OnionOfShame
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OnionOfShame
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Reminds me of this one time I combined a Sporter and a Mosin into one.
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Agreed with many of your points here, especially the tackling mechanic. I think this has more to do with the damage system than the infected specifically, but it's absurd that the player is never even slightly staggered from taking damage. However I don't think a "grab"-type animation is the right way to go, with how clunky and buggy BI games (and DayZ especially) can be these attacks would be near impossible to avoid or counter except by stealth (which should not be the ONLY viable solution).
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Damaged and ruined clothing - another unpopular suggestion ;)
OnionOfShame replied to raigprime's topic in Suggestions
Only if it depends on which part of the clothing item is hit. For example if I am shot in the knee or the arm it shouldn't affect my pockets at all, and clothing inventories will have to be divided into multiple slot groups/pockets so that it can be properly simulated. In any case the items lost or ruined should NOT be random. Introducing more randomness into a skill/preparation-based game is an awful idea...just look what happened with the CS:GO Christmas 2015 update. In my honest opinion though, we'd be better off keeping the system we have. DayZ is already a very complicated game, more so than modern hardware can really handle, and the more complex it gets the more problems it will be vulnerable to. As much as I'd love more challenge and realism it might affect the game negatively overall. -
How about a compromise. All slots except the backpack can be accessed normally as they are now, but accessing your backpack will take a moment with your inventory tab open. This means that you cannot have it ready instantly, but you can access it while walking as you can in real life.
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Heli crash, police car crash, why not ambulance crash?
OnionOfShame replied to yazar8's topic in Suggestions
Good idea. In fact I made a thread about this (or rather, a thread about potential new dynamic events on which ambulances were mentioned) some time ago. EDIT: Turns out I didn't actually mention an ambulance in that thread, but I had linked my thread on another thread that was the exact same as this one. Here's the link for anyone interested: http://forums.dayzga...vents-for-dayz/ Please use the search function, it's not hard. -
Good luck carrying that with you, or turning to aim quickly! Would honestly be pretty entertaining to use though, until your trigger finger gets tired :D I realize you probably suggested this as a joke, but in the unlikely event this actually makes it into the game, it should be one of those items that's so rare most players could go their whole lifetime with the game and not see one.
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There's actually a piece of equipment designed specifically for this purpose called a drop pouch. It's just an smallish open pouch located on the soldier's left thigh, designed for them to quickly drop a spent mag in and grab a new one. Would be nice if we could get one of those or craft one with a burlap sack. Maybe we should have an animation to put the old mag away and take a new one out, which would be much faster with a drop pouch. I don't think mags should be dropped though. In DayZ you never know if a dropped item will go at your feet, or where you were 30 seconds ago, or through the floor, or 30m in the air above you, or if it will just disappear altogether. Mandatory item dropping is just asking for trouble, especially with items as potentially-valuable as magazines.
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I agree on the reload time issue. The default reload animation should be much longer, but if the player keeps their magazines in their vest they will reload faster. In my opinion this is a more realistic and effective tweak than just mindlessly making ammunition super rare.
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Decent idea, the devs shouldn't just carbon-copy the system from Rust as that would be lazy and likely break some copyright laws, but a similar system could fit very well if done properly. We will definitely need something like the tool cabinet in DayZ, but more to prevent other players from ghosting in to our bases. Not sure how that makes the idea any better, but okay
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How about some static unmovable barrels in some towns?
OnionOfShame replied to Me1andMe2's topic in Suggestions
I don't think we should have unmovable barrels like you suggest, rather the amount of barrels should be drastically increased. Think about it...do you think we will ever have a shortage of barrels in real life? I highly doubt it. Hell, all those barrels that are currently static across the map were changed into the barrels we can use and move around then we wouldn't have a problem. -
I agree that some sort of survival timer would be cool, just to know how long my character has been around. However in my opinion we shouldn't get special loot or anything like that for surviving a long time. Surviving in DayZ is easy, even on full population servers (throughout the entirety of 0.55 stable I didn't die once on the public hive, playing regularly as a lone wolf on full servers). You only die when you go to high-traffic areas intending to find other players...which, from a survival perspective, is the worst thing you can do. Even so you don't need anything more than a RAK or a Pistol to defend yourself, you never need military loot.
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Side Chat ?, the game feels like a ghost town.
OnionOfShame replied to SatchelUK's topic in Suggestions
That perceived solitude is a big part of the game. It's supposed to feel empty, that's what makes meeting a person so exciting. If you don't like that, maybe try Rust or some other game. The radio communications systems that are coming soon are intended to fill this role to an extent (of course in a more realistic and immersive way), but honestly I doubt people will use it. No one even used it in that experimental patch when we spawned with a walkie-talkie. -
I agree completely. This is the kind of mechanic DayZ needs for any sort of survival or base building mechanics to actually matter. Let's say your squad just raided NWAF, no casualties but a few of you are badly wounded. If you have an actual base you can head back there and sort out your loot. The wounded squad members rest and recouperate while the others farm, go fishing, make rabbit snares, whatever. That's the time when people would actually use these survival mechanics, with the current nature of DayZ it is always better to keep moving than to stay in one place to farm or fish. If we have an actual reason to stay in an area then these will see a lot more use.
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My problem with the new UI is that these icons are present in the first place. DayZ is one of the most immersive games our there right now, and adding static UI elements like that is a sure way to throw that down the drain. In my opinion the only change we need to the UI is a button to instantly clear the message log in the bottom left.
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I'm not sure if it forces you to stand, it may be a "sometimes" thing like how actions such as vaulting, eating, and gesturing can sometimes cause your character to switch to a different stance. However currently you are instantly restored to the conscious position when regaining consciousness, and I'd you had an object (i.e. your rifle) in your hands you will involuntarily go through the animation to take it off of your back, meaning that pretending to still be unconscious is not possible.