, so it's not the place to make friends anyway. You played the survival game well actually, you kept alert, focused and on top of the situation. If the other guy knew how to find the NWAF - well then he should have known better than to run around blind and loot crazed if there is even one more player on the same server. -
Anyone feel like hunger/thirst have been out of whack since forever?
Herkyl Puuro replied to infiltrator's topic in General Discussion
Hehehe I'm a writer and was in a mood for writing, and besides I wanted to explain precisely why there is so much eating & drinking involved in the game - it serves a purpose. My point is in the question "now that we know all this then how to replace or change this system?" I agree that something less of a chore and maybe more related to treatment or healing than eating could be a good thing, but it would take a lot of focus from other things. One idea would be simply increasing time it takes to heal. If at the moment if player is severely wounded, it takes about an hour for him to go to full healthy status if he keeps energy & hydration on light green all the time. So, if it would take two or three hours, maybe there could be less eating and drinking involved. Another idea would be to make food more filling, that is a player could get the effect of two cans by eating only one can. Then the devs would have to rebalance the loot distribution to have less food on the map, and also inventory system, maybe make can of food take two spaces etc. Of course there are saline bags & blood kits etc. but these are really hard to find currently, and if you're playing lone wolf like I sometimes do, you don't get to use these things so much anyway. While I agree with you that it's silly to keep eating so much, I still don't see this thing so much of a trouble now, and like to see some other issues resolved first - but maybe in time they could do something to this by adding some other ways to healing etc. which could make the game even more rich. -
Anyone feel like hunger/thirst have been out of whack since forever?
Herkyl Puuro replied to infiltrator's topic in General Discussion
Running after eating several cans of food and drinking three liters will make you vomit, no matter how healthy and fit you are. In Dayz, it keeps you light green hydrated and energized, which in turn is good for your regeneration. Doesn't sound very convincing as itself, but Dayz is not the first multiplayer game to use similar mechanics, in which healing is based on eating a lot. In some medieval game you had to eat like 30 loaves of bread or whatever to recover from your wounds. There's a reason for this. So, when you're playing a game then it is the game world you're in. Some things can be handled quite realistically, like how it's basically very easy to shoot at someone. Shooting doesn't take a long time and if you're not personally threatened it can be fun and entertaining. Even the weapons can be modeled after their corresponding real life counterparts. But all time consuming things have to be handled differently, with various compromises. In RL if you get shot it takes months, sometimes even years to recover, and even in best modern hospital care you still may die to your wound after years of treatment. You just suffer and finally die, because your system doesn't adjust to changes caused by the bullet that hit you. Dayz is an interesting scenario, because you get shot alot but you can't go to a hospital, and you don't have the equipment & medicine - even if you did you wouldn't know how to heal yourself unless you're a doctor, and if you were a doctor there still wouldn't be electricity for all of them machines and nurses to help you at times when you pass out due to pain or some other malfunction. So, in Dayz you just bandage your wound and then eat & drink massively to perform a magical recovery - even if you're really, really badly hurt with all black & white screen you still can get yourself back in healthy status in about an hour. And meanwhile you can run around all the time and do whatever you please. Again in RL if you have for example a gut wound... eating, drinking and running around would be a very, very bad idea. So there's a huge difference between real and game world. I mean, even if there were hospitals in Chernarus, would anyone stay online many months passing by watching your character being tied to bed? That is exactly what realism means in this case, with the obvious exception that in game world you don't feel physical pain at all. Everyone understands this difference, that's not the point. The point is, why we eat & drink so much in the game is because this is the work we have to do, to heal in game after getting wounded. It's a substitute system for the agonizing and prolonged real life system no one wants to experience in a game. But if there were very little or no repercussions at all, the game wouldn't feel realistic at all. After all in Dayz you have to see a lot of trouble to heal yourself, when compared to many PvP games - for example in Battlefield games you just grab a medikit and youre back in perfect fighting condition in less than a second. In Dayz when you get shot you get punished a lot, actually, part of your gear and loot is ruined, you have to do all this healing by eating. Yeah, it still feels stupid to drink litres and litres of water/pipsi and eat 8 cans of food to get yourself light green healthy. But what can you do? BTW I don't know if there still is the system, that every time you get hit or wounded, even by zombies, you loose part of you max health, which means that you have less total hitpoints so even if your light green healthy it gets easier to be killed. Can someone confirm if it's there or not? -
White armband, what do they mean to you?
