chumney
Members-
Content Count
7 -
Joined
-
Last visited
Everything posted by chumney
-
Tents on our server work just fine, new tents and old tents alike. I put a new one down, put a can of beans inside, saved, and restarted the server. Came back up with a can inside.
-
I heard a rumor that smaller map was being worked on for DayZ, and I thought to my self why would that be required? If there were more vehicles, heck not even more just available. Not stashed in the woods not being used 75% of the time then the map wouldn't be so isolated. Rocket is implementing a map border explosion to deter those camps outside of the map. Why not add a timer to vehicles that when not used for more then 3-4 hours they explode, and lower the spawn time from a week to maybe 1 day. This would ensure people hoarding 5-6 vehicles and leaving them in the woods would slowly stop, and increase activity around cities and vehicle spawn locations. Ultimately this would relocate the vehicles from being hardly used to mostly used. The vehicles are obviously rare enough, just not hidden in the mountains. TLDR: Add an explosion timer to vehicles that have not been saved or touched within 3-4 hours.
-
A very valid point, would 12-15 hours sound fine? That would allow someone who plays regularly to keep their vehicle and prevent the forgotten vehicles. The groups of vehicles would have to be implemented to keep multiple cars just chilling and people logging in to save them. A group of friends and I have only seen 1-2 actual spawned vehicles. The ones we come across are in groups of 3-4 in the middle of the woods after spending hours searching. I feel like vehicles being in cities would draw more users to the cities.
-
Got any ideas on how to cut out hoarding? Maybe the timer only initiates if two or more vehicles are within 400m of each other. This would keep your vehicle safe, but your parking lot would get wiped out recycling the vehicles back into the server population instead of 2-4 people.
-
I am curious about the serverside logs, more specifically, logs that would contain players locations when logging out. Are these logs stored so an Admin can ban people who alt+f4, or disconnect before getting killed? Are there any admin console commands capable of being run on the server that would reveal location with a time stamp? What about logs that contain damage a player sustains, and which lists the type of damage sustained. eg, M1911, Hatchet, or Zombie. If these logs exist, do they distinguish between disconnect and force closure? I have seen several servers advertise that it is a bannable offence, but without any logs it becomes a game of he said she said. Thanks for any clarification you can offer.
-
Are we suppose to be fighting zombies or infected? These things run faster then when they were human, or is every one in Russia track stars? 28 * Later : Super fast, infected with rage. Every other zombie flick: Slow, dumb. I think a nice mix would be if they didn't sprint as fast as you. Maybe slow enough you can lose them in the woods, but if your in the city they could stick. Funny sidenote: When going back to play OA, the skins remain zombies :)
-
I do think this discussion is grand. I haven't read the change logs, but did notice Zombies killed. I think both are equally scary in their own right. Watching a movie I find zombies more scary, but playing the game the infected scare me more. It is one big game of tag. I always imagine them yelling "I'm gunna get you!". But when they do get me, I don't get the chance to tag them back.