OnionOfShame
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Everything posted by OnionOfShame
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Reminds me of this one time I combined a Sporter and a Mosin into one.
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Agreed with many of your points here, especially the tackling mechanic. I think this has more to do with the damage system than the infected specifically, but it's absurd that the player is never even slightly staggered from taking damage. However I don't think a "grab"-type animation is the right way to go, with how clunky and buggy BI games (and DayZ especially) can be these attacks would be near impossible to avoid or counter except by stealth (which should not be the ONLY viable solution).
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Damaged and ruined clothing - another unpopular suggestion ;)
OnionOfShame replied to raigprime's topic in Suggestions
Only if it depends on which part of the clothing item is hit. For example if I am shot in the knee or the arm it shouldn't affect my pockets at all, and clothing inventories will have to be divided into multiple slot groups/pockets so that it can be properly simulated. In any case the items lost or ruined should NOT be random. Introducing more randomness into a skill/preparation-based game is an awful idea...just look what happened with the CS:GO Christmas 2015 update. In my honest opinion though, we'd be better off keeping the system we have. DayZ is already a very complicated game, more so than modern hardware can really handle, and the more complex it gets the more problems it will be vulnerable to. As much as I'd love more challenge and realism it might affect the game negatively overall. -
How about a compromise. All slots except the backpack can be accessed normally as they are now, but accessing your backpack will take a moment with your inventory tab open. This means that you cannot have it ready instantly, but you can access it while walking as you can in real life.
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Heli crash, police car crash, why not ambulance crash?
OnionOfShame replied to yazar8's topic in Suggestions
Good idea. In fact I made a thread about this (or rather, a thread about potential new dynamic events on which ambulances were mentioned) some time ago. EDIT: Turns out I didn't actually mention an ambulance in that thread, but I had linked my thread on another thread that was the exact same as this one. Here's the link for anyone interested: http://forums.dayzga...vents-for-dayz/ Please use the search function, it's not hard. -
Good luck carrying that with you, or turning to aim quickly! Would honestly be pretty entertaining to use though, until your trigger finger gets tired :D I realize you probably suggested this as a joke, but in the unlikely event this actually makes it into the game, it should be one of those items that's so rare most players could go their whole lifetime with the game and not see one.
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There's actually a piece of equipment designed specifically for this purpose called a drop pouch. It's just an smallish open pouch located on the soldier's left thigh, designed for them to quickly drop a spent mag in and grab a new one. Would be nice if we could get one of those or craft one with a burlap sack. Maybe we should have an animation to put the old mag away and take a new one out, which would be much faster with a drop pouch. I don't think mags should be dropped though. In DayZ you never know if a dropped item will go at your feet, or where you were 30 seconds ago, or through the floor, or 30m in the air above you, or if it will just disappear altogether. Mandatory item dropping is just asking for trouble, especially with items as potentially-valuable as magazines.
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I agree on the reload time issue. The default reload animation should be much longer, but if the player keeps their magazines in their vest they will reload faster. In my opinion this is a more realistic and effective tweak than just mindlessly making ammunition super rare.
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Decent idea, the devs shouldn't just carbon-copy the system from Rust as that would be lazy and likely break some copyright laws, but a similar system could fit very well if done properly. We will definitely need something like the tool cabinet in DayZ, but more to prevent other players from ghosting in to our bases. Not sure how that makes the idea any better, but okay
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How about some static unmovable barrels in some towns?
OnionOfShame replied to Me1andMe2's topic in Suggestions
I don't think we should have unmovable barrels like you suggest, rather the amount of barrels should be drastically increased. Think about it...do you think we will ever have a shortage of barrels in real life? I highly doubt it. Hell, all those barrels that are currently static across the map were changed into the barrels we can use and move around then we wouldn't have a problem. -
I agree that some sort of survival timer would be cool, just to know how long my character has been around. However in my opinion we shouldn't get special loot or anything like that for surviving a long time. Surviving in DayZ is easy, even on full population servers (throughout the entirety of 0.55 stable I didn't die once on the public hive, playing regularly as a lone wolf on full servers). You only die when you go to high-traffic areas intending to find other players...which, from a survival perspective, is the worst thing you can do. Even so you don't need anything more than a RAK or a Pistol to defend yourself, you never need military loot.
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Side Chat ?, the game feels like a ghost town.
OnionOfShame replied to SatchelUK's topic in Suggestions
That perceived solitude is a big part of the game. It's supposed to feel empty, that's what makes meeting a person so exciting. If you don't like that, maybe try Rust or some other game. The radio communications systems that are coming soon are intended to fill this role to an extent (of course in a more realistic and immersive way), but honestly I doubt people will use it. No one even used it in that experimental patch when we spawned with a walkie-talkie. -
I agree completely. This is the kind of mechanic DayZ needs for any sort of survival or base building mechanics to actually matter. Let's say your squad just raided NWAF, no casualties but a few of you are badly wounded. If you have an actual base you can head back there and sort out your loot. The wounded squad members rest and recouperate while the others farm, go fishing, make rabbit snares, whatever. That's the time when people would actually use these survival mechanics, with the current nature of DayZ it is always better to keep moving than to stay in one place to farm or fish. If we have an actual reason to stay in an area then these will see a lot more use.
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My problem with the new UI is that these icons are present in the first place. DayZ is one of the most immersive games our there right now, and adding static UI elements like that is a sure way to throw that down the drain. In my opinion the only change we need to the UI is a button to instantly clear the message log in the bottom left.