Herkyl Puuro replied to MadMcardle's topic in General Discussion
Comrades! For me white armband means that its carrier is a member of the bourgeoisie white militia serving his capitalist leaders, and if I see one when I happen to wear a red armband, then I naturally feel it's my duty as a member of revolutionary red militia to shoot that capitalist lackey, and preferably with a Mosin or a Makarov in execution style, have the capitalist dog kneeled and then put a bullet in back of his head. -
Haven't played much since 0.55, but I'm again into it now and have few questions. Prisons I've checked have basically no loot at all. I haven't yet fully comprehended how the current loot economy works, so is this because prison item spawns are not working how they are supposed to, or is the just stuff looted and won't respawn there? Would prisons be empty in such places as Balota or International airfield too? Does fishing work again? This one I could figure out myself but being a lazy bugger I am, thought to ask it here first. Third thing is more a comment than a question. I'm reading that there will be 75 player servers in near future, and already 0.59 will introduce several new vehicles. Big changes, feels like civilization is making it's way to the post apocalyptic borderland, and while I definitely want to drive Sedan in a 75 player server ... I'm still happy I started to play early enough to have experiences in more "primitive" Chernarus.
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Good to know, I do hope they get that wall hack fixed - me and a buddy got killed by some ahole glitching through walls. I didn't seriously mind if there was an occasional lootsplosion :lol: ...but yeah better if that gets fixed too. Great! Think I'm gonna start a guy and settle in Skalisty island, be just a fisherman and trade fish for stuff with people who come there, and feed those poor bastuds who happen to occasionally respawn to the island lol. Good that you warned about netting, as it's somethng I might have easily done.
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I kinda agree, even though I usually go for more pockets like other robots. But not everyone who survives needs to be a hard core survivalist with full camo gear. Besides it's kind of silly, people post pics on facebook like "check out my gear", and what they have is the same stuff everyone else seems to have lol. Also I'd like to see a plentitude of other colors in spray cans than just green and black, with options to paint pretty much everything. Would be cool to have a red & yellow Mosin for a change. I mean why the heck not?
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Agree, I would love to see rain ponchos, especially in camo. You can pack them easily in small compartment, but I prefer them to coats. http://www.puddlezrainponchos.co.uk/sm_uploaded_files/product_images/16.1.jpg
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I partly agree, as you can get wet running from one building to another, in matter of seconds. But while you can get wet easily, it already looks like the effect is reduced greatly. Maybe even too much. The other day I swam to prison island and spent an hour running around the place trying to find matches. From the gear I had on while swimming there I only changed jacket, and the one I found was already wet, likely another swimmer had left it there. Waited for another hour in hopes someone else would come, and give me the opportunity to ask or rob some matches. But no one came and it kept raining more, so as there was no way to improve my condition I decided to swim back on mainland. When I hit the land I was already red freezing, and hungry too. I managed to find food from Kamenka, no matches but it stopped raining and after a while I was already okay. The thing is, I swam in cold water, felt "drenched" and cold for hours, but I got back to dry & normal level just by running around in dry weather - and without making a fire. Earlier, like in patch .54 or .55 I would have died to hypothermia. As a hiker I know you don't get wet that easily just by walking around in slight rain and if you do, you still can keep warm by just keeping yourself on the move. Of course it's smart to change to dry clothes and warm by the fire in given chance, but rain is just rain, it's not a killer. But as I do sailing, I also know that jumping into cold seawater in autumn is not the greatest idea, as heat is lost much more quickly in water than in air. Getting hypothermic in water can happen in matter of minutes, it only depends how cold water is. And seawater in autumn can be pretty damn cold. So, in reality it's okay if you get a little wet in rain and do nothing about it, but swimming is another thing. At the moment there's no difference, getting wet by slight rain and by swimming in seawater have the same effect. While the other is exaggerated the other is diminished. If they want to project reality the devs would have to change this.
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Reporting admin abuse isn't that time & effort consuming, and besides it's the only way to work against that phenomena, even if it feels pointless. The reality is also, that it's great for private servers that publics exist. Public servers make private servers better than they would be just by themselves. Big part of attractiveness of public servers is based on server hopping (read: cheating), and this is why there are admins who have these "testing only/don't join or kick"-servers, they are abusing the public system. Because of that there is A LOT of juvenile crap and cheating going on in public servers. So, just imagine all these abusive admins and willingly cheating players would move from their public servers to private servers you like to play in, to use their creative minds to find loopholes, glitches & bugs to serve their idea of gaming. I mean there is a lot of stupid stuff going on in private servers already. No need for extra.
