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Everything posted by Coheed_IV
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Wait.....you don't press your nose up to the screen?
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How would you feel if 1st person perspective was mandatory?
Coheed_IV replied to FlimFlamm's topic in General Discussion
I recently got killed in .56, was in the small town very north west (forgot name), I was lazy and looting into the sun, I wouldn't have done this in 1pp. He was watching me from behind a wall, but that's not how I looked at it. It was my dumb ass that screwed up. Many people would just blame the exploit. When the game has 1.0 numbers and quality infected, it will benefit the devs to close the gap of difficulty between 1pp and 3pp by altering the 3pp camera. Right now, 3pp camera plus stealth, kills the infected threat. -
How would you feel if 1st person perspective was mandatory?
Coheed_IV replied to FlimFlamm's topic in General Discussion
I'm not making an argument for removal, it's not even worth discussing, it's been stated by Hicks, it's never happening. But, my concern for 3pp and its uses are, that it alters or damages the experience of DayZ. Thinking back to the mod early on, trying to get into a town was dangerous in 1pp, I spent much more time running from infected in 1pp. With 1pp I felt like I was getting the intended experience (and it was awesome), 3pp felt like I wasn't. I really think that is the best argument against 3pp, and shows the need to alter it. Even with the alterations people will go into exploit mode when around other players. The level of exploitation is too high right now, needs some nerfing. -
If you think about it, they would eliminate the need for hundreds of infected, just by eliminating the 3pp exploit. Danger level while in towns would go up considerably by making this change.
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I'm not a fan of the over the shoulder cam in an open world. That's the big difference, in a closed world it makes a lot of sense. Using it on side of wall for example. But, we don't know what it's going to be. We do know the devs have the same concerns as us about changes, check the 3pp dev thread. Its tough, because the reason it's there is Arma. It increases situational awareness to real life levels, but that's only relevant with Enemy AI. So, it can't stay the way it is now, no way. At the very least the a camera moving in on prone and pivoting differently. Don't forget it has a lot to do with vs Infected too. They need them to be DEADLY, can't do this while peeking. I think they share your concern for unwanted side affects of making changes. Plus, if you don't like their final product, there will be mods, if it's needed.
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Please, stop building villages everywhere
Coheed_IV replied to billyangstadt's topic in General Discussion
Anyone can have an opinion, they're like assholes everyone's got one. Being a dev doesn't make it fact either. But, they know the final goal of DayZ, while we have no clue, so trust them. I question naysayers ever exploring the north much. The north of Chernarus + is seriously remarkable. There's plenty of hiding spots there, due to rock formation, and they work better than a big forest. I hope he gets to remake the far west in the same fashion. Also, I wouldn't be surprised if they did something to the very center. -
Yeah, it will probably happen with a mod. Altis is a masterpiece like the original Chernarus. But, in a very different way. I don't really like the realistic sat map for DayZ. If BI ever gets around to the next DayZ map, I hope they do it the old fashion way, like Chernarus.
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I have the feeling rotten apples will be back at sometime. This will be how they balance it out.
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Ebrim goes foraging! (forage yield experiment 0.56 exp)
Coheed_IV replied to ebrim's topic in General Discussion
When the new animal AI was introduced, their spook radius was much larger. But, it was like they took animals out, and we never saw many, because they would hear us running. I'm betting it goes back closer to this, but with some changes. Group behavior will help spotting from distance, then you'll be able to plan accordingly. Tracking hopefully gets some attention too (animal companions or in other ways (like finding scat). Domestic animals seem fine with the current spook radius. In fact, cows seem too suspicious. -
Ebrim goes foraging! (forage yield experiment 0.56 exp)
Coheed_IV replied to ebrim's topic in General Discussion
Yeah, good info on cattail. I would like to see much more in terms of fire starter and cordage. What's in game is too simple. How do they work for fire starter in damp weather? -
Ebrim goes foraging! (forage yield experiment 0.56 exp)
Coheed_IV replied to ebrim's topic in General Discussion
Isn't it the Caspian Sea? Still right though, not sure about Cat-tail there? Not sure how the LHD got in there with A2. -
I love a good conspiracy theory, let me spout one out. I believe it's "possible" (in conspiracy speak), (devs don't ruin my fun) when DayZ is released, it could feature a "event" system or cycle. Hear me out. Something like a 3 month ebb and flow to Chernarus. Day Zero - 90 The first 30 days will feature much more loot on the coast. Fresh fruit, canned food, guns in police stations, complete coastal chaos, dress wearing fire extinguisher carrying psychopaths a plenty. :P This will slowly fade pushing viable loot into different regions, based on what the players on that server have done. Fruit and canned food disappears, cold hits, rainy season, gardens grow, hunting is good, hope you made a stash costal psychopaths. :( The last 30 days, most loot is completely gone, traveling to the north will take relying on wits and a bag of apples, disease has become very rampant, antibiotics are highly valued, the north has loot left but is chaos, groups of cannibals drive V3S's and have extensive bases for curing human skin :o Kinda makes sense with the Centralized Loot Economy and Regions. At the end of 90 days, every persistent item is wiped, sorry guys. But, this is the answer to, "everyone's just going to play mod versions with 10000 vehicles". The BI Servers would have something that no other mod servers could. Promotional events in 90 day cycles. Who wants this world? I do. This would be a true survival world, one that changes, and you must adapt. I don't think I could stop playing if this was the case. And I don't think BI would stop selling copies of DayZ for people who want to try 90 days of survival. Even, 90 day priced Chernarus passes, if you don't own the game.
