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Everything posted by Aidsplosion
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So after finally migrating my server away from DayzCC, and using default server files with no package, I'm experiencing a weird issue where Gametracker tracks the server as "online", but 0 players online(when that's not the case). Check my sig to have an idea of what I'm talking about I thought it was gametracker acting up at first, but I realized that DayzLauncher says the same thing, and that steam also says "no steam users reported by game server" under the "current game" section. I guess it's something I haven't configured properly, but I have a hard time finding what. Server port is 2302 Steamport: 8710 and steamqueryport: 27016 The server just shows up in steam and dayzcommander/launcher. but it always says 0/50 players. Quick help would be extremely appreciated, as this will definitely affect our ranking. Thanks!
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Anyone? Ranking still going down.
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Nope. tried multitudes of different configurations Also followed the instructions here and didn't solved the situation http://www.gametracker.com/forums/forum.php?site=1&thread=94907 What's worst is that DART isn't tracking players(but does see them connecting), neither does steam and dayzlauncher, and BEC can't connect. Can a dev contact me on TS or something. I would gladly compensate for this problem to be fixed quickly. Already lost 50 positions on Gametracker (from 250 to 297)
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and this affect steam, dayzlauncher as well? Thats weird, but I did remember hearding something about a +1 port. Thanks I'll try it out and keep this thread updated
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I don,t think Dean's story went any further than: O NOES, ZOMBIES. Then everyone's dead. The End.
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Another case of sacrificed realism in favor of gameplay, I guess.
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Returning to the previous updates will not bring back players together. I personally feel that the whole DayZ community and his behavior is speaking for itself:What do we see right now? 20 different mods with 20 different scattered communities, all working in their own direction. Now it's important to not get confused with a cause VS effect fallacy. People went their separate ways BECAUSE they wanted different things from the game. Not because the game got different in the first place. Every player wants a different experience. The vanilla setting of the official DayZ mod is just appealing to a majority as much as it can. Personally I consider myself a hardcore player, and I'm looking forward to where the next updates will lead. Old school has to be old school, but up to a certain point, it has to stop. Otherwise we would still be living in the dark ages. Progress must be achieved.
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I wanted to take 2 minutes of my day to thank our devs, forum moderators and all the people that keep this mod still fresh, updated and playable. As a server owner, I understand that it takes a lot of time, resources, effort and dedication to keep this game running and I applaud that. Keep up the good work and thanks for the frequent updates, We are grateful, even if we whine here and there about a change from time to time. Some of you will read this and think I'm a groupie or something but honestly I don't care. We need more positive around here, and these threads are always too rare among a community that has his fair share of whiners. So long, and see you all on the field. B)
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High populated Vanilla DayZ mod or Overwatch Mod servers?
Aidsplosion replied to Insane Ruffles's topic in DayZ Mod General Discussion
Welcome back. Here are some popular strictly vanilla servers http://forums.dayzgame.com/index.php?/topic/223589-dayzmod-vanilla-servers/ Cheers -
Base components Disappearing on server restart
Aidsplosion posted a topic in DayZ Mod Troubleshooting
Hi all, For some reason, base components aren't saving properly, and are removed at server restart. This only affect fences and gates so far. Sandbags, tents & stashes are working fine. Before I start thinking it's the database, am I missing some option to configure somewhere? I am running 1.8.4.1 vanilla. No additional mods. Thanks -
Base components Disappearing on server restart
Aidsplosion replied to Aidsplosion's topic in DayZ Mod Troubleshooting
It's still adding code. For someone like me who doesn't have experience with the original code, it's the same thing. character_data and player_login tables also seem to have additional columns, creating errors when running on a stock db.. Anyway, I'm not trying to bash or anything. You program is great, but it's not 100% what I was looking for. Wish you the best of luck in your project :) -
DayZ Mod Development Branch - 20a57cf
Aidsplosion replied to r4z0r49's topic in Mod Announcements & Info
I also strongly disagree about the Makarov on starting loadout. That's definitely something we are going to remove from inventory if it's implemented. -
Base components Disappearing on server restart
Aidsplosion replied to Aidsplosion's topic in DayZ Mod Troubleshooting
Thanks Squadron, you've been very helpful. However I have decided to move away from DayzCC. It plays with some core files, rearranging the code in a serious way and makes the addon of additional features a real pain to implement. What is worst, is that there is all these custom DB tables that have additional fields. It looks like I'll have no choice but to import everything manually one table at a time if I ever want to use the stock DB. Cheers -
Im looking to start up a new DayZ Mod vanilla community
Aidsplosion replied to dylanu's topic in DayZ Mod General Discussion
There are plenty of Vanilla servers with a decent community, here is a quick list. http://forums.dayzgame.com/index.php?/topic/223589-dayzmod-vanilla-servers/ However more is always better! Good luck in your endeavors :) -
While a single "monkey" slang could have been(for the first time) misinterpreted, and the benefit of doubt can be given about specific terms, action should have been taken when it went downhill and a couple of players started ganking him up on side. Commander definitely needs some ban-hammer time, or a warning, if only for thinking he won't get banned for such behavior.
