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Everything posted by Bruderlos
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Can confirm that KOS still works in 0.59exp, so would you people now stop "testing" it pls and let me try the new stuff? Whine done, check. Some testing to come, hopefully.
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Tried to tan a rabbit pelt with a whole bag of lime in a barrel. After 25 min(no restart) the barrel was empty. Was it pelt to lime ratio, is the process that time critical or is it a bug? Pretty remote location and no signs of player activity in the area. Rabbitsnares could degrade a bit slower. Btw 1 kill in 600 hours, he wounded me and kept chasing me with a crossbow, emptied half a sportermag into him and don't feel sorry for it.
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Voted for Sporter (with Hunting Scope) but that is due to the fact that the only thing i snipe for is the infecteds legs. Making them crawl prevents respawn/agro and ensures happy looting. For hunting animals i would prefer Blaze or Longhorn. But i see that most of you guys here prey on animals of the twolegged kind...
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True, mapdesigners created a beautifull village there. Somewhat close to a military installation and the crowd it attracts though.
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Trashbags or carrying bags from stores would be a nice addition indeed. Find pristene ones in the stores or grab damaged, maybe even contaminated ones from dustbins. They shouldn't be hard to find just like irl. Combined with rope and/or tape you should be able to create a lot of things like: -improvised raincoat -improvised watercontainment -improvised backpack/courier bag -improvised tarp -??? They should deteriorate rather quick but could be very usefull as a freshspawn.
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@-newui cannot use ingame-map cannot put military knife in military boots the relatively new feature where we could see the compassdirection in the fast-access line of the inventory is gone no mouseover information + tiny pictures make it hard to decide which items to pick up/drop Picking up stuff that is partially stuck in the ground is difficult now as we cant move with inventory open. Heatpacks aren't degrading? tested twice, they were still in worn condition after use but could't be reused.
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With weapons now degrading a boresnake would be nice, crafted from rags + rope + wire.
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The community's view of being able to respawn while unconscious?
Bruderlos replied to blunce's topic in General Discussion
If it is true that you can break out of the cuffs while unconscious it either should be fixed or it's is a workaround for the problem i was seeing. I couldn't tell as i never was in that situation. Good discussion though, i appreciate that. -
The community's view of being able to respawn while unconscious?
Bruderlos replied to blunce's topic in General Discussion
We sure disagree on playstyle and i could have told that from your avatar as i'm proly not as relaxed as Jeff Lebowski but way more relaxed than Walter. (<=You made me find an avatar, ty for that) But that's just fine, would be boring if there were only clones of myself around here. Only real issue i see here is the possibility to take total control of another players character as you could keep him from respawning by waking and knocking him out again inside the given timerperiod, forcing the timer to restart. The only way out is leaving the server and hoping the torturer gets bored and leaves the scene or the character will die. If it's a public server that players 1pps or 3pps character would be locked for all other public servers. In my opinion the consequences are quite harsh for any player that only has a very limited amount of time for playing per session. -
Compass seemed to work just fine on .54 exp, so there is hope.
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I tried crafting all the items just to take a look at them but i mainly use the vest and backpack, sometimes the pants. Those moccasins wear down pretty fast or is that just my impression? The hat looks !"#¤ indeed. That racoonhat would be nice, maybe with an old kentucky rifle, just joking as i know it wouldn't fit the setting of the game. I would like that vest even better if the clipping issue with the raincoat was resolved. My impression is that the leather outfit has terrible camovalues (vs infected/animals) if there is such a thing. Can anyone confirm that or is it just paranoia?
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The community's view of being able to respawn while unconscious?
