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Akaydia

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About Akaydia

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    On the Coast
  1. Akaydia

    Keys for cars & Hotwire

    Great idea. It would be nice if each key would unlock only one car. It would help prevent other people from stealing your car. Then again, all the players seem to know how to repair cars. If you can fix a car- then you could probably figure out how to hot wire it. Ifs its a standard you can just push it down a hill to get started.
  2. Akaydia

    Making A Home

    I like this idea better. It would be nice to build a fort to protect your stuff and the car that you repaired.
  3. Akaydia

    Growing Food/Harvesting?

    I like the idea of farming and maybe being able to keep chickens. The transplanting is a great idea. However, I think that they should have two different servers: a farming, and non farming. With farming, it would be neat if you could either grow pants from seeds (found in Barnes) or from transplant (found in fields or backyards). A seed should take about 6 weeks to mature- so its better to start off with a transplant (seedling (2-5 weeks to harvest), flowering plant (0-2 weeks to harvest), or mature plant (ready to harvest)). However, with farming you would have to deal with preventing other players from stealing/trashing your crops. Plants that need to be water will wilt and eventually die. Mature plants can be harvested multiple times depending on what you were growing. To plant crops you would have to find fertilizer, an entrenching tool , water, and seed/pant. I think owning a chicken might offer a quicker reward and would appeal to more people. Every day the chicken lays an egg that you can eat. Chickens/ eggs can be picked up and carried to a new location and placed in a coop. If you have a male and female chicken, you can get chicks. You can also kill and eat your chickens. Chickens would be found in Barnes. Because farming requires so much time, work, and risk- it would make the game more enjoyable. It would give you something to do after fixing helicopters and cars. Farms would encourage people to settle and store loot. Large piles of loot may trigger tribal wars.
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