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Everything posted by Coheed_IV
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LOL...That game is made to be balanced, the respawn pos. is balanced, the map is balanced, the weapons are balanced, the ballistics are balanced, the loadouts are balanced, you are forced to have that experience. 3:1? congrats, that's DICE that did that, not you. They want you to be 3:1, 1:3, or 1:1. That's the point of the game. Your like the people in the matrix, banging your head against a ridged system, but after a 3000:1000 or so you should realize only so much is possible. I guess you need Morpheus, take the pill, free your mind...lol BI games (DayZ/Arma) are about freedom, but your only choosing to look at "I win 99% of the PVP encounters". Granted you can do this because your conditioned to exploiting the system. And some are not exploits that's just reality, which is not balanced. Like this vision subject. Simulation doesn't mean hard or challenging, it just sets out to simulate actions without caring to adjust for balance. So the experience is more about the journey rather than "3:1 that's me!". :blush: Obviously, they aren't full sims, like Bohemia Interactive Simulations (not related), that is not entertainment for most, so it falls in the middle. If you don't know of what depth thy speaketh, its very easy to find out, they make it this way. What's hard is finding out how other games do things, and when you find out its shocking. Not a jab at you personally, most have spent time in the matrix, me too
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Far as I know, its is a little like as you suggest. Though prove me wrong, or maybe I didn't read you properly. You have a stomach, this is a container, you can fill it with anything you want. Fill it with water, fine but that will provide you no energy (or calories). Once the water is processed, you have room for more. Put food in, it isn't energy (or calories), but it turns into energy (or calories) as it is processed. You start out with little energy (or calories) and lower health, makes sense if you washed up on shore, right? (hope they add evidence of washing up) So it takes awhile to build energy (or calories), once its up you can heal. I've found this to be a lot of fun, because it is tedious for awhile, but once you get health, it is no longer tedious. You gots fats man! Reaching this threshold is a great mechanic, the game then changes a bit, allowing you to be a bit nefarious. :murder: They've never stopped messing with this, and currently its odd, but overall from the start, I think they have a good system.
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Questions I should probably know the answers to
Coheed_IV replied to Mizzou60's topic in General Discussion
This is will not always be as it is, obviously right. They will always have to restart, but what happens on restart will change as the game is built. Infected will eventually respawn out of town, I think. Once persistence is working things will not look any differently when a server restarts. -
Challenging can mean many things, sorry not going there. It's is fun. But, its doesn't stimulate enough brain activity to be more than just a "fun" game for awhile. No depth unless you've got the Neanderthal gene. I really think the in depth, "behind the veil" sim aspects of the mod or SA, is what will separate dayz from the long list of survival crap right now. Nothing wrong with the devs tinkering though. Just helps me understand what I like more.
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Agreed, you'll miss at range that the weapon is capable of. I like using this shooting range (by Murcielago) in arma2 with in ACE2 :thumbsup: You can go in there and use no zoom, or even double tap (-), check your accuracy, understand distance, and understand how it applies to real life with that weapon. It helps understand how they are trying to simulate realistic weaponry. The cool part is, that it isn't easy, it takes practice. Arma3 is even better, each weapon or bullet is different, practicing with a specific weapon pays off. I'm not a military or weapon type guy, I just love the complexity and depth of BI games. I really think that is part of the DayZ appeal, people just don't know it. My buddy that I play with was in the army. He's doesn't get into understanding the game like I do, but he just rolls with it and loves it. Before he had a arma specific pc, we would play battlefield, remembering this makes me nauseous. EDIT* Changing the zoom could make encounters more interesting (closer range, more suppression, longer). I'm still on the fence about what's right for DayZ. But, I'm talking myself out of current level .57. I can see .54 maybe.
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One of the reasons the mod because so popular, is because it wasn't like other games. The scale of the RV engine is its greatest strength, I'm ruined from most other games, I cant stand other games. Giving a virtual reality simulation is not unnecessary, its what it is built to do, and has proven over many years to do so.
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Sorry cant let this go either. Or maybe your right battlefield doesn't make sense.
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Holy god, this thread is getting interesting. Shocked people don't understand this. The games your talking about use optics and sniper rifles at 200 meters! 300 meters is within range of iron sights with many rifles. The best way to explain the mechanic is that you are always zoomed out, pushing the button returns your vision to realistic levels. But, with a very narrow FOV. The combination forms the most realistic vision in games. You've got to understand this, or Gews will run off and cry.....
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How would you feel if 1st person perspective was mandatory?
Coheed_IV replied to FlimFlamm's topic in General Discussion
What? I guess you mean the current game where infected are not a real threat. Looking for danger on the coast is not the game. 1pp will always be more difficult if infected are the real threat, like the mod.I apologize for bringing this awful thread back up. -
Experimenting sounds great to me. That all part of the fun, just as we keep friendly about everyone's opinions. Camera perspective is a good example, people make it a competition??? Or a realism battle. What matters isn't what you personally think is best, but what's best for the game. And not what's more realistic, but what's best for the game. Most times that's the same, but not always.
