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aadamz5

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About aadamz5

  • Rank
    On the Coast

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  • Gender
    Male
  • Location
    USA
  • Interests
    Computers, Software design, Electrical engineering, Networking, Gaming, Music.

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  • Bio
    I do games and make stuff.
  1. aadamz5

    Aging/Deficiencies

    This I understand that this would be a purely aesthetic detail... at first. This could greatly be expanded. And hear me out, I know the devs have way more important things on their mind. But, if this gets a positive response, why not add it to the list of things to do. Fitness Okay, so what I had in mind is kind of off the lines of aging, but deficiencies. Certain foods would have different effects on a new property of the health mechanics. I haven't come up with a name for it, but something along the lines of fitness. If your character eats a lot of vegetables and home made (properly made) meat then they should be a more fit character, which should increase stamina and could have other effects. If your character eats more along the lines of cereal and canned stuff with odd preservatives (junk food), they become less fit, thus reducing stamina and/or having other effects on the character. Maybe we could have weight sizes too. This is not needed at all, but is just another aesthetic idea to top the game off. Aging Back to the beards subject. Beards could represent the age (or roughly time played) of a character. The model switching could work when the player has logged out, and logs in the next day. For example, my player has just surpassed being 1 day old, next time I log in, put a slight stubble texture on his face. this mechanic would have to go along with the procedural texture mapping I imagine it would work almost the same way. Females though, probably shouldn't get much stubble if any at all, honestly a debatable topic. Beards I imagine would have to be a model, and may I suggest various beards be modeled. I don't know how I feel about character degradation with aging, or character getting more brittle/prone to accidents, and personally I don't think this should be a mechanic of the game. (degradation of character) Ill leave a poll on if these should be included or not. Vote please and thank yah and i cant wait for the sound engine to be updated
  2. Have you ever played a game that when you go inside the camera gets a little closer to give you a feeling that your not in an open area anymore? What I'm saying is, what if when you walk in a building or enclosure, the 3pp camera gets a little closer to "tense up" the room, and make it feel almost more lifelike. This should really be done in a non-linear flowing smooth motion. I made a diagram to just give the general idea. And no, I'm not a 4 year old, but my drawing skills are. Just a thought I had when reading some DayZ news. tell me what you think.
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