OnionOfShame
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Everything posted by OnionOfShame
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The bow as it is right now is much more realistic than what you suggest. The bow we can make right now in-game is literally a stick with a rope, which cannot launch an arrow very far or fast at all, meaning that damage dealt will be very low. When the composite bow is added it should deal a lot more damage and fire much farther (however there is an issue as I believe damage is completely based on ammunition type at the moment so it wouldn't actually deal more damage, I'm not sure how that issue is going to be resolved). Also, your general perception of how bows kill seems to be a bit off (as it is in most video games, movies, etc.). Bows are ineffective if you try to use them like guns, that is, for an instant kill. In real life bows are mostly used to cause an open wound on the target, from which they should bleed profusely. Of course a shot to the head would still likely kill instantly and a shot to some vital organs would quickly incapacitate the target (that's what shock is for...sidenote, maybe shock damage needs a rework?), but the majority of damage caused by an arrow should be extremely heavy bleeding, with little standard hit damage.
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Personally the only issue I have with the scaling is player camera height in first person. To me it seems like the player's "eyes" are way too close to the ground so it always feels like I am crouch-running, and it is quite immersion-breaking to have to check my stance every few minutes.
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New reload mechanic for bolt-action rifles with scopes
OnionOfShame replied to slizzedy's topic in Suggestions
There's only one bolt-action that this issue applies to right now (the CR527 Carbine), so I think it is most likely a bug. It wouldn't make sense for the Mosin 9130 and Winchester M70 to stay scoped in while working the bolt, the CR527 is already so underpowered compared to them that I doubt the mandatory zoom-out between shots is intended. -
I like it, and I too would like to see this in-game. There actually used to be something like this in-game. One of the underground "bunkers" at the military base north of Severograd actually had a large pile of zombie corpses visible. This might still be in actually, I had heard that these "bunkers" were removed a while back but I haven't been up there to check in a while.
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Personally I sort of like being unable to rotate items with the current inventory system. It works as a sort of organic method of preventing someone from placing something somewhere that it wouldn't actually fit, i.e. a pocket system (for example, a full bag of garden lime won't fit in cargo pants in real life, rotating won't help...I realize there are many exceptions though, it is in no way a perfect system). I will support object rotation if the current inventory system is replaced with an individual pocket system (not just one slot group for each piece of clothing).
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A grappling system could be pretty nice and I agree that it would be better than what we have now. However there are a few problems with it. To list a few: 1. Any sort of event that locks the player in an animation, position, etc. would he a nightmare to deal with in DayZ's current state. By this I mean not that it would be very difficult (although it could/should be), but that the game's current state couldn't handle it. It currently suffers from severe issues of position desync, rubber banding, lag, et cetera. You think being hit by a zombie after you move 10m away is annoying, wait until instead of a simple punch, you're pulled back and into some sort of struggling animation. Of course this issue is more of a timed one, as the anticipated improvement to server performance should eliminate the issue. 2. Some people, myself included, simply don't like quick-time events. I understand why some people enjoy them, but to me they just feel unrealistic and immersion-breaking. To me they just interrupt the flow of gameplay and pull me out of what's going on, but again, I realize that not all people feel this way. Personally I would rather have a more realistic overhaul to the movement system we already have than a new quick-time event system, but that's just my opinion.
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I'd say no to this, because as was previously said, it's the same as the Ballistic Helmet. Even the appearance is almost identical. The ballistic Helmet in-game is intended to represent all helmets of that type, not one specific model, like how the Gorka Helmet is meant to represent all helmets of that general design. Yes, I suppose you could argue that this would be viable as an "upgrade" to the Ballistic Helmet (like finding a jacket with more slots), but in my opinion this would he imbalanced and will likely not be added to the game. The Ballistic Helmet can already take any round except for the 7.62x54mmR (it might actually be able to now with the recent reduction to bullet damage). Anything more than that would be excessive/overpowered in my opinion. It's the same way with the Plate Carrier. A ballistic vest of that type in real life can take multiple 5.56x45mm rounds without breaking or causing damage to the wearer (except force/staggering, of course), and may be ablessed to take a 7.62x54mmR round, depending on the model. While having the item retain these characteristics in-game would be realistic it would also be quite overpowered, and things like this do not really belong in a game like DayZ in my opinion.