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Yeah, as always realism has two sides with games. I agree, it's there to produce real life vision, and I think it works pretty well. But, is it really needed in DayZ? I'm on the fence. Arma couldn't be without it, but maybe DayZ might be more interesting without it, forcing closer encounters and optic value. Many of the sim roots are going to be tampered with, I'm sure. I'll be interesting to see if it's worth it.
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This is a big part of arma and the mod, and I've always liked it. But, I don't really think it's needed in Standalone. I bet it is phased out at some point (seems already phased out). Or designated off the default control scheme (-+ only), and close to experimentals current zoom. It basically feels like many console games analog zoom now. Though I do agree this depreciates arma/dayz amazing game world, you don't find the scale in many games. This takes away from viewing it all the time.
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If status reports are meant as updates on what is ready to be shown. And the developer discussion section shows a little more WIP and discussion about features or ideas, which is more related to creative process than status of implementation. It seems like what is left over is the disconnect between community understanding the finished vision (which we are mostly clueless) and what we are seeing as it is being worked on (stable). Peoples imagination runs wild in between these. DayZ discussion should be fun (talking about it, is as fun as playing it!), the majority of the forum should just be creative fuel for the DayZ concept, which is done well in the Design and dev subsections. Creative fuel from discussion is great for fresh and active thinking. Hope you keep interacting there with little care of explaining tech progress.
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So, if your around. Will the new 3pp camera be in experimental after .57 stable is out? Really cant wait to see what it can do.
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Yeah, you see people use this word to explain something they don't understand. Game developers aren't the lazy type, and it's has to be somewhat dejecting to hear it from fans. A few voices can seem to be many on social media, when most don't agree or don't voice what they are unsure of. Thanks for all the hard work. Lots more to come I'm sure. Also, there is always more than just Status Reports, check this out and give feedback http://forums.dayzgame.com/index.php?/topic/225481-hermit-playstyle-enchancement/
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I run slow, is it lag, or something else?
Coheed_IV replied to emuthreat's topic in General Discussion
If anyone feels like doing science. How about running together in the off map area to the north or west? -
I run slow, is it lag, or something else?
Coheed_IV replied to emuthreat's topic in General Discussion
My friend would notice how slow he was moving too, he didn't rubberband in the conventional sense. He likened it to running in wet concrete. I've always suspected something to do with the way RV streams the map.No idea if I'm right though, could be a combination like you said. -
I run slow, is it lag, or something else?
Coheed_IV replied to emuthreat's topic in General Discussion
This would happen to a friend of mine, while playing Chernarus (not plus) on a2. We could switch to Takistan and have no such problem. This was always consistent, his connection was never suspect. I have a typical Arma pc (overclock,ssd,high v-ram) He had a slow AMD, when I covinced him to lower his view distance on Chernarus it helped. He would always jack up his settings on maps that where more optimized, then have problems on maps with a lot of foliage, Lingor was another slow map for him. Not sure about Grimey Rick, that's odd. Possibly his PC is just too Grimey, we all know he how indecent he can be. -
How would you feel if 1st person perspective was mandatory?
Coheed_IV replied to FlimFlamm's topic in General Discussion
Besides forum polls being stupid............... the devs have already said this will never.......happen. -
What's the viewDistance? 50 meters
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It tells me they play pvp. They don't consider themselves a mil-sim community. But, I agree with them on most points, you get a better game experience, without question. In this video (for thoughs who haven't seen :o ), explaining it as a crutch is right on. But, saying you cant see someone behind you IRL doesn't hold up to well, obviously you can sense it. That's the disconnect, senses, you have very little in game. That's why it's not really about "realism". Not sure how anyone can argue about trying to fix this?
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This is true, but I'm thinking it will not always be the case. 1pp will grow when optimizations and high infected numbers happen. Once these two things happen I'll be back. Even better if they add stance adjustment. Right now there's not enough benefit for me to put up with. It's not a game really, I'm just touring Chernarus.
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Persistence to be disabled on next stable update
Coheed_IV replied to Beizs's topic in General Discussion
I know an Internet forum is all about extremes, so there is a lot of "it's working." or "it's not working.". But, this is a process. -
hey, was trying to help you out, but you lost me after you typed "real" the fourth time. I'm not on a side, I play both. But right now 1pp is a better experience. Because in 3pp you can peak over a fence to see which way an infected is facing?!?! And sneak up from behind. That's not the game they are trying to make (I believe). And guess what, they're going to change that.
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This is a bad argument, situational awareness of real life is much closer to 3pp. The hardcore arma groups (who do have real life experience) usually look for more ways to increase awareness. But that's a different game, we're talking about zombies here. The best argument is that the current 3pp dammages the game experience. Arguing realism will never end.