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Keck

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About Keck

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    Woodland Warrior
  1. It would add something, but once servers are working as they should and we ahve these >75 servers, this will be something not that unlikely to happen. ALso I wanted to mention that I really like the concept you put up for fatigue and relaxation, especially about the cigs and the beer and all that. ALmost nothing I'd like to add, except maybe something like a psychological health status or some shit. MAybe something that has minor effects on you and that changes by, I dunno, killing players and all that.
  2. Even though anything is possible, I rather doubt that you'll find an Amazon delivered katana in a civil war suffering , post-Soviet state. ;) also it'd attract all dem weeaboos :p Your idea with the AI controlled death squads, I really do not like. The only kind of human you encounter is this game should be controlled by humans, imo.
  3. Keck

    Gun dropped noise

    Yes Edit: sorry wrong website, but I'm on my phone and too stupid to delete
  4. Keck

    Mouse swiping movement instead of mouse click for melee?

    Since this already works perfectly fine in the mount and blade series I guess dayz could have it too. Will need a hell lotta improvement on the server/client communication etc
  5. Keck

    Guessing .60!

    That's one thing that I wondered about aswell, what actually happened to the object placement. If you look at the trello it's still there I believe, but we simply didn't hear anything about it. I assum that it might have something to do with server/client performance, but frankly I am pretty much useless in any proper IT stuff. :p
  6. Keck

    Status Report - 10 Dec 2015

    That's some real good stuff! What I'd love to know is whether the animals (deer) will run away from the actual noise, e.g. gunshot, or will it rather work like with the infected, that they have some meters for sight, sound and so on. So would we able to make some noise to make them run into our buddy awaiting in the forest on the other side? :)
  7. Keck

    Status Report - 12 Nov 2015

    For a start I want to say this update looks awesome, especially the screenshots with the new renderer, really nice work there! :thumbsup: :beans: :beans: However, I do have a question tho, concerning the renderer: Will it have any effect on the visibility of high grass? Because right now, it doesn't appear on the screen if further away than 50-100m, which often makes you think you're well hidden, while you're just in the open without cover. Will the new renderer have any effect on that?
  8. Keck

    Atmosphere and environment

    First off, sorry for not replying earlier, was busy with some RL stuff. Anyways, of course, there adrenaline, that's why the characters shouldn't be screaming in pain if somebody, dunno, punches them really hard or something. What I am talking about is when a zombie for example is , quite succesfully, trying to rip your arm off. You can't be as pumped as you wish, but in such a situation/or similar, I'm exaggerating, you will scream.
  9. So just a few ideas how, in my opinion, the atmosphere of the game can be enhanced, since currently it's not really a post-apocalyptic one. Fog Pretty obvious, let there be fog, maybe during sunrise/ -set. I guess I don't have to add lots of explanation about how fog adds atmosphere, just watch any horror movie, about every 2nd of them has at least one scene in the woods/swamps during a foggy night. Just imagine for a second walking through the woods in DayZ (ofc 1st person, screw casuals ;) ) and you can't see any further than 5m and the screams of a player tear through the night, followed by the screams of a pack of zombies. This also leads to my next idea, namely New player sounds So, I guess being bitten to death by zombies/infected is pretty painful. Wouldn't it be logic then if the player being eaten would scream in pain? And no I don't mean this little "oua" thingy. Frankly I couldn't find a good example for better sounds on YouTube, but I guess I can leave it up for your imagination. ;) Grass I'm sure you guys have already noticed that high grass doesn't render anymore once you're further away than, say 50m. This isn't only atmospheric disturbing, but also gameplay-wise, since basically the only way to hide out in the wilderness are bushes. Wouldn'T it just be cool to put on your ghillie suit and lay down in the open waiting for other players to pass by?
  10. Keck

    Loot distribution. :)

    There's the point you want the high end lootw. DayZ is on its way to a point, where having high end loot is rarely ever seen, with most people running around with pistols, if they actually have a gun. Your high end loot probably will more or was disappear.
  11. Keck

    Some servers where guns are NOT available

    It'd surely be an interesting experiment, but I doubt you would see a change. The people playing this game don't care if they have a gun or not, they will just kill you anyways. Once I was walking through some city and saw a guy with no guns, walked up to him and started taking. Instead of saying anything he just mumbled something into his low quality Mike and smashed my head in with his sledgehammer. People will always kos you in this game, even without guns.
  12. Keck

    Sturmgewehr

    Frankly the FG42 is an even worse choice than the Stg44, which is at least used to some little point in Syria, like stated before. However, the Stg.44 was produced like 430,.000 times, whilst the FG42 was produced 1,500 times. 1,500. That's really not a lot, and about 90% of those guns were all used at the Western front, as all the paratrooper units were being moved over there. So, not really a good gun to add.
  13. Keck

    "Blunt / Sharp" melee damage properties

    I agree with, even though I'd take it even deeper, look at this thread I've created a while ago http://forums.dayzgame.com/index.php?/topic/223644-buff-melee-weapons/
  14. Keck

    Prepared Meals: STEW!

    Well we didn't have anything special in that thread, just some different stew recipes, but to be honest, I like your system with the ingredients complementing to each other way better, however I doubt that the game's engine is capable of handling such a system
  15. Keck

    Prepared Meals: STEW!

    I'm sorry if I sounded salty with my comment, was not intended. btw, here you go. http://forums.dayzgame.com/index.php?/topic/223496-food-recipes/ PS: I probably wouldn't have said anything, if it hadn't happened that I already posted in that thread, since I would not have known about it.
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