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deathrowz

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About deathrowz

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    On the Coast
  1. deathrowz

    Some suggestions

    I do sever hop because it is still alpha and u want to test things so i guess the serverhopping will still be an issue in alpha for a long time till we get into beta. Now i agree this kills the fun out of the game if it would be still possible to do in beta or official release. What would work and not be too punishing would be a system like this: - 1st server hop/24h 1 min waiting time -2nd server hop/24h 3 min waiting time -3rd server hop/24h 15 min waiting time -4th server hop/24h 30min waiting time -5th server hop/24h 30 min waiting time + 24h ban on all joined server in that 24h timelaps Although we are still in an alpha game i would suggest these things to be applied just before beta hits. Don't forget we are alpha testers on dayz not officially gamers. That would only count if the game will hit beta or official release. :P
  2. Hi devs and fellow dayzers, -I started to think of an awesome idea. Why not implement hughe manors kind of half the size of that of the prison with lots of rooms, storage capacity with code protection, garage with possibility to save vehicle, like 5 of them seperated on the map. But also countermeasures to those who own and protect those bases as C4 to easely break down protected doors or storage to make it not that OP. Locations of those manors should be hard to access for 3 of them and more easely for 2 of them. But the most easiest access ones have lesser options inside as ex. no garage, no storage, lesser rooms. Also only these manors can be barricaded to death but also give options to those who try to housejack those manors to build ladders, ramming options to be added on V3s to break down Courtyard barricaded doors. Also give V3s protective armor options to build like protecting the doors and windows. But really hard to do so to make it not too OP. -Other ideas for more lone rangers type of players should be individual shelterings used of woods and leaves that can be used as protection as same as a tent does. This would make the game more inland productive, because i can wonder around for dayz inland without seeing a glimp of a human but when i go to the coast it is always full. -Another thing that might help is boost the servers from 50 to 60 or 70 to test with new renderer that comes soon. How more ppl how better Chernarus will be. I have seen arma 3 servers going to 120 but that ain't good at all for fps reasons. To me 70 with an average pc is the max u can do with todays renderer. With new one new tests needs to be done. or just simply make all servers go 50 at least. 30 ppl is close to be boring to find anyone on that server to chat or to fight with. -Little rowboats accessible on different places of the coast, speed adapted if one player or 2+ with a maximum of 3 players/ boat. i would guess speed will be like 25/50/75 % boost as exemple. And fix the usage of Cars underwater make ppl drown if they do so. If anyone has some suggestions please add below i will add it in cheers.
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