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Killsteal

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About Killsteal

  • Rank
    On the Coast

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    Male
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    NWAF

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    Hardcore Dayz player, been enjoying the game since the early days of the mod. You will find me in the north west on first person servers.
  1. Killsteal

    Zombies do matter after all...

    I loved it in the DayZ mod when you had to sneak through elektro to gather whatever supplies you needed to start your adventure inland.That's not how it works currently and it wasn't like that before the Z's where removed either. Plenty of my playsessions start of with me getting killed before my grand adventure has even started.Yeah this did happen in the mod aswell people will always kill fresh spawns. Although having a common threat gives players a reason too cooperate rather then fight each other upon start. At the moment the freshspawn killer have no reason to not take the shot on the new player that just spawned in. If the fresh spawn killer knows that he will have plenty of infected coming his way, then taking the shot won't be as tempting as before. Its the same for the sniper hiding in the pine trees across the airfield. Should I take shots at that squad or will the infected give away my position? You always have to put some extra thought into your decisions. Adding loads of infected in the cities, military areas, around crashsites and maybe add hordes roaming along the coast to the game would bring back some of the true horror that the mod had, maybe even make it better if they nail the AI, the look, feeling and sound of the infected.The standalone is currently lacking that. Having hordes roaming the coast would also increase the challenge of acquiring netting for the ghillie (which should be an endgame item.)It was truly scary sneaking passed the hordes of infected roaming the roads in the mod, and meeting a player in the food store didn't always end in a game of boxing.I'm sure that having a common threat will encourage people to cooperate more.It would also encourage players to move away from the coast, explore and actually get survival experience that comes from building camps, finding and repairing vehicles, hunting and the thrill of looting military areas, finding chrashsites, hiding from or fighting bandits etc.So many players misses out on all of these amazing experiences when they just head back to the coast for pvp.I hope the DayZ devteam puts a tremendous amount of work in to the infected, the infected play a key role in the DayZ experience. I hope 0.59 will bring back the infected in masses and that devteam put a lot of work into them in patches ahead.
  2. Killsteal

    Spread out spawnpoints across Chernarus.

    Thats a good point. They would have to put some thought into the spawning areas if they were to spread them out, avoiding instant acquiring of military gear. The way it works now is that some players head inland, acquire good gear and then head back to the coast roaming the coastline up and down. Others wont even get of the coast at all, they end up wearing pink dresses chasing each other with showels in Elektro, this is what the new players meet when they first get into the game expecting a hardcore apocalypse game.
  3. I firmly belive spreading out the spawnpoints across the map is the way to go for DayZ. Spreading out the spawnpoints instead of placing them along the coast would force players to travel the map. Spawning at the coast worked in the mod beacause of the structure of the original Chernarus. The lack of lootable/entreable structures along the coast forced players inland, points of interest as in the airfields, stary tents, helicrash areas and hunting stands where the places to go for good loot. Although the "Central economy loot control and splitting up the map in zones where zone 1 is the spawning areas at coast and zone 4 is the northwest airfield sounds good, I still belive spreading out the spawn points will improve the hardcore survival feeling of the game. Spawning alone out in the wilderness with no clue of where you are enhances the survival aspect rather then removing the survival feeling seeing kids running along the coast without any clothes on. I'm tired of not meeting anyone when traveling in the northern parts of Chernarus. This might scare of some casual players but It will bring back alot of the players that played the mod and enjoy a hardcore DayZ rather then a "Coastal chaos" DayZ. Thoughts?
  4. Killsteal

    Status Report - 30 Jun 2015

    I really dont agree with how the way hold breath, lung capacity and sway is working right now. I would like to see the time off regaining breath to be shortened and the amount of sway you get when out of breath massively reduced. At the moment taking shots after running is way to hard, its rather annoying to wait for breath unable to act.
  5. Killsteal

    Stable Branch - 0.57 Discussion

    I feel like its time to put some effort in to combat mechanics. My personal opinion is that fighting other players is getting less and less enjoyable, Yes the game is not all about pvp but its still an essential part of the game. They need to reduce sway and being able to hold breath would be lovely. Limping has to be added soon aswell. Im tired of people zigzagging away from firefights crazy fast. I saw some nice limping animations a couple months ago, why not add them? It would be cool if players slowed down when they get hit atleast, like in Arma.
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