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Hello fellow DayZ fans! This is more of a suggestion for the overall direction of the game than for something to be added. This suggestion could get a little confusing I'd you don't read the whole post, so please bear with me. As many other players seem to realize, DayZ is intended to be a challenging, unforgiving game with a steep learning curve. Assuming that's understood I'll also point out that DayZ is intended to be realistic, often being hailed as a "zombie" (because I know they're not actual zombies) apocalypse survival simulation game. Both difficulty and realism are concepts often followed closely by people here on the forums as well. However I find that on these forums people often describe a concept or system which would increase the difficulty as "realistic" when in truth it is far from realistic. One example is the food debate. Many a time I have seen people claiming that realistically food would be extremely difficult to come by, some to the point where surviving a day without starving to death is an accomplishment. However this is simply not realistic at all. Prepackaged food (i.e. the kind that spawns as loot right now) supplies would dwindle and become extremely rare over time, but in DayZ's setting food would actually be extremely common and easy to come by in the wild. Look for one of the threads that mentions food on the forum if you want a deeper explanation. Another example of this phenomenon is the debate over ammunition spawns. Many people argue that ammo should be extremely rare, some to the point where looting an entire unlooted town will only give you 3-4 bullets. While I appreciate that this could make the game more difficult and interesting, it's simply wildly unrealistic given what we know about the setting. I believe that the devs stated that DayZ is taking place between a few weeks and a few months after the infection started (please correct me only if you have direct evidence from a dev's statement, otherwise it's no more credible a theory). This means that nowhere near all of the pre-collapse resources would have been used up. Furthermore we must consider the location. We know that shortly before the collapse South Zagoria was in the middle of a bloody war. This means that the amount of firearms and anmunition present in the area would be significantly amplified. How would that much ammunition, especially military ammunition, be used up so quickly? It wouldn't. Thus, it would be much more realistic if ammo is not as rare as some people suggest. So this turned into a bit of a rant, but basically what I'm saying is, while the two can correlate, realism and difficulty are not necessarily present together. I believe that the devs should prioritize realism over difficulty where the two conflict.
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I'm not sure if it forces you to stand, it may be a "sometimes" thing like how actions such as vaulting, eating, and gesturing can sometimes cause your character to switch to a different stance. However currently you are instantly restored to the conscious position when regaining consciousness, and I'd you had an object (i.e. your rifle) in your hands you will involuntarily go through the animation to take it off of your back, meaning that pretending to still be unconscious is not possible.
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It's always annoyed me that fireplaces will always disappear. A circle of rocks around it or a cooking pot should make it persist. As for the tripwire, I didn't know they went away that quickly. What's even the point of them in that case? Not even long enough to use it somehow in a squad firefight in Cherno, they often last longer than 30 minutes. Agreed with the sound as well, as it stands one can pretty much hide a tripwire grenade completely and the victim will have no idea.
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This is planned already. Furthermore there are numerous threads on this forum discussing this topic already...at least one of them is linked in the sticky post, if I remember correctly.
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Pretty good list, personally I'd agree with most of them, except for the sleeping system. In my opinion this is one of the things that, despite being more realistic, would be more annoying than anything...who wants to sit for hours and watch their character sleep? As for the metal wire, contrary to the description it's not very useful. You can use it with a stick to craft a rabbit trap which has a random chance to catch one after a few minutes, but at this point in the game food is common enough to make the rabbit trap not worth it. You may be able to tie people up with it as well, haven't tried to myself but that would make sense.
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"Login Protection Period" of 10 seconds or until you move.
OnionOfShame replied to J.Dre's topic in Suggestions
Your game experience is not reflective of everyone's. I have actually been killed many times in situations where a server reset, game crash, Internet router crash, or even power surge/outage has forced me to exit the game in a less ideal location. Not everyone is lucky enough to have a completely ideal situation...may e think of someone other than yourself before spouting off with you self-righteous bullshit and dismissing opinions you don't like as "server hopperz hurr durrrrrr." And maybe cab you explain how the system I have described above can be exploited, rather than just saying that it can be? -
"Login Protection Period" of 10 seconds or until you move.
OnionOfShame replied to J.Dre's topic in Suggestions
Clearly you haven't read any of this thread if you think that's a viable solution. -
Tents, additions for hiding them on the map
OnionOfShame replied to sneakydudes's topic in Suggestions
Nope, stable 0.59 is out right now. -
"Login Protection Period" of 10 seconds or until you move.
OnionOfShame replied to J.Dre's topic in Suggestions
I'm not sure you know what any of us are talking about? No one said anything at all about the "logout dance" literally has nothing to do with the topic of this thread. We're talking about when you log IN, not OUT. There isn't any sort of dance then, just a black screen that says "Please wait...", which can vary greatly in duration depending on your hardware and connection. And for my sugestion, how would you be scouting anything out if you haven't spawned in yet? What I meant is that the game will load our area bur we'll see only a black screen that just says "Press Enter to spawn" or something like that, then we press the button and spawn in instantly.I wonder if you read anything on this thread at all... -
I too would like to see seasons make their way into the game, but only if snow is simulated properly. We should have to shovel some houses out to loot them, driving conditions should be slippery, etc.... More severe weather I can get behind, I doubt we'd ever see a tornado in this part of the world though. Seasonal "easter eggs" like Santa hat infected could be nice as well, as long as they aren't too common. An entire horde of zombies wearing Santa hats would look pretty absurd.
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"Login Protection Period" of 10 seconds or until you move.
OnionOfShame replied to J.Dre's topic in Suggestions
I agree that we need a way to prevent being killed before we load in...this has happened to me many times actually, usually due to a server reset or game crash leaving me standing in the middle of a military zone (I often have very long load times, sometimes up to 30 seconds). However I think that this system would be too easy to exploit. Instead maybe we could have a system where everything will load in and you have to press a button to have your character actually appear? This way you would already be fully loaded in so there would be less of a risk of being killed.