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Everything posted by HeadRox
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Hi Guys, For some reason the heli crash sites are not spawning anymore. And i'm clueless why. They were a week ago. I checkt the hole map after several restarts. (flying around to check) Also the servers(console) says that they are spawning, but they are not showing. 22:36:22 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_UH1Y, lootmin: 10, lootmax: 20, wanted: 14 22:36:22 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_UH1Y, lootmin: 10, lootmax: 20, wanted: 16 22:36:22 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_Mi8, lootmin: 10, lootmax: 20, wanted: 17 22:36:22 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_Mi8, lootmin: 10, lootmax: 20, wanted: 11 22:36:22 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_Mi8, lootmin: 10, lootmax: 20, wanted: 13 22:36:22 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_UH1Y, lootmin: 10, lootmax: 20, wanted: 13 22:36:22 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_Mi8, lootmin: 10, lootmax: 20, wanted: 17 This is the current script in events.xml: <event name="StaticHeliCrash"> <waves>0</waves> <nominal>10</nominal> <min>5</min> <max>10</max> <lifetime>2500</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <secondary>InfectedArmy</secondary> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="20" lootmin="10" max="5" min="1" type="Wreck_Mi8"/> <child lootmax="20" lootmin="10" max="5" min="1" type="Wreck_UH1Y"/> </children> </event> Any of you got an idea maybe? Thx.
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I get 5 all the time, max="5" min="1", so 1 for minimum 5 for max, but <min>5</min> <max>10</max> says 5 till 10. So i think, as far i understand it, i'm lockt in 5 due to the min/max. If that makes any sense.
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Yes, the Heli's are back! Ty again
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Thx for the reply, What does the 'nominal' exactly do? You are right about the Network Bubble, could increase that to i think? Since 1 kilometer is very small. Greetz
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I use that to, CF Tools (Omegamanager), but there is no option in it as i see. Is yours different?
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Hi guys, Server ran perfect since 2/3 months now latest update and its wont start: Can't compile "World" script module! PermissionsFramework/Scripts/4_World/authplayer.c(219): Too many parameters for 'DisconnectPlayer' method I have no clue what changed since patch. Thx
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I have similar 'PermissionsFramework' issue and i'v ran my server last 2/3 months without issues until this last patch. I'm also totally out of idea's. Geetz
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Anyone that can help me with an auto update script/bat for my server? Iv got this in my START.bat, maybe in this startup code so it does only update / not validate so i dont loose my edited files(events.xml etc.) @echo off TITLE DayZ SA Server - Status COLOR 0A :: Variables:: ::DayZServer_64.exe path set DAYZ-SA_SERVER_LOCATION="C:\dayzserver" ::Bec.exe path set BEC_LOCATION="C:\dayzserver\battleye\Bec" :::::::::::::: echo Agusanz goto checksv pause :checksv tasklist /FI "IMAGENAME eq DayZServer_x64.exe" 2>NUL | find /I /N "DayZServer_x64.exe">NUL if "%ERRORLEVEL%"=="0" goto checkbec cls echo Server is not running, taking care of it.. goto killsv :checkbec tasklist /FI "IMAGENAME eq Bec.exe" 2>NUL | find /I /N "Bec.exe">NUL if "%ERRORLEVEL%"=="0" goto loopsv cls echo Bec is not running, taking care of it.. goto startbec :loopsv FOR /L %%s IN (30,-1,0) DO ( cls echo Server is running. Checking again in %%s seconds.. timeout 1 >nul ) goto checksv :killsv taskkill /f /im Bec.exe taskkill /f /im DayZServer_x64.exe goto startsv :startsv cls echo Starting DayZ SA Server. timeout 1 >nul cls echo Starting DayZ SA Server.. timeout 1 >nul cls echo Starting DayZ SA Server... cd "%DAYZ-SA_SERVER_LOCATION%" start DayZServer_x64.exe -config=serverDZ.cfg -port=2302 -dologs -adminlog -noFilePatching -BEpath=C:\dayZServer\battleye -profiles=C:\dayzserver\playerLogs FOR /L %%s IN (45,-1,0) DO ( cls echo Initializing server, wait %%s seconds to initialize Bec.. timeout 1 >nul ) goto startbec :startbec cls echo Starting Bec. timeout 1 >nul cls echo Starting Bec.. timeout 1 >nul cls echo Starting Bec... timeout 1 >nul cd "%BEC_LOCATION%" start Bec.exe -f Config.cfg goto checksv Thanks for the help!
