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JohnMcClaine

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Everything posted by JohnMcClaine

  1. JohnMcClaine

    Pending Update: Build 1.7.2

    I like this idea ;)
  2. Let me explain: Chernarus is a big place. But when you approach the border north / west and you see these huge mountains ... I think everyone thinks: What lies beyond? Because I can not go? ... I know I will not find anything and be a waste of time ... In a way we're locked in this huge map of 225km2. I think that since this is the present situation, because they convert Chernarus in a quarantine area, isolated from the world?? Surrounded by armies of npc patrolling its border with helicopters, jeeps, etc ... all designed to enable the player eventually dies while trying to leave the area. Of course the reward for killing one of these NPC soldiers must be getting advanced military equipment. Of course, running a terrible risk. These NPC could also do a patrol into the zombies eliminated both as survivors. I imagine something similar to what was going on in Stalker and the military guarding the Zone. In this way we also can provide DayZ a kind of story.
  3. JohnMcClaine

    Pending Update: Build 1.7.2

    His name was Bob' date=' he died because you riddled him with bullets. You b*st*rd Police Version: His name was John, he committed suicide by shooting himself in the back 16 times. :P [/quote'] Lol!! what is the usefulness of this feature? Knowing the reason for death? Know if you've killed a zombie or a player? It should be clear the difference between a corpse devoured by zombies one shot by a player. To the naked eye. Without doing an autopsy. Modeling!!!
  4. JohnMcClaine

    Pending Update: Build 1.7.2

    Telling me that in the year 2012. Computers with 4 processors. GPU 2GB of ram. Internet connections optical fiber 100 megs. It is impossible to create this? I do not think so. So ... DayZ must be a realistic zombie game' date=' where in a village of 1000 inhabitants there are only 50 zombies? [/quote'] If it was possible, it would be done. Don't be silly. =) *cookie* AAaaaahh deception. I thought the cause of non-evolution of pc gaming are consoles. We are more retarded than I thought. i should buy an xbox :D
  5. JohnMcClaine

    Pending Update: Build 1.7.2

    Telling me that in the year 2012. Computers with 4 processors. GPU 2GB of ram. Internet connections optical fiber 100 megs. It is impossible to create this? I do not think so. So ... DayZ must be a realistic zombie game, where in a village of 1000 inhabitants there are only 50 zombies?
  6. JohnMcClaine

    Pending Update: Build 1.7.2

    You're absolutely right. But after reading many pages of this thread where most people only claim fixes ... We are in an alpha. Where it is assumed that you have to create the game. I read the log and I see? Fixes, fixes and more fixes ... They are mixing the process? They kept the news to ...? What is the purpose? Fix the errors of small new features to rearrange those who appear to mix them with new ones? This would not be well ever. Double work. And so no progress is possible.
  7. JohnMcClaine

    Pending Update: Build 1.7.2

    The goal should be ... 1000 slow zombies in a small town, with a smell and can detect you heard hundreds of meters. No 20 zombies that run a lot and cross the fence and climb stairs like a human ... This is ridiculous. 1000 zombies in pusta, for example. 10,000 in Cherno. Zombies with no legs, no arms, women zombies, zombie children. Please work on new models. And Chernarus ... There's someone in here who is not tired of this place after playing a week? Always the same places to avoid. Always born on the coast ... This starts to be boring. After a week playing you end up knowing all the towns and cities. Where to find X loot. Chernarus is a flat map. There are no large buildings, or a prison, or a river or a ravine that forces you to surround a great way to reach the other side ... Is monotone. Vehicles. Limited by server? Most are controlled by clans which in turn are the administrators. Are all vehicles under their control. Got it, Rocket? So a tip of a player. Stop fixing bugs (this according to you should be in the beta) and begins at once to create DAYZ. The possibly best game of all time. So, do not mess around. It is in your hand.
  8. JohnMcClaine

    Pending Hotfix: Build 1.7.1.5

    * [FIXED] Can dupe tent's by right clicking (forgot to close the window) !!Thanks!! The bug: Trought a door, get up and start running alerting all the zombies can be fixed?
  9. JohnMcClaine

