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Your DayZ Team
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Everything posted by CREDiBLE
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How the world came to be. The origins of the virus.
CREDiBLE replied to strideynet's topic in General Discussion
The sigvatr? Thanks for the ER-lulz, sir. You are a scholar and a gentleman. -
Hail Sithis!
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Just to clarify, your mom is more than right. In todays health care, fortunately without zombie infections, we have a very different perspective on treatment than we would in a zombie apocalypse. Suffering blood losses or being low on blood is obviously not a good feeling. Among other things it has a negative effect on blood pressure, and it puts a strain on the heart by having to use more force to circulate the remaining blood. The saline solution helps in that effect, because it acts in the same way blood plasma does, acting as volume carrying the blood cells and making the circulation better. But it doesn't have any other of bloods characteristics. Red and white blood cells are important parts of your immune system, and without them you'll be very exposed to illness and infections. Obviously, todays health care do not wish to expose their patients to these effects and give patients blood transfusions because waiting for the body to regenerate new blood is a risk to the patient. But in a post-apocalyptic world I'm afraid your health insurance won't cover that :)
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Definitely the latter, but let's have faith.
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Hi, welcome to the boards and thank you for a remarkably relevant first post. 1. I'm not sure, but I think the saline infusion gives a permanent increase in blood, just like a blood bag does. This is not official, just a result of my experience. 2. Saline solutions are a great substitute for blood transfusions because a saline solution of 9 mg per ml has an osmotic concentration very similar to that of blood plasma. A good example of how important saline solutions are in acute medical care can best be observed by temporary medical stations in war-ridden areas. In the battle of Waterloo (1815) the survival rate in these temporary medical stations, before being stable enough to be transferred to hospitals, were 91%. 100 years later, in WW1, the survival rate was 92%. In a 100 years, we only see a 1% increase in the survival rate. Today, the survival rate is very close to 100%. Primarily because of saline slutions and blood transfusions. It's important to remember that the saline solutions only help the body to function despite a heavy blood loss. But the body regenerate blood plasma on it's on, substituting the saline with blood over time untill you're back to normal. So I think the DayZ approach is not 100%, but more than realistic enough. 3. By blood expiration I assume you're talking about blood transferred out of the body into blood bags? Such bags will expire in less than 24 hours in "normal temperature". In refrigeated conditions (33.8 to 42.8 °F - 1.0 to 6.0 °C) blood bags have a shelf life of 6 weeks. In DayZ it works the same way. Under 24 hours for bags stored in normal conditions and over a month in refrigated condition. There is no way, as far as I know, to refrigerate the bags as of yet.
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Sorry about derailing the hype train to go off topic, but wouldn't it have to be GOTY 2013 since it released this year. Gotta say these alpha and beta release business models make me uncertain though.
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Silencer is non-effective in the game as is. For the silencer to work you need silenced ammunition, which is not yet implemented in the game. To my knowledge shooting with unsupressed round would damage the suppressor, but in DayZ it does not. I've also been doing some testing ingame, and the suppressor has no dampening effect on the sounds from normal 5.56 rounds. So as it stands, the suppressor is useless for anything other than a cool look on your M4.
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Enjoyed the story. And I really like your style of play.
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Hunger and Thirst Rate Possibly Intended?
CREDiBLE replied to [email protected]'s topic in General Discussion
Not really. Thirst isn't a problem anymore if you follow my advice. I'd estimate about 70% of the towns has a water well. If you just spam "Drink water" every time you come across one, untill your character says "I'm feeling really stuffed" drinking won't be an issue for a good while. -
Hunger and Thirst Rate Possibly Intended?
CREDiBLE replied to [email protected]'s topic in General Discussion
It's not as hard as we first thought. I think the reason we all raged in the first days following release was that we hadn't been told that the food/drink/health-system had been revamped, so we thought that eating or drinking once in a while would suffice. Like twingunz said above me, once you've clawed your way of the coast and eat/drink everything you come across, you'll be on easy street within half an hour. In my opinion they could make it so that the suvivor spawns in with the hunger/drink bar filled more, but make it harder to maintain. -
Oh, fuck me I was close on going on a rage rampage. Thought you were talking about microtransactions for a sec there.
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I think that's an unfair logic. Bohemia made the framework for the game, and opened it up for modders. They took a chance on hiring rocket and they have been and still are carrying the financial risk of the project. They deserve every penny they get from the sales, that ain't nothing to be mad about. That's how economy works. Pay dividends to those who deserve it and spread the retained earning on the projects best suited for future profits. Ain't no escaping that DayZ is a hot prospect, so I guess though our viewpoints differ, the result is the same. The DayZ team should see a buff in development resources. But BI and it's CEOs deserve more than their fair share as well! Also inb4 "Hi, Marek".
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any1 know how long bodies/dropped loot remain on servers?
CREDiBLE replied to need matches's topic in General Discussion
Untill server restart on both accounts I believe. -
wat.
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By far, the most heart-pounding moment I've had in DayZ
CREDiBLE replied to WilliamTheConqueror's topic in General Discussion
And you brag about it afterwards. You kinky exhibitionist you. -
By far, the most heart-pounding moment I've had in DayZ
CREDiBLE replied to WilliamTheConqueror's topic in General Discussion
I appreciate your openness and honesty and thanks for sharing your story. But dude. Don't combatlog. Might seem like the right thing to do in the heat of the moment, but I promise you, doing so will quickly turn into a habbit, and it will ruin the experience for you in the long run. Server hopping ain't normal, but when combat logging, it is. Combat logging. Not even once. -
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No, judging by your first post in this thread that is a real mystery. How someone can fail to perceive that as a tolerant, sympathetic and inclusive guy I can not fathom.
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Yeah, the long mosin one is the one that didn't work. Didn't see you wrote M4 bayonet. The combat knife I can confirm working :)
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Standalone any better off in terms of ******
CREDiBLE replied to harley001's topic in General Discussion
1. Hackers are a problem, but not as big as on the mod. I think that's due to the sheer player base. New antihack is coming soon. 2. It's actually not all that glitchy. The inventory system is great and a huge improvement. The problem is half baked solutions and missing components, like respawning loot and zombies. 3. If you got a gun, people will shoot you. If you've got nothing/hatchet, I've only been taken hostage. 4. Less functions and content than the mod. More frustration, an entirely new health system. -
But but but.. it's realistic. In a world short of supplies and a screaming belly, I'm sure we all would've done it. I have a cannibalism script running on my Epoch server, where you can gut human players at the cost of some humanity. You can then sell the meat at the black market. And although SA won't have that aspect, I like the basic idea. It adds to the darkness and morbidity of the game. It's also a relativly quick fix for the devs. Basically just copy/paste the animal gutting selfAction and apply it to humans and rename the meat.
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You guys seem awfully unanimous that bayonets work. I tried earlier today, and unless I didded a derp - which I am fairly certain I did not - it doesn't work. Also: My fireaxe opening of a can of spaghetti yielded 39%, so I guess you can bump that last percentage, Fluxley.
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Is Arma Engine not AMD processor friendly ?
CREDiBLE replied to [email protected]'s topic in General Discussion
ARMA is not processor friendly, period.