WaxMan (DayZ)
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DayZ standalone will use Real Virtuality 4 engine!
WaxMan (DayZ) replied to oZiix's topic in DayZ Mod General Discussion
Just to correct you in your rant he was already working for BiS when he offered up DayZ to the world as a free Mod and that it is in fact the design decsions of ARMA II not the RV engine it uses that causes the issues (ie. night time). What is happening with the standalone is that they are working on the pure engine not using it through an intermediary level of design decisions and limitations, there is only so much that can be done with scripts some configurations and choices need to be made at the Engine level these choices would conflict with those made for ARMA II. The use of RV4 (the updated engine that runs ARMA 3) will give them access to some newer bits of shiny but mostly the stand alone benefits much more from dropping the ARMA design layer (I expect most of the assets / tools and functionality will be used as is though). -
Vehicles disappeared (US2)
WaxMan (DayZ) replied to lundiin@live.se's topic in DayZ Mod Troubleshooting
11 hours around Stary and you expected them to be there :/. Lost 2 fully loaded Urals parked away from each other in 10 mins the other day in a very out of the way location that I know is usually very empty. unless you have a guard on Duty 24/7 it is only exceedingly good luck not to loose any thing any where on map. -
consider that 225km^2 is 15km on a side that = ~9 miles possible a little more reasonable. (Hint 225 square kilometers not 225 km on on side.) Plus do some ARMA research, speed is slightly tweaked for playability (sprint is 22km/h)
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I like this idea perhaps mp5sd mags and 9mmSD mags could be converted to Bizon (though something would need to be done on requiring differing numbers of mags as the Bizon has an enormous clip size).
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Yep both the Bizon and Fal you are only able to get the ammo with the gun (at crashed Helos) same as PDW (but many more possible locations) I believe (but that can use any other 9mm mag). so generally if you run out of ammo dump the gun as getting more ammo will also have another gun with it, conversely you can get a great stock pile of guns but no ammo.
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Well if there is it will have plenty of food. Hopefully we can kill then and cook them for food (animals in towns).
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It's Impossible to See at Night! - Other threads will be locked/deleted!
WaxMan (DayZ) replied to daish's topic in DayZ Mod General Discussion
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Asking for Clarification - Helicopters
WaxMan (DayZ) replied to phate's topic in DayZ Mod General Discussion
Yes they have and until serious issues with desync for pilots / passengers and the servers they are running on can be resolved. -
WTF is... TB interviewing Rocket for?
WaxMan (DayZ) replied to duddbudda's topic in DayZ Mod General Discussion
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Voice & Text Communication
WaxMan (DayZ) replied to Wüstenfuchs (DayZ)'s topic in New Player Discussion
Very happy that global chat has gone :) disturbed by the range increase in direct though. Using direct chat with a 40m or even 80m :o is suicide in any environment where you do not have clear los greater than that range. I have personally been involved in ambushing a few groups using direct chat around towns nice and easy to identify their locations with and follow waiting for a nice safe point. There have been a number of times for my self in towns where I hear some one close by who I would prefer to talk to with out alerting every one around that I have either hidden from or just shot because using direct chat is to likely to alert other people further away. I would like to see a choice of 'direct channels' with ranges like 10m (talking quietly) 30m (chatting) 100m (shouting). -
20 words or less: Spawning without a weapon
WaxMan (DayZ) replied to rocket's topic in DayZ Mod General Discussion
YES. But I also like the randomised selection may be 5 items in total including the possibility of pistol, ammo, beans, water and med supplies. Would also like to see makarovs spawn in some places available out side of cherno / elektro on the coast. -
I am pretty sure more info here would be helpful, such as how long was it set to this for, was there any message in server name, was the server having issues prior to this (performance desync). Not being critical but with out any details it makes any investigation or categorisation a lot of effort and a possible waste of time.
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I don't think they are more likely you are a butthurt target who can be wound up for lol's. Do you perchance ask in global if there are friendlies in Cherno?
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THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
WaxMan (DayZ) replied to Slamz's topic in DayZ Mod General Discussion
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THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
WaxMan (DayZ) replied to Slamz's topic in DayZ Mod General Discussion