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ciel

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About ciel

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    On the Coast
  1. I have noticed something too in the last couple days. I played on one private server for a while where loot was very scarce, nothing on the coast, but noticeably more common as you made your way inland. Still exceedingly difficult to survive, but it was fun. I then tried a different server that was preferable to me because it was 1st person only, also a private shard. This one had much more loot, far more around the coast. At first I attributed this difference to population, as the first server often had 50/50 players, and the 2nd one was more like 20-30/40. But I later noticed that searching the same areas after a server restart on the 2nd server revealed that the items that were there before were disappearing and completely new piles of items were appearing. It was acting just like persistence was off before. I also eventually learned that V3Ss, tents, garden plots, traps, etc were all disappearing upon restarts, so it appears to be a classically "persistence: off" server. But there is an important difference between these servers: on the first one I mentioned, when the server restarted I would see the usual "No message received for x seconds". On the 2nd server where persistence isn't working, that doesn't happen. Instead, for the scheduled server restarts, you are just instantly returned to the server list menu with a dialogue box saying "Session lost". Now when I went to the 2nd server owners website ( http://victorygamerz.com/dayz-5-5-update-with-persistence-files/) I can see that they are against persistence, because they want their server to be friendly and people get unfriendly when it's too hard to find loot or some nonsense. Is it possible the owners of this server are exploiting some different type of server reset to keep the server behaving like persistence is off? Has anyone else noticed the "session lost" dialogue box instead of "no message received..." upon resets of servers with persistence issues?
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