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Interesting concept, however I can't see it seeing much use, except maybe on empty or RP servers. Lobbing all that lead downrange is going to make a lot of noise to attract zombies and bandits, and if it spawns loot (as it should) it would be a very popular place to search for guns and anmunition, not giving much time for people to actually use it. Now if they were to add constructible targets you could build in/around your base for practice, I think that would be much more practical and viable.
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I too would like to see this added. It should apply to all jackets with hoods, such as the Gorka Jacket, Raincoat, M65, etc. Unfortunately I doubt it will happen though, due to the extra work that would be required to remodel them, to make them selectively take up the head slot, etc.
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I have noticed this as well. Most likely an issue with the current inventory system, and a new inventory system is in the works, so hopefully that should fix it.
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A simulation style video game. If you haven't noticed, this isn't the Call of Duty forum.
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Misc: Gun Bags, Shoulder Slots, Weapon Kits, Player Movement...
OnionOfShame replied to E.J.'s topic in Suggestions
Agreed all around, especially on the momentum system moving. Additionally I think turning should slow you down and general movement speed should be reduced, and you should not be able to reach full speed sprinting instantly. That's the main reason I can't play 1PP, trying to fight in melee makes me very nauseous with the super-twitchy/spasmy movement we have now. -
I disagree. In real life you wouldn't have any idea when you'll get back up.
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This. Teamspeak/Skype/Steam Call/etc. is the most game breaking issue at the moment in my opinion. But unfortunately, I don't think there's really any way they could block it (and even if they could, people could just use phones or something). The only way I can think of would be to remove push-to-talk completely and force continuous transmission, but that's a really bad solution, and there are many ways to work around it.
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Cool gun but not the best thing to add in my opinion. It's a 7.62x39mm semi-auto rifle fed from a 10-round magazine, meaning that the only major difference is that you have to find the mag for the vz. 52/57. And the two weapons also look very similar, so there's really no niche to fill. I'd support it, but guns are supposed to be very rare in DayZ, and every one that is added reduces the chance of finding other guns. I'd rather not add one that's pretty much effectively identical to one we already have.
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I mean it is possible. But dual wielding is not and cannot be used effectively how you are suggesting. It is possible to fire a gun one-handed, but accuracy is poor and quick follow-up shots are impossible. You would fire one gun at a time, and be looking down the sights as you do. The only situation I see this being useful is to deal with zombies, but even then just wielding a single pistol would be more efficient. So in other words, possible but a bad idea in general.
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It's always seemed to me that the quality status is actually an indicator of cleanliness when it comes to firearms. Yes, emptying a few drum mags from your AKM will cause undesirable substances to build up in and on the gun, but you'll have to fire a lot more than that to straight up ruin a gun. And even then, you could find the part or two that broke and replace them, rather than having to find another entire gun. I think that damaged and badly damaged should have a small chance (higher for badly) to jam like you said, but ruining should be near impossible to achieve unless you use one gun frequently for ~20 hours (varies by gun of course), and then you should be able to find replacement internal parts rather than having to toss the entire gun.
