Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Cognittie

Members
  • Content Count

    1
  • Joined

  • Last visited

Community Reputation

7 Neutral

About Cognittie

  • Rank
    On the Coast
  1. I know that you've all seen videos of an unarmed player knocking out an armed player by simply zig-zagging his way there, performing various 180s and 360s with no sign of slowing down (see here ) . Apart from Desync, this is typically caused by the movement. I know that a new movement system is in progress, but I don't know if they provide a fix for this. My suggestion is to simply add a feature that exists in Red Orchestra 2 (See here ), where you can turn as much as you please, but the more severe it is, the slower you move. Say you do a 180, it may take a second to recover. Do a lot of 180s, and you'll stand still for up to 5 seconds. This portrays the stumbling that you'd experience in real life, but in a very smooth way. It is very simple and feels very natural, as opposed to ARMA 2's turning restriction, which worked... but felt extremely clunky and unenjoyable. I'd really enjoy seeing this implemented, as it seems to be the best way around the issue.
×