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[SOLVED] Strangely enough, for some reason all the sudden it doesn't want to update anymore? This is from the CMD [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Logging in user 'myUserName' to Steam Public...Logged in OK Waiting for user info...\src\clientdll\clientjobremotestoragesync.cpp (2419) : Assertion Failed: Failed to write file after download (2) \src\clientdll\clientjobremotestoragesync.cpp (2419) : Assertion Failed: Failed to write file after download (2) OK Update state (0x5) validating, progress: 0.00 (0 / 0) Error! App '223350' state is 0x606 after update job. Anyone got an idea whats wrong? *Solved it by running the batch as ADMINISTRATOR. Everything works now.
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[EU] Friends4Fun Dayz - more stamina|4hr restart|regular backups
HeadRox posted a topic in Server Advertisement
[EU] Friends4Fun Dayz - more stamina|4hr restart|regular backups Building a solid community on strong hardware! - Fristperson only - Day & Night cycle in 4 hours - Restarts at: 00:00 | 04:00 | 08:00 | 12:00 | 16:00 | 20:00 (CET) - Loot is the original experiance (survive, overcome, adapt!) - 50% less stamina penalty - More zeds - More Crash sites - More Police Cars - Less intense rain - TeamSpeak server for the community (also for support) - Clans can have their own Privat Channel! (requests in steamgroup) - Server & TeamSpeak ip: 31.201.247.51 (ts pw in steamgroup) Dont forget, DayZ is in development, if patches wipe data, your char may be lost. This is not in our hands. If you experience any issues or have proof of hacking, feel free to speak to an admin. Check restart times, so you wont be surprised when the server restarts, while driving ;-) See you in Chernarus! -
[EU] Friends4Fun Dayz - more stamina|4hr restart|regular backups
HeadRox replied to HeadRox's topic in Server Advertisement
Server is back online! Good news! New server hardware installed and DayZ is up & running again. Its running butter smooth! All player data is still in tact. See you in Chernarus! -
[EU] Friends4Fun Dayz - more stamina|4hr restart|regular backups
HeadRox replied to HeadRox's topic in Server Advertisement
Tomorrow morning (23-12) new (Gen 8) hardware installed New hardware arrived and will be installed! This means that the server will be offline during the morning. Database will be backupt, but its still DayZ so i can't guarantee 100%. With the new hardware we are now more future proof and with numbers growing there will most likely be 0 desync. Gigabit connection + fast hardware will be ready for a full server 24/7. See you ingame! -
Yes get SSD (samsung or better) or NVME (if you have the cash) I would not recommend running 3 of those gameservers on 1 box. Two is max for this to perform smoothly. Specially when on DayZ (full server) about 30 ppls start shooting stuff. This cpu is not an hexacore.
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Same, workt untill 1.0 I made a longer connect message, about restart times etc.
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Just checkt, persistance is working. Barrels with gear, tenst with gear, cars with gear. These all persist after restart(shutdown). Maybe post your server setup here, so we can read and maybe see a difference. root/folders/cfg's etc.
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Just checkt, persistance is working. Barrels with gear, tents with gear, cars with gear. These all persist after restart(shutdown).
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Does any of you experience the same thing when the weather changes the server micro stutters for a (mil)sec? I have no clue what i can do about this. Server machine has fast hardware with best SSD.
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[EU] Friends4Fun Dayz - more stamina|4hr restart|regular backups
HeadRox replied to HeadRox's topic in Server Advertisement
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That is strange. We will test our base / tents tonight if they stay with stuff in the inventories. Then ill report back. Until now we haven't build any base yet or tent. Hope ill find a tent :P
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Hi, could you do me the honor and show me your message.xml so i can learn what iv maybe put wrong. As i would like to have a shutdown announcement before it shuts down. Thanks!
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I havent used tents yet (they are to big for my taste) But barrels full of gear work fine for our squad on our server. Even after restarts. So if there is an issue with tents, ill say go with barrels.
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We dont have this problem on our server it seems. Our barrels full of gear does not dissapear. Still there since release 1.0. And many restarts. Cant say that about tents, since i dont use them. Also havent tryed basebuilding. This ill try at weekend.
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Hope there is someone soon who can post their xml version that is working Any help is welcome, since BEC repeat messages isn't working anymore on my server.
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Hi Guys, My server wont update further then 63.149525, my client is on 63.149579. Also the official servers are on 63.149579. How can i get my server to download the latest experimental version? Thx!