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J.Dre

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About J.Dre

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    On the Coast
  1. Hi again, At the moment, sometimes your character shows up in the game before you can even see the environment around you - it's blacked out while you're sitting there. Not sure if this is a bug or not, but the game takes a while to officially load. It would be nice to have a small window of protection upon logging in to allow you to actually get in the game. The feature would prevent the infected and other players from being able to attack you for 10 seconds (adjustable) or until you move. Regards, J.Dre Happy Holidays!
  2. Hi everyone, I'm here to suggest a seasons (and weather) system that introduces winter, fall, summer, etc. as well as tornadoes or more severe weather. Also, it would be nice to see some infected with santa hats or something related to Christmas (during December), like a Christmas zombie that drops a Santa Hat or something. Obviously, these are just features and not important or key to the game's survival. But it would be nice to see regardless. Thanks for taking the time to read. Merry Christmas and Happy Holidays! Regards, J.Dre
  3. There are options to avoid this, such as proximity and time limits. I did not go into full detail, just merely provided a general idea. It's definitely a feasible solution, but not necessary. Felt I should just suggest it. Part 1 is more along the lines of "useful in practice."
  4. Your friend firing a weapon next to you would not affect your time. It would his own time. I don't expect #2 to be implemented. It's just something I think would help new players. The idea is to give them a few minutes to get into the game before dying by a player and giving up, which costs DayZ money. Even if this group is small, it's still there. Why not target them? A system like what I've suggested may help - not exactly like it.
  5. Hi, I'd like to propose a new protection system for players on DayZ. This system will lower the need for the "Please wait" period that takes up to 2 minutes (in rare cases) to join a server. Basically, I want to propose a system that identifies what "offensive" action a player has taken toward a creature or player. Part 1: Immediately logging out during or after a fight. If a player attacks a zombie or animal, or shoots/uses a weapon, the system automatically puts him in a "battle mode" that may disappear after, let's just say, 60 seconds. During this 60 seconds, he cannot logout. It will simply say, "You cannot logout during or immediately after a fight." This can work for both PVP and PVM. However, PVP should have a different "battle mode" that they enter into, which may have some further restrictions, like immediately joining another server. If a player attempts to exit the game to avoid this 60 second period, his character will simply remain online until the 60 seconds has passed, and he better hope a zombie or player doesn't find him because further interaction will reset the counter! Part 2: Protection period for new players (respawns). A lot of people I've played with have said they dislike DayZ because people camp the coast and kill random people. While this may be part of the game, the existence of this "issue" prevents a certain group of people from even trying DayZ more than that one time because of that first bad experience. This part of my proposal creates weapon classification. For example, players will NOT be able to attack new/respawned players UNTIL these new players either pick up a "weapon" or "engage" in PVP combat with another individual. Once either of these has been done, they are fair game for ANYONE to attack. Obviously, zombies do not apply to this part. Zombies attack or engage players first, so the system should identify whether or not you're engaging a player or zombie. This should not affect regular gameplay, as it is your goal to survive, and you will want a weapon. It only prevents players from being killed or power abused by campers in the treeline, etc. This just basically allows newbies the chance to defend themselves against other players. The idea is to give newbies the chance to get off the coast and into the game before being attacked by some other players. You can also have a "proximity" range for players to prevent long-range power abuse, so that if players meet, they can fight no matter what, even if they are new. Feel free to suggest changes or whatever. Something like this, but not exactly this, may help with both cheating (server-hopping) and power abuse. If you'd like me to elaborate on either in more detail, do not hesitate to ask. These are merely suggestions based on experience and I think they can be beneficial to DayZ, if implemented properly. :thumbsup: J.Dre
  6. Hello everyone, I'm a new member but a long time lurker. Been playing DayZ for a while now and still love it, even though my character has been reset several times (randomly), of which I still have no idea why. Anyway, I'm not here (in this post) to complain... I'm here to provide a suggestion to DayZ developers: My suggestion is quite simple: implement the ability to cool yourself off with water. :thumbsup: This is especially helpful for long-distance running in ghillie suits and whatnot. For example, if you come to a water well, you can splash water on yourself to make yourself "damp." Several times = more damp, then eventually wet, etc. The same can be done with water bottles, canteens, etc. - the ability to poor water on yourself to cool off. I suggest it use a large percentage - at least 50% - of the water in the bottle to make you damp, and be somewhat realistic (in a challenging sense). Let me know what you think below. And yes, I am aware there are creeks and ponds to cool yourself off by stepping in. But why can't we poor water on ourselves like people do in real life? Only makes sense for a survival-RPG, and it shouldn't be all that difficult to implement. J.Dre
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