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Posts posted by LeeWorezGaming
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Eurgh...I've spent the best part of an hour now trying to construct this post in a way that doesn't come across like a "I hate DayZ" post. I actually don't, I love it. But the wonderful game I used to know and love feels like its changing forever recently.I don't know if its just the phase its going through right now with the patches, but DayZ feels more of an RP/Elektro fight sim than a "hardcore" zombie apocalypse sim. Every man and his dog are fighting in Elektro, swapping the only AK in miles over and over again as each fresh spawn chase each other with brooms & fire extinguishers hoping to land the one desyncing blow that gets them all the lewt. They do this repetitively, only to stay in Elektro and lose it all and rinse & repeat the process.I've streamed the entirety of the Standalone, and right now map exploration seems to be at its lowest point. To put it into perspective, I stream on average 7 or 8 hours a day, I play in the west (mostly NW) and go to all the military zones. NWA, Veresnik, Myshkino Tents, Green Mountain, Zelenogorsk & Pavlovo. Over a week I encountered 8 players on 50/50 servers. I didn't hear a single shot in all that time...not 1. No one fighting for gear, no one shooting an animal because they need food...not one single gun shot...in around 28 hours gameplay.Due to this, DayZ for me seems to be losing its acclaimed atmosphere. The fear of someone watching me, the fear of losing everything I've worked for. In the Mod it could happen anywhere, Stary, Novy, Altar, Grishino, Rogovo, Old Fields...I could go on. There was no safe zone, no where I felt completely alone & it was GREAT! For me, bandits CREATED the atmosphere, be it KOS, be it a hold up...there was always consequence for my actions. I loved it and the atmosphere of the Mod was so great it was palpable. Explaining to to friends was difficult because I didn't know where to start, all I could say was YOU HAVE TO GET THIS GAME...YOU'LL SEE!Now fast forward 1.4 years, no I see guys wearing no pants, a pink raincoat and a stetson hitting a totally naked guy with a broomstick....that atmosphere comes crashing back down. There is no consequence for my actions. I can get my gear back in 10 minutes if I get a Cherno spawn. Balota & the Prison will see to that.I know there are several causes for these issues. Some are by design, others are down to bugs that will inevitably be fixed at some point. Like I said, this isn't a I hate DayZ post, I’m just really passionate about it that's all, & from someone who played the Mod from May 2012 I think I have some right to be a little pissed. (Not at the bugs...with the game direction).So with that rant, is the hardcore PVP element of DayZ dying?Lets face it, 1pp is pretty much dead. No one wants to play it...everyone would prefer the advantage of looking around pine trees and over walls, though they’ll say its because they want to see their character. (Its not). Its being developed as a Hardcore Simulator...the Antigame, so why not promote 1pp? PvP is 10 times better in 1pp AND the atmosphere is 1000 times better in 1pp than 3pp. I can't take any PvP'ers who play in 3pp seriously anymore...Running speed has been increased to entertain the masses who simply cant be arsed taking time to travel around, so people are insanely hard to hit on the run. The crazy weapon sway that hasn't been touched in nearly a year encourages camping, because if you move...you can’t aim. (Again no wonder why people aren't moving).The inclusion of lots of melee weapons and lots of none lethal guns. There are so many melee weapons they've finally reached a broomstick, so hopefully they’ll stop soon. Then there's the sporter and now the Trumpet, killing someone under 10ft away with these guns is impossible. Shotguns don’t kill they just about ruin clothes, and there's still no scope (or mag) for the CR527.There are bugs hindering PvP too as we all know, this isn't a hate DayZ thread. I understand its in Alpha, I understand most of the bugs will be fixed in time, but the above issues just don't seem to be getting addressed.It looks like my dreams of the Standalone becoming "hardcore" aint coming true. From the Mod to what we have now, it just seems so differentTheres a younger player base who want all the gear, but don't want to work hard for it and when someone like me kills them for it....they complain. The devs seem to listen to these guys more than the guys who played & supported the mod for so long & the game seems be be tailored around them, not people who supported it back in 2012.I'm one of the people who actually started off playing DayZ from the mod and I've got to agree with you that the atmosphere on that was much more intense than in Standalone just because people are fighting along the coast and not exploring around the map mainly in Elektrodavask and wearing pink rain coats, etcetera and whenever I adventure to one of the military bases as you mentioned I don't feel that same atmosphere like I first did so I'm basically forced to go onto 1PP servers to get that same feeling because it feels most intense and when I started playing so I hope when this "DayZ2012" re-boot server comes out it will give me that feeling back but Gaz you pretty much described how I feel about DayZ also and most likely described it for others.
Is PvP & Atmosphere Dying in DayZ SA?
in General Discussion
Posted
Well I'm joining a whitelisted server with a number of clans and streamers on it and I don't feel obliged to give it out because I could potentially ruin their streaming experience.