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Should DayZ 1.0 feature events and world cycle?
Coheed_IV replied to Coheed_IV's topic in General Discussion
I'm pretty vague there, something to do with men in dark rooms smoking? I guess it's just a feeling that they are planning quite a bit, that we aren't privy too just yet. I've laid down some evidence for a world cycle, very sketchy that it would turn out as organized as I've proposed. But, still not out of the question, a changing world in someway. Also, I haven't even gotten into events. What I mean by events is similar to the X-mas tree and presents. Many games do these type of promotions now. This evidence shows they are considering these types of calendar events. CLE makes this easy. Christmas presents, Halloween infected buffs, 4th of July 5.56 and M4s for all! How do people feel about that being in DayZ? I'm not really sure on that one. A complicated world cycle maybe not, but calendar events? I think so, which does lead to the 1.0 world being less static than maybe we consider. -
Ebrim goes foraging! (forage yield experiment 0.56 exp)
Coheed_IV replied to ebrim's topic in General Discussion
You've been berry busy. -
I hear this often repeated by fans being human but I can't find a source for this (false) information. These same fans run around telling everyone they don't know anything about being human while repeating this lie. :D
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Should DayZ 1.0 feature events and world cycle?
Coheed_IV replied to Coheed_IV's topic in General Discussion
Actually, I was thinking this would be helpful to fresh spawns. I'll explain, having all the survival mechanics at the same time makes life difficult for a fresh spawn, separating them over a time period allows them to more easily overcome it. Planning for one's not bad, but all? I wasn't thinking of any events that we haven't already seen in game. We already have seen extreme shortages or abundances of many mechanics already (canned food, infected numbers, temp, tools, disease) in different builds. How are they going to implement a hardcore hypothermia mechanic? Rain? <That cocks over a fresh spawn. Altitude? That was great for testing. But, didn't make much sense. Fresh spawns in experimental have to deal with nearly no canned food on the coast, that's a killer in the cold. Dealing with multiple mechanics at the same time will only necessitate a need to water down mechanics. Unless it's separated out, keep them hardcore, but in a changing world. If we take Chernarus divide it into 1/3's or regions, south, central, and north. Then divide a world into 3 categories or time frames each lasting 30 days or whatever. The first 30 days in the south could have high loot that slowly dwindles. Also, large amounts of infected that slowly dwindle. These mechanics would give way to others, taking away mass infected threat but replacing it with cold temp. Then the south would then have large amounts of coats and tools left, and low amounts of canned food. Making fires and fishing the best approach at this time. These would have to be gradual changes to the world, but we already have been experiencing this in many builds and CLE seems completely capable of this aswell. The Central area at day 30-60 (in the middle), could feature many heli crashes at that time, even flybys. This would give a lot of context to the world. Depending on the region and time of cycle, the infected could have longer sight and larger grouping, making traveling to the north a group activity early in a cycle. This would slowly give way as time passes, making the north accessible for loners. But, disease would be more predominate at this point. Having a camp or stash of supplies would add to preparation of the changes of the cycle. Keeping vitamins and antibiotics for the end would be part of the planning, might even produce more trading. -
Should DayZ 1.0 feature events and world cycle?
Coheed_IV replied to Coheed_IV's topic in General Discussion
This is basically the difference in nominal and minimum values. Nominal is on initialization, minimum is when it starts to restock. Is it for testing purposes? but why 50%? Could be to fill lots of characters inventories before restocking starts. It's interesting to think about all the characters that start and how they sponge up loot, and how that is greatly dependent on how many clothes and backpacks originally spawn. So what's the point of nominal setting? I see some kind of game design in that. But, it would only be used in some kind of beginning to a stage or cycle. Just think about the CLE with regions, and all regions having different settings that can change in real time without client update. Also, someone else posted somewhere about the feeling of needing to save up heat packs. Maybe we're getting subliminal messages. -
Which is easier as a WIP? Over-exaggerated or realistic? I have seen this before with video games that are indevelopment. They all reduce it at some point, that's the time to speak up. I wouldn't worry too much at this point.
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Come back at the 2 year mark, please.
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Right, I don't understand how grammar is part of what you said that you can't acknowledge, "alpha of more than two years". How?GTA is a terrible comparison, BI is not Rockstar. Minecraft makes a much better comparison. Of which BI has compared its development cycle to that of Minecraft.
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New player.long story and a few questions
Coheed_IV replied to JMurph2809's topic in New Player Discussion
I completely agree, I can't be a psychopath no matter how hard I tried. I used to look at that as a disadvantage, now I dont. Last night I came upon an apple picker last night, I was starting to starve, i was armed, it would have been easy, but I just can't do it. But, I've come to respect these low life's, without them dayz wouldn't be as scary. -
wow, never in my wildest imagination did I think the explanation for "alpha of more than two years", would be a lesson in basic business applied psychology and grammar. You need a lesson in humility. Pcs305 had a better explanation.
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Honestly, I'm looking for a answer. Why? Anyone who says "more than two years" should explain this. Is it because 2013, and you don't remember a year ends with December?
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This is not something to put too much thought in, look at their track record. Seriously look at it. The whole performance issue is really tiring. Client performance I don't see as a issue or relevant, this will get done. Server performance, that's a completely different topic, its very relevant. With each update it can handle more, but where it stops nobody knows. This will define the game, this is unknown. But, I believe they have a good handle on projecting what it can handle.
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Why can nobody understand calendars? Early access was released DECEMBER 2013, that's not 2 years!