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wander76

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Everything posted by wander76

  1. Agree. Did you see "Days Gone" Gameplay Demo (E3 2016)? There are real dangerous zombies. When zombies just like these will be in Dayz it will resolve any problem with PVP. With zombies like these Dayz may become a real survival game. Absolutely new gameplay may appear. Any new player after respawn will be seeking refuge from hordes of zombies all around. And old player will be glad to have any new player which will help to protect his base from hordes of zombies. There will be much more reasons to play in a group than play KOS.
  2. May be bad AI quality could be replaced by quantity. When I drove about 20 zombies to NWA military base, there were 2 players (and 3 dead bodies). When one of them started shoot at me, zombies began to gather at him. After couple of minutes he was unconscious. I could loot other bodies silently while zombies finished off the shooter. Conclusion: even now zombies can be dangerous. All is needed - raise the quantity of zombies. From my experience I think 20-30 zombies for one shooter enough to make him think twice before shooting next time. And they must always be near the player (city or forest doesn't matter). If AI quality not good then zombies must respawn around every player like in Dayz mod. I agree - KOS always be in game, while game gives player free minutes for KOS.
  3. Zombies must be real and permanent main threat in the game. It will solve all problems with PVP. Like in the game Project Zomboid. There are plenty of zombies at all and to survive you must be very stealthy. Besides that there is an interesting script. When the player stays in one place, after some time there appears a sound of helicopter fly around and hordes of zombies begin throng to the player position. In that situation player has only two choices - run or make friends with any other players to build defences and fight off zombies. Similar system is in the game State of Decay. Zombie must be real and permanent main threat and any player will just has not time for PVP. To be a real threat zombie must be faster than player, must be killed headshot only, must be very sensitive to sounds of shots and quickly gather to the shooter (doesn't matter it's a shooter in the city or sniper in the forest). I don't know about the future but at the moment (0.59) I can gather horde of 20-30 zombies (it's hard enough, there are not so many even in Cherno and Electro) and bring them from Cherno to NWA. I made it couple of times and I was killed on the airfield by other players not by zombies. I drived 20 zombies over all Chernarus's map and they were not a threat for me and players that joined to me on the way. All my states is only IMHO. But at the moment in the game there is PVP because player (who has hi loot and lay on the hill with sniper rifle) doesn't have to worry about his life every minutes. He doesn't have to worry his shot can hear zombies (in the forest there are no zombies at all, but even through they are there, there are not many of them and they are not a problem even for one player). Very strong, dangerous zombies is a real reason to play in a group. IMHO Sorry for my bad English. P.S. About PVP skill. Doesn't matter how good you are in PVP. One lucky noob with sniper rifle on the hill can kill you with one lucky shot when you just will go pass. Because he knows he can shoot with impunity and in the game zombies are not threat at all. Hope, in the future there will be hundreds of zombies for one noisy player in the game. And they'll be very fast and sensitive.
  4. Omnipresent, ubiquitous, pervasive zombies make the game looks like Counter Strike. If player doesn't have a way to sneak away from zombies, doesn't have an opportunity to hide behind closed door (like in H1Z1), then he is forced to look for gun to get rid of PERVASIVE zombies. Make zombies very aggressive and strong from one side (and a player will think twice before shooting other players), and from the other side make a couple of ways for players to move (play) stealthy and stay unnoticed by zombies. Isn't it a real Zombie Apocalypse atmosphere when you are inside building with closed doors and hear outside the roar of walking dead? MAKE ZOMBIES VERY STRONG AND AGGRESSIVE TO FORCE PLAYER BE AFRAID TO SHOOT AND PLAY CS BUT GIVE HIM A CHANCE TO PLAY SILENTLY AND SHUT A DOOR AGAINST ZOMBIES. PLAYER MUST BE AFRAID TO ATTRACT ZOMBIES BY LOUD SOUND.
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