    Drugs, Drugs, Drugs

    If Rocket dare this... DayZ will become an unprecedented media boom. Prepare for the consequences :D
  10. JohnMcClaine

    Drugs, Drugs, Drugs

  11. JohnMcClaine

    Can not place a tent

    "You cannot place a tent here. The area must be flat, and free of other objects" All the time. Anywhere, forest or valley without any object close to hundreds of meters. 1.7.1.4
  12. 1.7.1.4 "You cannot place a tent here. The area must be flat, and free of other objects" In every server. All the time. Anywhere, forest or valley plane without any object close to hundreds of meters. Someone more than me and a dozen friends who play every day... someone has this major problem???
  13. "You cannot place a tent here. The area must be flat, and free of other objects" All the time. Anywhere, forest or valley plane without any object close to hundreds of meters. Same problem since version 1.7 thanks
  14. kicked for script restriction #1
  15. JohnMcClaine

    Pending Hotfix: Build 1.7.1.3

    Rocket, place tents not work in any place.
  16. JohnMcClaine

    Pending Hotfix: Build 1.7.1.3

    I can not plant a tent in any place with 1.7.1.2
  17. JohnMcClaine

    Build 1.7.1 Rolling Update

    Well after having played a couple of hours to the new update I can only say that Rocket has again hit the mark. So far Chernarus move was easy if you knew the mechanics. You spent unnoticed if you walked crouched or walking slowly and completely invisible if you were going to crawl though you were in the middle of a road with no cover or any shade near being surrounded within 10 meters. Login to plunder a village was a snap. The biggest problem, what more to worry and be careful were the bandits. And there I think the main problem lay DayZ. Chernogost or Elektro was like the Wild West. Shooting everywhere, bandits with sniper towers ... The same happened in airports, military camps or in other cities with good loot. The greatest danger: other players. And we're playing a game of Zombies gentlemen. They should be the major threat. Now it has changed. Do not pound on foot lying or crouching go. Almost always have a line of sight unless you're inside a building (you can see through the windows) or covered by a wall, a tree or a fence. This forces you to go with much more care and use objects that were leaving to appear before useless. As the empty cans. Which have become an essential element to carry. The noise made by falling alert and attracts nearby zombies, this is almost all we know, but now takes on far greater importance. I've had to use 4 zombies to get stuck inside a building which wanted loot. Not to be born in, but if the last time you see or hear you are in X place, will go to there and start looking for you. If you lose you are hovering over the area. The same happens when you pursue, if you rush to run into a forest and you weaving through the trees just losing. See you leave and when they are left standing looking around looking for you you're already too far away to hear you. Luckily we have not yet reached us not get tired running and although things will change in the future xD insurance. Born without arms, food and drink Sounds like a great idea. Before you were born equipped with a Makarov, spare boots, bandages, morphine, painkillers, water, food ... In short: almost fully equipped to jump into the adventure, go inland to see that you found trying to avoid places with great villain. With a choice between doing that or go directly to a big city like Cherno or elektro, quickly equip with better weapons and dedicate to kill other players or... go to another town to better equip. Not anymore. Now the first thing to do is go into the first shack of shit you see in the hope of finding food, drink and hopefully a gun. What about zombies? Plan well your movements, monitor their own, using the cans ... etc. On the issue of subdivision have improved a lot. Now find easily in any hut the knife, matches, map, ax ... etc. Weapons and food too. All in more quantity and better. For example, in the same building near a factory I found 2 coils for wire beams and 2 anti-tank locks. Things that had never encountered before in the game. Now they say that work tents, hopefully with reason. On the subject of the vehicles I've also read that this fixed. It is assumed that all spawnean properly, boats, buses, helicopters, etc ... Perhaps this is the cause that at some times and in seconds they go pretty low server fps. Pd. Hint: Entering the oldest servers. As UK6, UK9, EU10 ... which yet I have seen sound longer. It seems that the newer servers have not yet managed to successfully upgrade to the new version. I UK9 playing UK6 and I have not noticed anything strange in the behavior of the zombies. Green or respawn back being glued to you, hurt you through the walls or the like. If you get a message saying that you should download this file and your version is 1.7.1 but the server is 1.7 even though it appears in the same name that is already updated this is due to the server.
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