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Personally I'd say no to this idea. Yes it would be realistic, but it would just make the game unnecessarily more complicated. Finding the gear you like best can be irritating already. And on top of that each character model would have to be unique for their sizing, and each piece of clothing would have to have a unique model for each body type. So for example let's say we have sizes XS-S-M-L-XL. That's five body types per gender. And each clothing size has to have a model to show on each size. 2x5x5=50. So every clothing item (except for universal ones such as hats) has to have 50 different model variations, which is very wasteful and pointless in my opinion.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
OnionOfShame replied to alexeistukov's topic in Suggestions
Glock 17: http://www.thespecialistsltd.com/files/imagecache/product/files/Glock%2017%20OD.jpg The Glock 17 or G17 is a semi-automatic Pistol of Austrian origin which fires 9x19mm rounds. Other Glock variants exist, chambered in .357, .380, .45, and more but the G17 is one of the most common. It was the first commercially successful handgun (and one of the first firearms) to be constructed largely of polymer. This handgun has a reputation for reliability and durability, and is very light dup to its polymer construction. For this reason it is very popular with law enforcement agencies, civilians, and some military forces all across the world. It can be fitted with a Pistol suppressor, and has an integrated forward rail for the attachment of flashlights and other accessories. -
This. I really don't understand why NATO weapons are all helicopter crash-only. We see Western Ballistic helmets, UK Assault vests, Western BDU, etc. spawning fairly commonly at general military sites. Doesn't this indicate that Western and/or UN forces were stationed there before/during the apocalypse? In that case shouldn't Western weapons like the M4 spawn there? I'm cool with the Western military weapons being rare heli crash loot, but only if there is some consistency and Western military gear/clothing follows the same rules.
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I doubt they'll add a feature like this, in the interest of balance. If you could then there would be no point in finding a cooking pot/pan at all, you could just cut off more sticks.
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[Suggestion?]Gun support, more advanced scopes and accounting for windage?
OnionOfShame replied to Garvar's topic in Suggestions
Okay, let's say you're in a real-life version of the situation we see in DayZ. You find a powerful scoped bolt-action rifle and decide to use it. While you have some experience with firearms, you have not fired at the extreme ranges allowed by the scope, and decide to learn how. You also found a manual on ballistics and trajectory, and summarize the most important information on a few pages of notes so that you can quickly and easily access it if need be. Now, how do you look at these notes? You have to take them out of your pocket, unfold them, and read them. Writing them down on the paper does not allow you to magically see the notes without taking them out. Furthermore, you need to reserve some space in your pocket or backpack to hold them. That's how it would be unrealistic. Yes, it would be possible to write the info down on a paper in-game. But be honest, do you think a single person will bother doing that? Just like the maps and walkie-talkies we already have, metagaming is significantly more convenient and viable so that's what people will do. -
[Suggestion?]Gun support, more advanced scopes and accounting for windage?
OnionOfShame replied to Garvar's topic in Suggestions
I'm not against it because it would make sniping harder, in fact I would definitely like to see sniping become more challenging. I don't support this idea because I don't support metagaming and I think DayZ has more than enough already, mostly in the form of browser maps and TeamSpeak. If you ("you" being both the character and the player) do not actually KNOW something you should not have it available to you. In the case of TeamSpeak, in-game you cannot hear the voices of your squad in your head because that would be unrealistic. So in effect, the ability to use TeamSpeak or other software to communicate with teammates breaks the game and immersion somewhat. As it is impossible to regulate this in the game, this type of metagaming is inevitable. So what I'm trying to say is, I support realistic and challenging features for this game, but not if they inevitably make more metagaming essential. We have more than enough of that already. -
[Suggestion?]Gun support, more advanced scopes and accounting for windage?
OnionOfShame replied to Garvar's topic in Suggestions
I definitely support the supported shooting mechanic. A mechanic like this is essential for a game like DayZ in my opinion. Wind compensation could be interesting too, but it would have to be done right. Programming ALL of the grass to move to simulate the wind speed and direction would be taxing on performance, so it may not be possible, but it would be cool to see. On zeroing, personally I would prefer to keep the "magic 100m incriment zeroing" we have. I realize that this is simplified and unrealistic. But from a gameplay standpoint, there is no point. No one is going to learn how to do the math in their heads except maybe a select few. Everyone will just print/write out a ballistic conversion chart or display it on their second monitor. While it's a decent idea and it could be fun, personally I don't support ideas that encourage more metagaming. -
possible solution to server hopping for loot?
OnionOfShame replied to d.walker43's topic in Suggestions
Ehh... I don't like this idea. If you don't like the false dichotomy in gear caused by server hopping on public servers, just play mostly on private servers like I do.