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Exploring an abandoned child's camp in Chernarus
Herkyl Puuro replied to Mase (DayZ)'s topic in Gallery
Hahaha I liked the twist. You could have made the beginning even a bit longer and not so fast moving, so in the moment when the guy attacks then the whole pace of the video would have changed dramatically. But it's good comedy clip, if you make a video of say 20 clips like this you'll have an excellent short DayZ movie. -
DayZ is the greatest game ever made
Herkyl Puuro replied to ColdAtrophy's topic in General Discussion
Jagged Alliance 2 was released 1999, bought it asap and still play it sometimes. Although now heavily modded version of the game. DayZ is great, but I doubt I will still play it in 2031. -
One thing most people completely forget is that they are playing a computer game, and in that game they are not playing computer games. This in itself already creates a huge gap between what is real and what is not real. For example, practically anyone can shoot someone in a computer game. In the real world most people have a hard time hitting a still target 200 meter away with any firearm, but in a computer game it's quite easy. Furthermore, if it would be a combat situation, many would be too scared to shoot at all. They would just run or freeze. So playing the game we are already pretty far from how the real world works, and especially how we would really work in a post apocalyptic world filled with zombies etc. Another thing is in a post apocalyptic zombie world no one gives a shit if you cry about zombies being too difficult because they can ruin your M65 jacket, for which you spent three hours to find by scouting different helicrash sites. And definitely there are no devs who you could turn to with your complaints. Most of the time it would be boring but ongoing work, continuation of pretty much hopeless day-to-day living without computer games. Not very cool and not much fun - which are the things we like to have in computer games. So, referring to the real world realism when talking about computer game is in a way absurd. Still, it makes some sense, because no one wants an AK to shoot rainbows to the sky, but bullets at assaulting zombie. Or another player.
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Falling of a ladder, died, respawed, went back, nothing remains
Herkyl Puuro replied to hemmo's topic in General Discussion
Heard flies the other day, and found a backpack with some stuff in it nearby. More often you can find bodies, but won't hear any flies. -
Do the friendly dance with q and e, that gesture is so cute and disarming only stupid 12 year olds will try to take a shot if you do it.
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Maybe using the wrench we could attach those heli miniguns to a sidecar...
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Well as long as there will be both I'm okay, but I'm not okay with the idea of having no bicycles or motorcycles in the game - and there should be motorcycles with sidecars too. Sidecars definitely belong to post apocalyptic world, no?
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I guess there's no "wrong" way to play this game, as long as you're having fun while playing it. I move a lot too, and in the beginning it's good to learn the map, and see the sights.
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Most detested item in Persistence
Herkyl Puuro replied to Jonah_Hobbes's topic in General Discussion
Really? I'm often thinking it would be cool to read these books in the game, you know, go to a remote farm in the evening, cook some deer steaks on a fireplace and open a good book. They have some nice titles in the game. And exactly when you're immersed in the story you suddenly hear someone opening a gate, or footsteps... you grab your Mosin and you're back in the business again... -
What's the fascination with having pristine clothes?
Herkyl Puuro replied to HarryPotter (DayZ)'s topic in General Discussion
If your clothes are ruined, they won't protect any of the stuff you carry in them. Next zombie will ruin your cans of peaches and rags, then. -
I had exactly the same experience. I'm avoiding pouches too until it's fixed.
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Chernarus is a miniature from a bigger country anyway, in that ridiculously tiny area there are also plenty of "big cities", villages, airports, harbors and recently many holiday sites. To me six or even more bases relates to number of civilian installations on the map.
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I've got convinced to play 1pp more.
Herkyl Puuro replied to SniperV (DayZ)'s topic in General Discussion
Good post! I've played both, though lately mainly with 3pp because my friends play in 3pp servers. 1pp lacks peripheral vision as PlasticAssassin pointed out, it's like playing one eye closed, then again 3pp gives you too much, as you can see your surroundings while crouching behind a wall. And truck driving is ridiculous in 3pp, you can basicly see everything around you. I like both modes for different reasons, but sometimes I'm thinking can't they come up with an engine closer to the vision what we have in the real world? -
In the real world most countries have many military bases, depots, storages and other military installations scattered around the map. I don't see why the game shouldn't reflect this, especially keeping in mind that you can clearly see there has been a crisis in Chernarus with military involment, so there should be bunch of guns and other gear lying around. Still, as the game is now, it's quite easy to find civilian firearms such as Mosin, carbine, Repeater, Blaze but too difficult to find shotguns and pistols, and ammo and especially clips and magazines for them. Shotguns and hunting rifles etc I'd like to see more common than assault rifles.
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You can find private bugged loot servers too.