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69 GoodAbout HomerJay27
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Helicopter Hunter
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I'm relativly new to the official forums but not new to DayZ .Im playing the game since early 2014. Previously I only made posts in the steam forum, but the people there made it verry unpleasent. So now im here.
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The reason i think something like a SVT would be OP is because i have been using the mosin with PU for sinping lately and it's a beast up to 400m. The last time I killed more than a dozen people from the top of tripple yellow. The only limiting factors were that i only had 20 rounds when I started and missed a couple of moving targets. But most of the targets I killed( not just unconscious) with one hit. Imagine what a massacer it would have been if I had a SVT 40. The lesson learned here is: don't underestimate 7.52x54r rifles with PU scope just because the winchester with its fancy hunting scope are in game. I actually get more one shot sniping kills with the mosin than with the winchester in 0.57. Unfortunately i havn't found a SVD yet, but I have seen many vids in which the SVD dominates AKs and MP5s even in CQB.
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HomerJay27 started following Crafting Vests, Civilian semi-auto rifles, DayZ on Windows 10 and and 1 other
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For all you lazy people who won't read the whole post, this post is about the Ruger Mini-14 and Veper 5.45 Introduction I will refer alot in this post to what Chris Torchia wrote in the 23 Jun 2015 status report about guns in DayZ, so please read it first. So like the title says I would like to see at least one or two semi-auto civilian rifles more in the game. Currently there are only the SKS and Sporter .22 in this category. But if one takes the two sawn-off versions into account there are nine bolt action, single or double barrel rifles, which i think offers plenty of variety with single shot rifles. Now Chirs mentions several semi-auto rifles in the status report (various civilian AR15s, AR10s, AKs, tiger Rifles, SVT40s etc.), which are fine if you argue from a realism standpoint, but I think all of the examples mentioned above are problematic for gameplay. The two main points are: I think we can all agree that semi-auto .308 or 7.62x54r rifles should be verry rare and not spawn on the coast (like the SVD), but don't make much sense to spawn in military loctions either, so civilian AR10s, M1As, SVT40s and Tiger rifles can be canceled. Further more, if civilian AR15s or AKs would spawn in towns, mags for these guns also need to spawn there. The problem is that these mags are the same ones which the military versions of these rifles use. So if a decent amount of these mags are spawning in civilian areas, mags for assault rifles would be way to common. On the other hand, if the mags are rare nobody would bother searching for them and the guns would hardly be used or swapped out for the millitary verison as soon as you find it. This contradicts the Status report, where Chris says that the "expansion of the weapon set should occur with minimum expansion of calibers and attachments" but I think It would benefit the game if mags in this instance are an exception. Now that the introduction is out of the way and you understand my position I come to the fun part. Like I mentiond in the begining I sugesst the Ruger Mini-14 and Vepr 5.45, because they don't bringsaid problems with them. They both fire intermediate calibers (5.56 and 5.45) and both use their own mags which aren't compatible with M4 or AK74. Lets look into the guns in a little bit more detail: Mini-14 As you see there are many different stock options form classic wood to simple black polymer to a tacticool version with collapsible stock and pistol grip. I myself prefere the "All weather ranch rifle", just because of its stainles parts and the fact that there are plenty of wooden stock rifles in the game. The ranch rifle would also allow the hunting scope as an attachement, wich I favor over the M4 optics wich would fit on the tactical Mini-14. In terms of mags, ther are 10, 20 and 30rnd ones availible. IMO the 20rnd mags (like in the pic above) would fit best into the game because 10rnd mags would be rather unsatisfactory to search when you consider that the SKS can hold 10 more powerfull rounds without a mag. The 30rnd mag on the other hand might be a little bit OP. One minor point which I want to address too, is that basically the iron sights of all russian and civilian guns are notch sights that look very similar. The Mini-14 would bring some diversity into the sight pictures of DayZ rifles. Since the Mini-10 is around since the 70s and there is already a Ruger rifle in game (Sporter .22 aka Ruger 10/22) I dont see any objection why this rifle shouldn't be in game. Vepr 5.45 The Vepr would be an alternative for the " only russian guns" folks. It is based on a modified RPK reciver and is a AK style hunting/sporting rifle.(There are also versions of this gun in .308 and 7.62x54r but i won't pay any attentions to these.) It looks really cool but has several disatvantages compared to the Mini-14. At first it only has a russian sidemount for the attachment of optics which is kind of the same proble as with the AK mags mentioned before. Then there are only 5 and 10 rnd mags available which agian would be unsatisfactory to search.The Vepr can however be modified relatively easy to use AK74 mags wich could be a gameplay element. Conclusion These two guns would be great additions two the game and complete the class of intermediate caliber semi-auto civillian rifles with the more powerfull but lower capacity SKS which can oneshot players and zombies in some circumstaces on the one side of the spectrum, the less powerfull Vepr with the possibility for a 30rnd mag on the other and the Mini-14 in the middle. What do you gus think?
