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Lattice

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About Lattice

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    Scavenger
  1. Hi all, Big time dayzmod player looking for a solid, steady group to roll with in the standalone. Have strong pc/internet, headset with ts/skype/vent, 26 yrs old, located in north carolina. cooperative and always looking to play with organized and fun players. def looking to live the bandit lifestyle more than likely unless anyone has some other compelling ideas. post here or pm me if you think i'd fit well - thanks :)
  2. Lattice

    Elysium Corps

    my cousin and i are interested. two month geared veterans. find me on steam username Lattice
  3. Main: M24, PDW, all tools, ghillie Secondary: DMR, Revolver, all tools, ghillie
  4. As someone who felt that every patch up to 1.7.1.5 after 1.7.0 was completely unplayable for new players, the idea that you need a starting pistol to be able to play this game now is complete BS. Stealthing around zombies is not a problem whatsoever if you're cautious, and finding good gear is easily solved by looking at a map and avoiding Elektro/Cherno until you have that gear. Yeah, it can be frustrating to get plugged by a bandit, but depending on where I spawn, I have about three go-to locations for getting new gear whenever I die that are sparsely (if ever) populated and not very long runs.
  5. Absolutely thrilled with this version - best since 1.7 orig. zombie detection is amazing, and mechanics (LOS, audibility, visibility) are perfect. you only have yourself to blame now for fucking that up. only complaints are as follows: - still have some lingering FPS issues, someone earlier mentioned great FPS in nature, but horrible in cities. i'm experiencing this as well. - broken legs are far too common even in buggy situations, esp given rarity of morphine and lack of starting gear... decreased rate of broken bones and/or morphine in starting kit would be great. - one-hit incapacitations at high blood count are pretty insane... any way to make sure this doesn't occur? otherwise, amazing job - thanks so much rocket.
  6. Don't know if this is server-specific, but I'm having a lot of problems with lag and picking things up in general. Can't loot two bandages off the ground right now without waiting about 4-5 minutes for it to register.
  7. My favorite feature of the posts telling people to just suck it up - you seem to have all the time in the friggin world to play! Not everyone does, and as a result, it is NOT fun (and it should be) for anyone who can't dedicate a full-time job's worth of hours to sitting in front of their monitor in perma-prone. I want this game to grow and become very popular, and it already has in many ways, but I would not advise any of my friends to try this game in its current state.
  8. Ah, what a wonderful example of the "I want the game to be exactly how I want it to be, even if it ends up just being me and some other guy on the server together because everyone is sick of playing it the way I want to play it" guy. No concept of what other people might consider "fun" in DayZ, no desire to hear other perspectives on how the game could be improved, just totally 100% myopic. See, it's very easy to do well at DayZ in 1.7.1.1 if you have 385738535 hours of time to sit on your ass, prone everywhere, and basically spend an entire day doing nothing productive. However, if you want to attract a demographic above the age of 22 (aka those who are actually working), the game needs to actually be playable within a reasonable amount of time. I'm fortunate right now to be moving thus am in between jobs, enabling me to play more than I normally would. However, in about a month, I'll maybe have an hour to two hours max for DayZ on a standard weeknight, maybe a few more on the weekends, and would really rather not spend it feeling like I'm playing a single-player FPS because my sole concern is not getting mobbed by overpowered trackstar NPC zombies because I just so happened to break prone for two seconds without a weapon. 1.7 was fantastic because I had familiar areas where I could go, and if I fucked up enough to attract a zombie mob, it was my own god damn fault. Yeah, the starting equipment was definitely too much to make it as hard as it ought to be, and I'm really happy with what rocket has done with that, but freakishly sensitive NPCs that hit harder with a longer reach combined with no starting weapon effectively means that no new players who aren't people like the OP are going to play this game for more than one hour without going back to CoD or equivalent. See Arcadies? That's what you call an "alternate point of view" - given that I'm not a CoD player (far more partial to old school Team Fortress Classic and pre-UOR Ultima Online for MMOs), try not to get your panties too much in a bunch when you rage over someone disagreeing with you.
  9. Rocket, I could tell you how tents don't work, but that would presume that I can actually survive long enough (and have enough time to play when I'm done just narrowly escaping death by super-sense zombies) to use one. Not to be snide, but frankly, as much as I understand the "hardcore" players' sentiments about meticulous survival, I also intend to have fun when I play this game, and right now, that's pretty much damn near impossible. That isn't even about the food or no starting weapon - it's about the fact that in order for me to safely get into some sort of lootable building, I have to prone for about three times as long approaching the building to get there. With the amount of time in the day that I have to play and the risk vs. reward of doing it, I'm pretty much referring to my respawns as "suicide runs" because, ultimately, my chances of survival are effectively zero unless I'm incredibly lucky. What exactly was the point of this patch? Clearly, you wanted to make the game more difficult, thus making it more difficult to achieve the ultimate objective of the game - survival. However, isn't the game also supposed to be fun? Community-oriented? Reasonably difficult? 1.7 gave us a chance to focus more on the fact that we were playing with other people, not simply avoiding NPC mobs. I can't even think about who else is playing at this point because, frankly, I don't have the ability to even think about whether I should trust someone or not when I am frantically running away from 10 zombies chasing me without a weapon attempting to LOS them, only to find that when I have finally done so, they still linger about, forcing me to wait even longer to resume my futile struggle. Bottom line - can we get some clarity about what you're attempting to accomplish here? I'm not having fun right now with this game, and as someone who plays alone during the day, I'm not seeing it as being very worth my time.
  10. If your goal with this patch was to make the game insanely hard, then mission accomplished. However, I can see this level of difficulty driving a lot of new players away very quickly. Simply getting off the beach to somewhere to find loot is an absolute nightmare, and you've instantly made the learning curve almost vertical. My suggestion is to either give out the starting mak but limit it to two clips or something, or to make the zombies dumber so at least your garden-variety noob has a chance. I've seen a lot of rage disconnects right away from new players complaining that they're sick of the slightest misstep earning them a quick death, and I can understand the frustration.
  11. Lattice

    Build 1.7.1 Rolling Update

    Yeah, but that's not I'm seeing a lot players feel that it SHOULD be about. The interactions with players are most of what makes it worth my time - not endlessly sneaking through towns to loot new shit. Yeah, it's about survival, but surviving alone by dodging zombie encounters over and over again is just fucking stupid.
  12. Lattice

    Build 1.7.1 Rolling Update

    I have two main gripes with the way this is going right now (obviously spawn rate will be fixed, so I'm less concerned about that) 1. the need to attract new players is substantial. no starting weapon is definitely great, but if you overpower the zombies to the point of where you are defenseless, then you're double-screwing new players who are trying to get a feel for the game. being able to crouch/prone around zombies was step #1 of learning this game for me, and if i couldn't even pull that off, i'd have given up pretty quickly. 2. starting with a flashlight is useless. a previous poster talked about how the game physics constantly cause you to break your leg for no reason - taking away the morphine is pretty insane. otherwise, i really like the patch in concept. hope it gets fixed to be a little friendlier to new players and reasonable.
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