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It makes so much sense all of a sudden. From now on, in order to stay in immersion, I will pretend my crowbar fires magical bullets.
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Invasion-DayZ: North American Vanilla Server
Aidsplosion posted a topic in Mod Servers & Private Hives
Hey guys,Yesterday we launched our new Dedicated 1.8.4.1 server Invasion-Dayz, and already have a couple of players online. Our goal? To become one of the best vanilla server in North America. All are welcome: Bambies, casual players or experienced survivalists. We aim to return to a time of challenging/engaging gameplay, encouraging cooperation, and achieve a perfect balance between realism and fun. No starting loadouts(except tools), no 2938725 vehicules, no extra crashsites, no RP, no tags, no crosshairs, no flying buildings, no economy, no mercy, no nothing. This is my first post on this board, but I've been reading since 2012, or since the time Mountain Dew was rare as ****. Been playing on and off for the past 3 years, with a hiatus in 2014. Last year, I decided to stop because all the servers became Epoch, Overpoch with custom content, RP and spawning with guns. IMO, this almost destroyed the mod that I love dearly. Then, obviously, the urge to play started again, and to my rejoicing, I realized that a lot of people shared my views and that vanilla was starting to be back in demand. I decided that I wanted to support the community in this direction and make my own server. Some Q&As about the server: -Do you do self-bloodbags?-No. IMO, this option should never have existed in the first place. -Are there nights?-At the moment. no. This was for server testing purposes. This will be open to debate by the players. -Some technical info about your server?-Dedicated box located in Montreal, Canada, along with the best ping I've seen. Open 24/7, 6 hour restarts with warnings. -Is your server related to Invasion1944?-No. I chose that name because otherwise it would have took me 1 week to find a name for the server. It's short, it's catchy, it's straight to the point, and nobody plays invasion1944 anyway. -Is it side-chat friendly?-Yes. This decision was taken to allow players to engage as a group and make our community grow. We also have a dedicated TS if you don't want to use it: ts.invasion-dayz.com TLDR, you can skip here:Vanilla server mod 1.8.4.1198.100.150.96 2302or search for "invasion" in the steam multiplayer menuTeamspeak: ts.invasion-dayz.com.http://www.invasion-dayz.comOur admins are experienced and willing to help. I hope to see you online soon! -
Invasion-DayZ: North American Vanilla Server
Aidsplosion replied to Aidsplosion's topic in Mod Servers & Private Hives
Listed in the approved Dayz Mod Vanilla servers list http://forums.dayzgame.com/index.php?/topic/223589-dayzmod-vanilla-servers/ We're part of the big guys now B) -
Why I prefer the DayZ Mod to DayZ Standalione.
Aidsplosion replied to Baker.'s topic in DayZ Mod General Discussion
Or playing Flight of the Valkyries in direct while circling Cherno -
Base components Disappearing on server restart
Aidsplosion replied to Aidsplosion's topic in DayZ Mod Troubleshooting
Ohhhhh, that does make sense. I'll definitely try that. thanks -
Base components Disappearing on server restart
Aidsplosion replied to Aidsplosion's topic in DayZ Mod Troubleshooting
Long story short: We started using chive, then realized it wouldn't suit our needs. we exported that data into an external db, and we patched that db with the 1.8.4 server files given on the forums here when 1.8.4 came out. I haven't tested, nor received complaints regarding buildings before we patched to 1.8.4 so it's impossible for me to pinpoint exactly where it went wrong. -
Invasion-DayZ: North American Vanilla Server
Aidsplosion replied to Aidsplosion's topic in Mod Servers & Private Hives
Update: We are now in the top 300 Gametracker servers, at #291. This is a great success, after 2 months of existence. Next stop: Top 200! -
Base components Disappearing on server restart
Aidsplosion replied to Aidsplosion's topic in DayZ Mod Troubleshooting
Thanks. I will try reinstalling and use the stock DB. Will keep this thread updated. Constructive criticism: I really like DayCC, but I figured that since the program asks me if I want to use an external Db on installation, there would be no issues by using one. You might want to fix that, or remove the option to use an external DB at all. Cheers -
Base components Disappearing on server restart
Aidsplosion replied to Aidsplosion's topic in DayZ Mod Troubleshooting
Is there any way to change that? since I'm running multiple server databases from different games in the same SQLyog program. I did find the line in servermonitor.sqf that specifies how buildings are spawned: _key = format["CHILD:999:SELECT b.Classname, ib.Worldspace FROM instance_building ib join building b on ib.BuildingID = b.ID WHERE ib.InstanceID = ?:[%1]:", dayZ_instance];_data = "HiveEXT" callExtension _key; But server refuses to start after repacking PBO file(says it can't find monitor.sqf),