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I speechless about how bad OPs english is. And then he even ends his post in german for some reason. Reading this was so akward. But what really bothers me: how does he interact with other players in game when even if he has the time to prepare what he wants to write, it is barly understandable.
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Does anybody here know if DayZ will run on Windows 10? I know from other games, for example CS:GO that they run fine on the insider preview. If anybody here has experience with the game on the win10 insider preview I would appreciate it if you would share your knowlege because if it doesn't work I will wait with the update.
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I already posted this idea a few weeks ago: http://forums.dayzgame.com/index.php?/topic/223995-equipment-belts/
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How to make .22 long-range sniping impossible/unviable?
HomerJay27 replied to Sister Ray's topic in Suggestions
I also watched WOBO's guide and these two videos came imedialtly to my mind: -
I think punching is OK the way it is, but knives are really underpowerd in the game
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Since 5.56 is the only rifle caliber in game without a bolt action rifle I thought it might be a good idea to add a rifle wich would fit this niche. But this rifle shouldn't simply be a different version of the ever so unpopular CR527 just in another caliber. For example a Remington 700 chambered in 5.56, but it should bring these features if it is added to the game: Internal mag, becaus searching for the CR527 mag is a pain in the ***Allow the bipod as an attachement (because everybody misses the bipod on the Mosin)Hunting or Long Range scope of coursemore accurate than M4, AUG and AK101Nato suppressor to set it appart form the other bolt guns in gamemaybe allow the M4 optics too How I see this gun being used: medium range sniping up to 500mtaking out zombies quietly from greater distances, since you probably won't waste your precious SP-6 rounds for that and the sub guns and sporter lack the rangeUrban sniping, because you don't attract as much attention with the suppressorAn alternative for the 5.56 assault rifles, if you plan for long range engagements I know with the 0.56 update there will be a whole lot of new guns and there probaply won't be any guns in the next few updates because there is a ton of other stuff that needs to be adressed, so no need to hurry with this. It was just a thought that crossed my mind the other day. Here is detailed video if you want to watch it: What do you guys think?
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SKS on steroids! I approve
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Ahh... this brings back the memories from mw1, when cod was still a decent pc game. I just hope (if this is not a joke by the devs) that you can spraypaint this bad boy black
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devs have already confirmed to bring even more zombies into high traffic areas
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I just tought it would be a nice idea to be able to craft civilian vests by cutting off the sleeves of jackets and shirts to wear them as a vest. Here are some examples whiche would make the most sense in my opinon: Riders jacket for extra protecionQuilted and down jacket for extra insulation (when Namalsk is coming) since you can't wear multiple layers of clothing Aside form that, all vests crafted this way would give you a little more protektion and storage space than wearing no vest. To make the crafting not too easy since you can get a stone knive almost everywhere, I suggest that the item becomes damaged when you cut the sleeves of, so you have to patch it up again with a sewing kit. Some other advantages would be greater player customisation, more clothing options, more uses for knives and players would more like a survivor . What do you guys think of this?
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will there be a Boeing AH-64 Apache someday for Dayz standalone?
HomerJay27 replied to joshua barreto's topic in Suggestions
I hope you are trolling -
Maybe we will be sometimes: http://www.dayztv.com/pic/dayz-carrying-heavy-items-barrel-animation-w-i-p-preview/
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Right click in inventory doesn't show options
HomerJay27 replied to HomerJay27's topic in Troubleshooting
Thanks, I didn't know that.