Hi, I'd like to propose a new protection system for players on DayZ. This system will lower the need for the "Please wait" period that takes up to 2 minutes (in rare cases) to join a server. Basically, I want to propose a system that identifies what "offensive" action a player has taken toward a creature or player. Part 1: Immediately logging out during or after a fight. If a player attacks a zombie or animal, or shoots/uses a weapon, the system automatically puts him in a "battle mode" that may disappear after, let's just say, 60 seconds. During this 60 seconds, he cannot logout. It will simply say, "You cannot logout during or immediately after a fight." This can work for both PVP and PVM. However, PVP should have a different "battle mode" that they enter into, which may have some further restrictions, like immediately joining another server. If a player attempts to exit the game to avoid this 60 second period, his character will simply remain online until the 60 seconds has passed, and he better hope a zombie or player doesn't find him because further interaction will reset the counter! Part 2: Protection period for new players (respawns). A lot of people I've played with have said they dislike DayZ because people camp the coast and kill random people. While this may be part of the game, the existence of this "issue" prevents a certain group of people from even trying DayZ more than that one time because of that first bad experience. This part of my proposal creates weapon classification. For example, players will NOT be able to attack new/respawned players UNTIL these new players either pick up a "weapon" or "engage" in PVP combat with another individual. Once either of these has been done, they are fair game for ANYONE to attack. Obviously, zombies do not apply to this part. Zombies attack or engage players first, so the system should identify whether or not you're engaging a player or zombie. This should not affect regular gameplay, as it is your goal to survive, and you will want a weapon. It only prevents players from being killed or power abused by campers in the treeline, etc. This just basically allows newbies the chance to defend themselves against other players. The idea is to give newbies the chance to get off the coast and into the game before being attacked by some other players. You can also have a "proximity" range for players to prevent long-range power abuse, so that if players meet, they can fight no matter what, even if they are new. Feel free to suggest changes or whatever. Something like this, but not exactly this, may help with both cheating (server-hopping) and power abuse. If you'd like me to elaborate on either in more detail, do not hesitate to ask. These are merely suggestions based on experience and I think they can be beneficial to DayZ, if implemented properly. :thumbsup: J.Dre