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Everything posted by Skippy (DayZ)
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Love the use of John Murphy's - In the House - In a Heartbeat, great video. ^.^
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Include server name in debug monitor.
Skippy (DayZ) replied to walou's topic in DayZ Mod Suggestions
I'd love this feature. -
So these are the 28 Days Later 'zombies' then?
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If these are 28 Days Later zombies, than it makes sense for them to run, however if these are just the normal zombies, it doesn't make sense. The body starts to tighten up upon death, stopping the limbs from moving as freely, if at all. My idea is perhaps three types of zombies. The monkey zombies we have now. The running zombies we have now. And then walking zombies, which would make up most of the zombies. Say in a group of 100 zombies, 60 would be walkers, 25 would be money, and 15 would be runners. What say ye?
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<3 I've actually been killed by a few of these people, so I'm more than happy to see them go!
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I also can't vote, no permission. But my vote is to scrap them, but maybe keep them as a skin you can pick at the start of the game in case you want that skin. I'd like the skin, but not the stigma that goes with it.
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Are people more hostile, or friendly?
Skippy (DayZ) replied to A27_StarWolf's topic in DayZ Mod General Discussion
Most of the time I see people, they just book it. I don't even have a bandit skin, and often many of them do, but people just want to live. For every ten people I see, whom see me, maybe 1-2 try and attack me. I only fire if I really -have- to (dying from hunger/thirst, etc) or if they're a bandit, or they're firing on me/a friend/some else first. -
Alcohol actually removed water from your body, not adding it I believe... Also Russia is full of drunks; thus the empty cans. Even while undead, they keep up their drinking habit.
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[v1.5.6] Zombies / Loot Spawn Issues
Skippy (DayZ) replied to goldengears's topic in DayZ Mod Troubleshooting
Also seeing it happen on most NA servers, not sure about EU or the like. -
Low zombie count/low loot across servers
Skippy (DayZ) replied to Mezzanine's topic in DayZ Mod General Discussion
I spent maybe an hour, 45min, somewhere around there in NW Airfield a night or two ago, 50/50 people on the server, checked the loot spawns every ten minutes; only saw one gun spawn, and it was an AKM, a couple cans of food, and nothing else. Not even a single zombie. I saw one zombie waaaaaaaay off in the distance near the main entrance, and that was it, nothing else. -
Where are the vehicle locations?
Skippy (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
I actually just found a UH1H last night, maybe 11 hours ago from this post. Got some friends over and fixed that baby up, hid it real nice too. Not telling the server on the spawn. ^.^ -
Food and water being used offline
Skippy (DayZ) replied to Jeff (DayZ)'s topic in DayZ Mod General Discussion
I'm for removing it; hunger/thirst shouldn't go down while I'm offline. But until then I'll just keep some food/drink in my pack, so I still have it when I log in. -
Smaller? I say larger, to be honest. I'd love to see more and more added to the map, more area to explore, larger cities inland rather than all along the coast, stuff like that.
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Did anyone buy Arma 2 solely for this mod?
Skippy (DayZ) replied to billyangstadt's topic in DayZ Mod General Discussion
I did. Saw Kilpix's video on his blog (I think thats the spelling of his name, not 100% sure) and went right you youtube to check out a few more vids, then to the site, and then to steam to buy it. Loving it so far, some of the best $30 I've ever spent. -
There are actually several different kinds of silenced weapons, from crossbow, to silenced pistols, and silenced rifles. As for melee weapons, the ArmA 2 engine doesn't really have the coding for that and it would take a fair bit of time to actually put it into the game beside. As nice as it would be and as much as I'd love to go to town on a couple of zombies with a fire axe or a nice baseball bat, it just doesn't really seem like something in the engine.
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Every game has this topic: Females?
Skippy (DayZ) replied to codeine's topic in DayZ Mod General Discussion
I'm sure we could find a mod for a model change, and somehow find a way to add it in. And I'd be all for it, too. -
Spawned items and structures on Chicago 3
Skippy (DayZ) replied to Chmunk's topic in DayZ Mod General Discussion
...Why is this allowed to happen? -
I'd be more than fine with having a skin for gaining humanity, but that skin shouldn't give you any kind've bonus.