Bruderlos replied to blunce's topic in General Discussion
So far my characters have never been handcuffed and/or tortured and i surely would hit "respawn" if i had the chance in that kind of situation. It's a game and it is supposed to be entertaining and i wouldn't enjoy being knocked unconscious, woken up after 3 min just to get knocked unconscious again and after 3 min....as this could go on without end and without being able to respawn at all if you would use some mechanism like a simple timer. I agree that this would give you a tiny taste of how it is to be tortured and to be at someones mercy but i think you guys should be content with your possibilities that are already in the game (like forcefeeding, poisoning, restraining) when it comes to doing weird stuff to other players. -
Finally got in the game, was all alone on a UK 3pps-server. First impressions: The startscreen seems quite slow,i thought the game had crashed when it had not. When clicking a button there could be more feedback on what the client does (trying to connect), in my opinion that blinking of the activated button is hard to see (more delta or changing colour f.eks.). Green peppers take 2 bites now, but there's no "eat all"-option. Did they fix the issues with compasses or was it just luck? I tried both classic and new compass and they seemed to work when compared to the sun+time of day. Are there any crafting recipes for animal lard yet? I tried to use it with rags, bandages, boots and knives but without success, only option i see is to eat it. I was quite dissapointed to see that the waterskinn needs 2 slots and holds only half a liter of liquid, imho it should be 0.5 liter and 1 slot or 2 slots and at least 0.75liter.
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Meat. what does it say when its get cooked.
Bruderlos replied to Survivor1965's topic in New Player Discussion
You have to watch the food as its colour changes to a more brown texture, when it does that its cooked. Last time i tried on .53 it took 1 minute. Damn...got ninjad. -
Primitive equipment: possibilities and such
Bruderlos replied to Whyherro123's topic in General Discussion
Should be possible to take a piece of metal + tape + a stone for sharpening and craft a knife/machete/sword. I wonder why there aren't any grindstones in the rural areas anyway. I would expect that people who own an axe would have some kind of grindstone, but then they got canned food and no canopeners... A knife + tape/rope would make a spear, some nails + baseball bat = spiked club and so on. I would love to see much more of that instead of more and more military grade firearms. -
Still cannot see what good it would add to the game as an experience that you would not find in a gazillion of other games. I would rather see 3 different kind of bows before they add more automatic firearms. But that's just me then.
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Why would you expect that automatic weapons that were out of service for 50+ years are to be found in functioning condition? K98 would probably be converted to 30-06 or .308 as the Mosin and could have survived as a huntingrifle. K98 would be leftovers from WWII, but were Garands delivered there as part of the Lend-Lease or how would they get there in greater numbers? Boltactionrifles would be more likely to function after so many years compared to semi/automatic ones.
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DayZ SA Equipment Guide: What Equipment you should be using to survive, and where to find it!
Bruderlos replied to marsmars's topic in New Player Discussion
Just recently i was on my way to Gorka when i heard a VS3 coming up the street, when i saw it through the trees i jumped into the next ditch and waited until i couldnt hear it and when i was sure the area was clear i went on. So we are out there, but you might not see us. When i see players carrying guns in their hands and/or full military gear i avoid them, that's just because i try to survive and surely no hunter-gatherer would need to carry to long firearms. Me i'm happy with a Longhorn, 20 rounds of ammo, an axe, a stoneknife, raincoat, matches and since .53 a cookingpot. Tearing the Tshirt into rags is the first thing to do as a freshspawn anyway. Any backpack will do until i crafted the leather one and maybe the vest in addition. -
The sun might be off aswell, saw it standing high in the NW at about 5pm servertime. Compass pointed at it (the sun) said is was south, but according to the map+location+direction of view it was definitely NW. Northern star seems to work well for me at night though.
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First time cooking - what am i doing wrong?
Bruderlos replied to jprime84's topic in General Discussion
I would recommend to build a furnace instead of using the tripod as u can stack the 8 small stones so they only take one slot in your inventory. Have still to get used to the (deer) steaks no longer being signed "raw" or "cooked", only the changing texture indicates when they're done and cooking time was one minute (instead of 5 minutes as before). -
Experimental Branch: 0.53 Discussion
Bruderlos replied to boneboys's topic in PC Experimental Updates
Do the Logfiles register when you get run over by someone with a truck too? Just happened to me and made me wonder if this might get a plague with 15 trucks spawning per server? -
That would be nice as carrying a "loaded" bow with the arrow sticking out of the shoulder + the noise it makes (the rattling, not my whining about the arrow through my shoulder) keeps me from using it more.