read that there might be leveling and or skills implemented later. Maybe would be nice with community suggestions on skill systems. Leveling skills by doing action often or selecting skill to level. Skills removed completely when dying. Hunting/wilderness skills. - hear animals more easily - see animals more easily - make animal noises and attract animals - faster time to gut animal - get more meat of animal - faster time to set up, light, extinguish and remove fire - faster time to cook meat. - using animal blood for drinking fluid. - set up camp without tent. Zombie survivor skills. - hear zombies more easily. - get closer to zombies without being attacked. - better accuracy and or damage against zombies - be able to act like zombie, not being attacked. medic skills. - bandage faster - give blood faster - bandage + blood refill at the same time etc.